Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 92
  1. #51
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Kraggy View Post
    .... such as .... ?
    Jobs that need serious updates to maintain the damage capacity of other jobs is a good issue to look into.
    (1)

  2. #52
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    I worked for a private software develper...they take a long time deciding whether to add these kinds of things. The general process they followed, they discuss whether it is a valid concern. This is typically done in a regularly scheduled meeting. Some times it is done first with theteam leader's meeting first, then in one with the project manager. Someone eventually gets assigned the task of evalutaing the issue further--testing the problem, looking into the possible solutions, coming up with a cost analysis to implement a solution. Then, they have another meeting too weigh the pros/cons to adding the changes. Then, if they aggree to do it, they implement it in an internal test environment, then roll it to a public test server for the clients to test and get feedback. If they like it, rollout package is put together and it is pushed out. If not, changes are again considered and the last few steps of the cycle loop until something gets rolled out.

    So in short,... yes, I do in fact have a general understanding of how the process sometimes goes. And yes, there are more important issues relating to game mechanics and job balance that the time would be better spent on WHEN A SOLUTION TO THE PROBLEM ALREADY EXISTS IN THE GAME.

    you won't be able to use the service anyway until you have a job hit 20, do the choco quest, and any other jobs get to 20, or 15 if they make it like the ones in other cities. They could take a much eassier route and lower the Choco Whistle requirement to 15 and you basically have the same service available to you with a simple tweak.
    (2)
    Last edited by RAIST; 06-22-2011 at 04:03 AM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  3. #53
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,176
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    We talked to the head honcho of chocobos and he said that it’s likely something will be done in Selbina and Mhaura. Unfortunately, since Tavnazia is an area that wasn’t meant for chocobo travel, implementing chocobos there would be a bit rough when taking zone changes into consideration, but he said he will try and research this a bit more.
    The Tavnazia outdoor areas are huge; Having chocobos there would be so full of win.
    (5)

  4. #54
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    Yes, I agree with Alhanelem. I hope the head honcho of chocobos takes good consideration into the addition of chocobos in Tavnazia. While it may seem like a little island, it's actually quite huge. Walks to Riverne take somewhere between 5-10 mins. Sacrarium is like a 15 minute trek.
    (0)

  5. #55
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    riverne is a long walk bacaus of the route you HAVEto take. If it's taking you 15 minutes to get to sacrarium.. you're taking the wrong route. Take the water.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  6. #56
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Don't use gamerescape, it's run by thieves.
    (1)

  7. #57
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    Over the years, I'd forgotten you could walk through the water. I don't pay much attention down there, so I don't see the crabs walking about. But can you blame me? SE is the company that doesn't allow your character to go up certain slopes for some odd reason - even though other slopes nearby can be walked up on.

    Examples can be found all over, but particularly in areas like Tahrongi Canyon and Xarcabard.
    (0)

  8. #58
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    I get the short-term memory loss... some or more prone to it than others. I have my blonde moments and take the long way around in some zones.. or forget where the one-way portions of a map are and have to double back.

    Even though it is a bit of a treck across the zone to get to riverne, not sure that it is a really big issue to warrant a game change. As I stated earlier, chocobos are more intended for the really long distance treks.

    But the more QQ about how difficult something is, I guess the more SE is willing to listen.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  9. #59
    Player JackDaniels's Avatar
    Join Date
    May 2011
    Posts
    228
    Character
    Graystone
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by DebbieGibson View Post
    Don't use gamerescape, it's run by thieves.
    Thieves? No.
    Major tools? Yes!
    (0)

  10. #60
    Player Fiarlia's Avatar
    Join Date
    Mar 2011
    Posts
    293
    Character
    Fiarlia
    World
    Fenrir
    Main Class
    BLU Lv 90
    Meh, I agree with Raist on how the changes aren't necessary in the slightest; especially Selbina/Mhaura.

    Regardless, I'd be okay with it being changed. I do have a Chocobo Whistle, by the way, and I raised them over and over until I got one with max END/STR and had Gallop and Cantor, so my called one is just as good as a rented one (plus it's green, I haz mutant boid).

    I would benefit almost nothing from Chocobos added in those two cities, Tavnazia I would gain something whenever I randomly happen to be there though. But either way, I'm a fan of making small improvements just for the sake of making small improvements. I recognize that there are more pressing matters, and bigger things that needs to be done, but I don't see the point in fighting this one. It's not a big deal either way if it gets added or doesn't. This is certainly nowhere near the level of requesting SATA shurikens, Evolith improvements, boosting RDM or SMN melee capabilities or the myriad of other completely retarded suggestions that get posted here on a frequent basis.

    This suggestion, while unnecessary, has at the very least some merit to some people, and not in the same way those other asinine suggestions I listed above do. The changes wouldn't be detrimental in any way, save for the man hours taken to implement them. While your points are valid on how the actual process of implementation would go, it's still not that big of a deal. The same process would occur for any and every change anyway, so it's not like there's extra meetings that should have to be scheduled just for this to happen, in the end there'd maybe be time set aside in a meeting to discuss this and a then some programming hours to implement/test - the same that would happen for any other addition/change. As said, there are more pressing matters at hand but I'd seriously take this over spending time trying to overhaul the Evolith system, adding Fencer to RDM, et cetera.

    Seriously, unnecessary changes >>>>>>>>>>>>>>>>>>>>>>> retarded changes.
    (0)

    ~~~
    Quote Originally Posted by Karbuncle View Post
    While out-side Abyssea content could focus on New End-game Events and new Armors/Weapons/upgrades/Etc, Back to the good old days of Dragging along 17 other people who want to lot the same stuff as you, and spending 2 years on the same event simply because the one guy hasn't gotten the 0.005% Drop of that 1 NM. you know, Challenge!

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast