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  1. #1
    Player Greatguardian's Avatar
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    Mar 2011
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    What buff does SMN give that can rival 10% Haste? They have literally 0 offensive buffs that stack with DNC aside from Acc+ or that stat+ thing, and their only decent defensive buffs are either outclassed by more mainstream jobs (Aerial Armor and Earthen Ward) or are basically worthless (Eva boost?). Shock spikes?

    Serious question at this point, because I'm really just not seeing it.
    (1)

  2. #2
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Greatguardian View Post
    What buff does SMN give that can rival 10% Haste? They have literally 0 offensive buffs that stack with DNC aside from Acc+ or that stat+ thing, and their only decent defensive buffs are either outclassed by more mainstream jobs (Aerial Armor and Earthen Ward) or are basically worthless (Eva boost?). Shock spikes?

    Serious question at this point, because I'm really just not seeing it.
    Magic Attack Bonus/Magic Defensive Bonus comes to mind. They are the only type of buffs you can get outside of rolls. No other job except a Diffusion BLU can give you anything near it.

    I know that there is not a situation where a SMN's buffs would make/break a kill, but we are talking about situations where a SMN can help. DNC can give one type of buff, SMN can adapt to a multitude of buffs. If the mob is evasive enough where the DDs need to have more accuracy, you can give the DDs a Ecliptic Roar and have the DDs eat meat instead of sushi or pizza.

    Any buff a SMN can give will increase the kill speed and/or decrease the death speed. DNC too, but DNC's buff only on both the DD's ability to hit the mob and the DNC's ability to hit the mob, a wiff from a DD and they lose the buff.
    (0)

  3. #3
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by Korpg View Post
    Magic Attack Bonus/Magic Defensive Bonus comes to mind. They are the only type of buffs you can get outside of rolls. No other job except a Diffusion BLU can give you anything near it.

    I know that there is not a situation where a SMN's buffs would make/break a kill, but we are talking about situations where a SMN can help. DNC can give one type of buff, SMN can adapt to a multitude of buffs. If the mob is evasive enough where the DDs need to have more accuracy, you can give the DDs a Ecliptic Roar and have the DDs eat meat instead of sushi or pizza.

    Any buff a SMN can give will increase the kill speed and/or decrease the death speed. DNC too, but DNC's buff only on both the DD's ability to hit the mob and the DNC's ability to hit the mob, a wiff from a DD and they lose the buff.
    SMN can definitely buff a mage party pretty well, no argument there. I'm pretty sure SMN/RDM is still king for most party refresh in a single party slot as well. I was speaking solely in terms of SMN in a DD party.
    (1)

  4. #4
    Player Razushu's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Greatguardian View Post
    SMN can definitely buff a mage party pretty well, no argument there. I'm pretty sure SMN/RDM is still king for most party refresh in a single party slot as well. I was speaking solely in terms of SMN in a DD party.
    I can give 15% haste, 8% attk bonus and 35~dmg enfire full time with room for another buff in the cycle
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  5. #5
    Player Aurara's Avatar
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    Jun 2011
    Posts
    227
    Character
    Aurara
    World
    Odin
    Main Class
    WAR Lv 90
    Quote Originally Posted by Razushu View Post
    I can give 15% haste, 8% attk bonus and 35~dmg enfire full time with room for another buff in the cycle
    I can haste the DDs, and let the COR+BRDs give the same(if not better buffs) sans 35 enfire which doesnt stack with haste samba.
    (1)

  6. #6
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by Razushu View Post
    I can give 15% haste, 8% attk bonus and 35~dmg enfire full time with room for another buff in the cycle
    Hastega is worthless from a DD perspective when there is any other mage already in the party. Please don't start with that again. Enfire also does not stack with the single best en-buff in the entire game, so it's also practically worthless in a competently formed group.

    The only thing of merit in the entire post is 8% Attack Boost, and what's that from anyways? I thought Ifrit's favor was DA. Please don't say Warcry?
    (1)

  7. #7
    Player Razushu's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Greatguardian View Post
    Hastega is worthless from a DD perspective when there is any other mage already in the party. Please don't start with that again. Enfire also does not stack with the single best en-buff in the entire game, so it's also practically worthless in a competently formed group.

    The only thing of merit in the entire post is 8% Attack Boost, and what's that from anyways? I thought Ifrit's favor was DA. Please don't say Warcry?
    I'll keep starting with Haste because I have it, and I've yet to be told to let the WHM haste the group so the point is valid.
    Because there's always a DNC in the group(not to mention if there was I'd apply a different buff). It's from Crimson howl.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  8. #8
    Player Cream_Soda's Avatar
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    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Razushu View Post
    I'll keep starting with Haste because I have it, and I've yet to be told to let the WHM haste the group so the point is valid.
    No, it's not
    Group w/ you = everyone has haste
    Group w/o you = everyone has haste.

    There's no haste gained from you being in the party. You just alleviate the whm the tediousness of casting it fast 4 times vs you casting it once.
    (2)

  9. #9
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Razushu View Post
    I'll keep starting with Haste because I have it, and I've yet to be told to let the WHM haste the group so the point is valid.
    Because there's always a DNC in the group(not to mention if there was I'd apply a different buff). It's from Crimson howl.
    It doesn't matter if you Haste the group or the WHM Hastes the group. The point is that the group has Haste whether you are there or not.

    If there is no SMN, what happens? WHM casts Haste. If there is a SMN, what happens? WHM casts Haste or SMN uses Hastega.

    What is the benefit of SMN using Hastega? Not 15% Haste for DDs, because they have that whether or not the SMN is there. The benefit is 120-160~ MP for the WHM, assuming they are still hasting themselves and are not hasting the SMN.

    Hastega is not adding Haste. Hastega is adding MP. That is not a DD buff. Heck, it is not even a boon to the WHM unless that 40-53MP/minute they save is the make/break for them running out of MP over time or not. Effective value of Hastega? Convenience. Nothing more, nothing less.
    (1)