
Originally Posted by
Karbuncle
I can't honestly name 1 single time I've done anything on SMN outside of maybe throwing 1-2 -na spells between BPs, because well, i play with good people.
Truthfully, there are actually some mobs a SMN would be better of meleeing than dropping Cure IVs that you don't need if you're in a good group, or standing around with their thumb up their but waiting for BP Timer and desperately trying to find something to do to look productive.
This really only works in Abyssea though, Outside our terrible accuracy, terrible attack, and bad Staves really don't make it viable. That and inside Abyssea we have more "survivability", and Atmas to augment our fighting skills that wont completely gimp us (since Predator claws/etc Benefit from those DD atmas as well).
Its obvious not useful on every mob, and its obviously not going to match a real DD's potential. But if you're in a good group, and the mob doesn't have Super-WTF AoEs, Melee on SMN would actually be slightly better than sitting around looking for something to do.
Now, I'm not saying you neglect Cures if someone needs them, You would still perform that if your WHM came behind. a good SMN would know when to draw the line and pull back from the frontlines and help around the back. These are rare situations with a good WHM though...
Sometimes you're not always with a WHM though!
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on the topic of Avatar's Favor, I'd of made it the following-
"Avatar's Favor"
Dur:1hr recast:1min
I would remove the "Negative Impact" on the Avatar. The Aura should be a benefit the avatar gives from its presence, it should not weaken it, and further it should gain the actual benefit of the Aura itself too.
that being said, I would enhance the potency of some of the buffs, and change some around/improve them, also, also add some job traits that enhance Avatar's Favor, and 1 special JT at level 90+ that gives each favor another bonus. Like follows-
(These Effects are gained at level 90 when you get the Trait i talked about above)
Carbuncle - Adds Regain (1-2Tp/tic)
Fenrir - Adds Triple Attack (~5%)
Diabolos - Adds "Drain or Aspir" to Melee Attacks
Ifrit - Adds "Attack Bonus" (Scale % same as Dbl)
Shiva - Increases Magic Crit.rate/dmg (Same % as MAB)
Leviathan - Increases Cure Potency (+~20%)
Garuda - Adds Haste Effect (~+10% JA Haste)
Titan - Adds a -DT Effect (-10~15%)
Ramuh - Increases Critical hit Damage (Scales same as Crit-rate)
Bonus!
If Summoned with Avatar's Favor currently Active, Odin/Alexanders will perform different actions.
*"Odin's Favor" will grant a powerful buff to all stats(+30) and add a small chance to "death" enemies on striking (Similar to Twilight Scythe, Low Activation rate though 1-2%)
*"Alexander's Favor" will raise all Elemental Resistance to 200, and occasionally absorb Physical and Magical Damage (~10% Rate).
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And how about a Job Trait specifically for Favor? if you can't remove the bad effects, maybe give us something like this
*JT "Celestial Favor"
55/65/75/85/95
-Decreases the penalty on avatar's when using "Avatar's Favor". Increases Stats in relation to Avatar.
*First Trait would reduce the penalty to attack/matk by 5%, each trait after would be 3 for 17 back. (Would still have a small penalty in effect)
*+5 To Stat related to Avatar's Element (bar fen/dia), +3 Each level after.
**Fenrir Would get an increase to all Stats @ +3 First Stage, +2 Each after
**Diabolos Would Increase MP, +30 first stage, +15 each after.