I just hope the Devs will get around to it before the end of next year.
That's being generous too, considering ToAU has been out since 2006... >.>
I think it's going to be an area for PvP, BCNM, and popable NMs with areas for people outside of the battles can watch. Maybe even a true Colosseum where you would PvP then they release strong NMs and mobs on the kombatants. Another idea would be similar to some of the past final fantasy games where there was a battle arena type of mini game. Coming to mind is in FF7 the battle arena in Gold Saucer and the monster arena in FFX. The way the game has been going with abyssea and voidwatch it seems that popable NMs that are extremely large and tough is where the colosseum is going to be headed too along with the PvP options.
PvE endurance matches like in previous FF games would be interesting. I wouldn't mind seeing the random buff / enfeeble effects similar to what happened in 7.
http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8
I am hoping it's going to be the Arena where you have to fight Maat and his brother Degenhard to break to 99 after you have completed a series of quests or have accomplished certain things outside of Abyssea.You will be able to invite your friends to watch as Maat casts Meteor on you while Degenhard pummels you with 100 Fists. GIMME!
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Last edited by Octaviane; 06-23-2011 at 02:07 AM. Reason: additional thoughts
Proud to be "Old School" and to have completed CoP pre-nerf
I always imagined the Colosseum was going to be 1vs1 player matches with spectators able to watch but with the ability to augment your stats sorta like how abyssea is. Basically you start out low ranked and work your way up obtaining gear specially designed for the collesium. Tweak around the abilities a tad not to make them to overpowering and add a blue like system where you can only set a certain amount of JA/JT and magic to use it combat so one person doesn't have an overpowering advantage over another.
Like say a warrior vs a redmage. They have 50 alottement points to work with when setting their abilities.
For RDM let's say
Slow----5 points
Slow II--15 points
Paralyze----5 points
Paralyze II--15 points
Blizzard-----1 point
Blizzard II---2 points
Blizzard III--5 points
Blizzard IV--10 points
Cure-----1 points
Cure II---2 points
Cure III--5 points
Cure IV--15 points
Fast Cast I-V--- 1-2-4-8-15 (Total not accumulative)
MaB I-III--------1-5-10
Shield Mastery---5
Convert----20
Composure-10
So with something like this RDM could set
Fast Cast V-15
MaB III-----10
Cure IV-----15
Blizzard IV--10
50
In combat the RDM would only have access to those abilities and traits however you could mix and match based on own preference.
There could also be a way to gain abilities and traits only used in the Colosseum to add even more customization to the mix, as well as mystery to what the player could be planning.
I dunno I just think it be cool to have a Colosseum idea implemented like this, it would definitely add a lot of unique setups and interesting matchups. Now that I think about it, it would proly be wise to also add WS to the point system where multi-hit WS take more points to use compared to others.
If the reps comment were suggesting that they do have plans to release the coliseum I hope it's something that can be balanced for all jobs to enjoy rather then a place where only a select few can actually enjoy it with the job of their choice.
A series of mobs for each job would be sweet. Solo battles with different paths for each job. 10 mobs with rewards for 3,6,9,10 and make it go from easy to extreme with the end reward being a nice piece of AF with augment choices.
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