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  1. #11
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Annahya View Post
    Cheering for the PC gives them small buffs - if /cheer were used, perhaps every use of /cheer or /clap by spectators paid the participants a small amount of TP.
    Cheering for the Monster gives them small buffs, like the TP idea above, or perhaps an adjustment to elemental weaknesses, or some such - but doing so increases an effective "Treasure Hunter" level on the mob.
    More people would be cheering for the Mob even without the TH effect. They would want to see some noob die.

    But I'm actually all for your idea.
    (0)

  2. #12
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,224
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    but something like this would be much more fun than PvP duels.
    I won't say your idea isn't cool, because it is, but it's a matter of opinion whether duels or any kind of PvP is fun to you. As long as it doesn't impact anyone else's ability to play what they want to play, PvP has its place.
    (1)

  3. #13
    Player Annahya's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    107
    Character
    Annahya
    World
    Bismarck
    Main Class
    PUP Lv 99
    I won't say your idea isn't cool, because it is, but it's a matter of opinion whether duels or any kind of PvP is fun to you. As long as it doesn't impact anyone else's ability to play what they want to play, PvP has its place
    In my haste I used fun instead of interesting - I am aware of the subjective nature of the word fun and placing it in that sentence was a mistake I shall correct with editing now. Interesting may also be a subjective term, but it better captures what I had intended.

    While your sentiment is true - I would argue that it would be wasteful to add another way to PvP to the game.
    (0)

  4. #14
    Player Zaknafein's Avatar
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    Mar 2011
    Location
    Kweh!
    Posts
    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    The dev cost of implementing "another way" to PvP is subjective also. As it currently stands PvP is extremely inaccsessible due to the current set up of needing ballista points to reserve areas, having no open "free for all" area for new guys to check it out no strings attached, and let's not even get into the silly capped aspect of it currently.
    (0)

    ~Party Rock Anthem~

  5. #15
    Player Annahya's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    107
    Character
    Annahya
    World
    Bismarck
    Main Class
    PUP Lv 99
    The dev cost of implementing "another way" to PvP is subjective also. As it currently stands PvP is extremely inaccsessible due to the current set up of needing ballista points to reserve areas, having no open "free for all" area for new guys to check it out no strings attached, and let's not even get into the silly capped aspect of it currently.
    While a valid point, my use of the word "wasteful" was not in the context of invested funds or manhours, it was more pointed at the opportunity presented by the colesseum to add something different while finally answering the OPs question. The waste would be in spending the colosseum concept on PvP and leaving Ballista, et al., in their current state. It would make more sense to me to do something new and different with the colosseum, and then put some work into the existing PvP events to make them more accessable/balanced/approachable/etc.

    That is what I meant by...
    ...it would be wasteful to add another way to PvP to the game.
    But, I am no authority on the matter - I am merely tossing out ideas for discussion.
    (0)

  6. #16
    Player Zaknafein's Avatar
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    Mar 2011
    Location
    Kweh!
    Posts
    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    Quote Originally Posted by Annahya View Post
    But, I am no authority on the matter - I am merely tossing out ideas for discussion.
    I'd like to think both of those ideas, the player vs enemy, and new revamped PvP could both be solved with the coliseum. Just have matches waiting on a "reserve a slot" list. No reason for the two ideas to be in contention.
    (0)

    ~Party Rock Anthem~

  7. #17
    Player Zyla420's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Annahya View Post
    Instead of a PvP area, some type of BCNM-style content would be neat; but not a rehash of the existing content with a new kind of seal or anything...

    Perhaps, instead of saving up seals and buying an orb or somesuch, you could do a series of quests to force an NM you want to be brought to the Colosseum for you.

    Example:
    Trade a farmed Ex "Eyeball Item" to the Colosseum NPC.
    Be granted a Magian Trial-like KI that records Hecteyes kills that were worth EXP - complete the trial.
    Return to NPC and pay 5k Imperial Standing to commission a "capture team" to be sent to the Maze of Shakrami.
    Wait until the next Conquest Tally.
    Return to Colesseum and be granted a forced spawn of the NM Argus, identical to the one that would be found in the wild.

    Something like this would be fun, especially if there was a way to enter as a spectator for others' fights - unable to affect them in any way - and wager controlled amounts of gil on victory/defeat/drops/etc. Or perhaps a system where cheering for the participants could affect the outcome.

    For example:
    Cheering for the PC gives them small buffs - if /cheer were used, perhaps every use of /cheer or /clap by spectators paid the participants a small amount of TP.
    Cheering for the Monster gives them small buffs, like the TP idea above, or perhaps an adjustment to elemental weaknesses, or some such - but doing so increases an effective "Treasure Hunter" level on the mob. So if people make the mob harder by cheering for it, the PCs in the battle have improved chances of getting their drops should they win.

    I know this is an out there idea, and it obviously is not tested for balance, but something like this would be much more interesting than PvP duels.
    i fully support this idea 100%
    stupid argus and his 18 hr window....
    (0)

  8. #18
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,224
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    While your sentiment is true - I would argue that it would be wasteful to add another way to PvP to the game.
    Frankly, I find it frustrating when I'm doing ballista and one or two people suddenly cry out in the middle of a fight "Don't touch us, we're 1v1ing".
    That would be a thing of the past if there was some way to duel.
    I think this is what most people expected the area to be.

    Keep in mind, it's a tiny area- the whole walkable space is the same size as one of the four battle cages in the pit.
    (0)

  9. #19
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    I bugged and bugged…and bugged, but I was stonewalled. All the lead dev did was smile devilishly and said that it’s a secret. What could it be?
    (15)
    Devin "Camate" Casadey - Community Team

  10. #20
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by Camate View Post
    I bugged and bugged…and bugged, but I was stonewalled. All the lead dev did was smile devilishly and said that it’s a secret. What could it be?
    *tosses Camate the epic stick of pokedness*

    ^ Try that. It also works for when you come across dead bodies ^^d
    (0)
    Last edited by CrystalWeapon; 06-22-2011 at 03:37 AM.
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

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