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  1. #651
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Errr.... I'm not sure what happened, but:
    1) Haste Samba can be very useful, especially if you have a BRD/WHM. In comparison, most of Summoner's buffs (including several of the ones named) aren't worth the time it takes to use them.
    2) Stoneskin from WHM/SCH caps at 350 without Stoneskin enhancing gear. If I get bored later, I'll go see how high I can pump Titan's up. If anyone else wants to test, the best way would be:
    * Earthen Ward with full skill gear
    * Send him after a cactaur in Western Altepa.
    * Do about 75% damage to the Cactaur (should be 1-2 TP moves) and then heel him if 1000 needles hasn't gone off yet.
    * Spam Dia/Dia II on the Cactaur until it uses 1000 Needles.
    (3)

  2. #652
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Greatguardian View Post
    Players have a lot more free time than they realize. A lot of it is just used up thinking about things. After you've played this game for long enough, you really don't need to stop and think any more. When all you need to do is act, you find yourself scrambling to find more things to do to prevent downtime and boredom.
    Well I guess we have that in common then lol, I found ways to fill my time to. Like I keep saying I'm not trying to convince people that SMN = support king, but if you have a dedicated SMN it can do well enought that the party will notice an improvement worth having the SMN there.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  3. #653
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Greatguardian View Post
    What question? A solo WAR with absolutely zero buffs versus a solo SMN?

    WAR/SAM with Ukon 90, RCB and Hasso, level 95 target with 420 def 85 VIT, SS/RR/Apoc: 356.831

    SMN/SAM with Hvergelmir 90, RBC, Haste, and Hasso, same target: 176.057

    Garuda brings that up to 288, give or take.

    That's not a 7% difference (hint: it's about 25%). It's also heavily in Summoner's favor because they're getting Haste and the WAR isn't.
    And the SMN isn't getting Warcry, and the WAR isn't getting healed. It's a start, but we know that WAR is subbing /DNC.

    EDIT: oh, and SMN know what food is too. I am well over 600 attack solo.
    (0)

  4. #654
    Player Aurara's Avatar
    Join Date
    Jun 2011
    Posts
    227
    Character
    Aurara
    World
    Odin
    Main Class
    WAR Lv 90
    You dont make ANY sense, why would the war sub dnc?
    (2)

  5. #655
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Byrth View Post
    Errr.... I'm not sure what happened, but:
    1) Haste Samba can be very useful, especially if you have a BRD/WHM. In comparison, most of Summoner's buffs (including several of the ones named) aren't worth the time it takes to use them.
    2) Stoneskin from WHM/SCH caps at 350 without Stoneskin enhancing gear. If I get bored later, I'll go see how high I can pump Titan's up. If anyone else wants to test, the best way would be:
    * Earthen Ward with full skill gear
    * Send him after a cactaur in Western Altepa.
    * Do about 75% damage to the Cactaur (should be 1-2 TP moves) and then heel him if 1000 needles hasn't gone off yet.
    * Spam Dia/Dia II on the Cactaur until it uses 1000 Needles.
    I'd like to see that test never really used it unless specifically asked or i get bored waiting for fight to start so I've never really worried too much on the math, just took the wiki at face value here
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  6. #656
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Aurara View Post
    You dont make ANY sense, why would the war sub dnc?
    He's solo. Duh.
    (0)

  7. #657
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Aurara View Post
    You dont make ANY sense, why would the war sub dnc?
    I think so he'll be getting a loss in haste gained and the parse might favor Dallas a little more
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  8. #658
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Good grief. SMN solos better than WAR.

    Everyone in the world knows this. No legitimate point is being proven here.
    (1)

  9. #659
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Dallas View Post
    It's still the reason why you aren't able to compare YOUR SMN, which hasn't showed up on the radar.
    Because I'm not stupid like you and make baseless remarks saying "I can do more damage than an Ukon WAR"

    As far as I've seen, there has been no explanation of the following "mathies" flaws:

    1) Why they think there is always a pt of exactly 6. Doesn't happen.
    2) Why that non-existant pt always has 3 types of haste, only one healer and a WAR who subs /SAM. Doesn't happen.
    3) Why a WAR with 80% haste is worried about the WHM running out of MP (in abyssea) instead of the WHM keeping up with heals.
    4) Why they think that Ukon math extends to every DD with every weapon.
    5) Why SMN being one of the buffers (and backup healers) counts for nothing, and that only DD matters.
    6) Why it's OK for a WAR to drop /SAM to fight the claims in #5, as if it does nothing to their epeen setup in #2. They lose Hasso and their Haste Samba is half potency if they use it.
    7) WARs are scared to death of the unbuffed maths. Why is that?
    Ok then:

    1) Because 6+ parties don't exist. Well, for you they don't, but everyone else?
    2) Because the best damage comes from capped haste. In case you didn't know, because you aren't a DD, there are 3 types of haste: gear, magic, and job ability. Well, you need 3 jobs to give you those 3 types of haste to cap, since job ability haste (outside of DRK) can't be capped without 2 of those jobs. But nobody expected you to know that.
    3) Believe it or not, things hit for more than 20 damage per hit. WARs can tank, really easy, which is saying much more than what you can do. Nobody expected you to know that, since you can't do enough damage to get to the top of the hate list, so here you go. More damage = higher enmity = tanking. Broke it down to your reading comprehension I hope. Sorry for the lack of colors, I didn't bring any crayons.
    4) Because there are more Ukons than Emp staves out there? They were giving you the benefit of the doubt, made you look really good, and yet, WAR still beat you 5 to 1.
    5) Because your argument of beating a Ukon WAR in total damage ability.
    6) Your reading comprehension sucks, you know that, right? That was not the argument, the argument was Haste vs Haste Samba.
    7) Buffed Math made SMNs look good. You want unbuffed Math instead? Why? So the difference would be 10 to 1 in favor of WAR?

    You were the one spouting your mouth off. Everyone has proven you wrong, why haven't you learned to shush and saved yourself even more embarrassment on your part? Everyone who reads this thread is never going to take anything you say, and you keep giving everyone more reason to ignore you. If not for the sake of everyone, for your sake, just stop typing and log out of this forum.
    (1)

  10. #660
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    He's solo. Duh.
    then why is the SMN/SAM?
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

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