Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
I agree, mostly because its completely unfounded and he's a giant laughing stock everywhere.
"Avatar's Favor" isn't for weak SMNs, its a buff that supports your party. If they would just remove the negative effect on avatars I would really love it.
Problem being is that it nerfs our damage to slightly improve others. Unless you're hitting ~3/4 People who gain full benefit from the favor (I.E, Hitting Melee With Dbl Attack, or only Mages/cors with Shivas) you'd probably be better off not using it.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
I would design it to strengthen the pet instead of weaken it or resetting its aura for actually doing something. Nothing fancy...
It provides a single buff that is decent ONLY if you stack SMN magic. If you cycle wards, it's useless. If you use ANY BPs, it resets, which is worthless. It reduces damage, which is worthless for SMN DD (aka me). It reduces perp which is useless for even subpar SMN.
If you stand around and do nothing but spam Cure 3, it's useful. When Favor was released, this was what SMN were doing. Only the worst players still play this way. I have underlined the only rule I think is unfair for the worst SMN.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
I enjoy the balanced approach to avatar's favor as they are now. Slightly weakening an avatar to boost party performance. Alliance buffs are game breaking, imagine if summoner got it how long before scholars and other want their own versions. As it is scholar in campaign cheat with accession and cures/buffs.
I did really like the idea of lowering bloodpact timers the longer the avatars are out as long as it gets cap to 50%. Enmity alone will insure that a multi-bloodpacting summoner will ear dirt if not careful.
Addtional effects I'd like to see to avatar favor however, would be a natural elemental resistance ala bar spells. And/or weather effects ala a scholars storm spell. I'd go one step further when matching avatar to current day and weather effects, by adding an partial "absorption" of magical damage.
For example, having Ifrit "out" would gi e the normal double attack percentage, but would also have a barfira or barfira II effect. As well as, boost all fire element accuracy/damage as if under a storm spell. If players match firedays AND fire weather, than any fire damage direct at them has a chance to be not only severely weaken but absorbed.
Obviously, opposite elements would cause double damage as a game balance.
I'm sorry, but favors are not wards. You are not counting skill over cap, you are counting total skill. So even without equipping for it, you'll at 90 be far superior to a max decked out 75, and already at that time it was quite moderate bonus (12% DA).It provides a single buff that is decent ONLY if you stack SMN magic.
It is more that if you were to use Ifrit for that good DA, you are stuck with the sucktastic Flaming Punch or whatever it is called instead of predator claws. SE should have made Favors like rolls. Pick one and go with it, instead of locking it up with avatars so crazy people have their "DD avatar Ifrit... that can't DD himself" and their "Nuke avatar Shiva... that luckily can nuke herself but doesn't get the MAB bonus and gets a -damage penalty".
Why SE can't make a single thing correct with Summoner is beyond me. Or rather it is explained by none in the staff playing the job.
They Could have added them as JAs that the SMN uses on a 1 minute recast and a max of 2 can be applied at once. You know Kind of a "As recognition of the growing bond between the avatars and you they have bestowed upon you the ability to support your party using their powers"
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
The sad part is that the existing favors are 100% as people suggested it... I was of course voicing my opinion against it, since they obviously missed how bad it is to make favors depend on avatars. But this is how it goes when SE trusts the majority, which have always consisted of people who have better ideas than knowledge of cause and effect.
SE would do better if they only listened to me. But I'm not saying I'm the only one with good ideas, I'm justing saying my supply of bad ideas are very small.
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