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  1. #1
    Player hadeed's Avatar
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    Mar 2011
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    some suggestion in the PvP

    1) make Atma system in Ballista with points , 3 Atma equip similar to the Abyssea Atma ( but don't connect them , like he has to get the Abyssea Atma to use it in Ballista , just PvP Atma use )

    2) no Weakend after raise or I would say shorten the time from 5mints to 1mint.

    3) add damaging temporary items not only buff one .

    4) make it easy to assemble players to get to PvP , don't make the player just run or walk to it , use NPC teleport.

    5) let the player choose the level not, don't make it timed <very important>
    any suggestion will help . cheers~
    (0)
    Last edited by hadeed; 03-12-2011 at 06:13 AM.
    Hadeed : Level 90 NIN
    Ragnarok server

  2. #2
    Player Harukusan's Avatar
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    Mar 2011
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    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Quote Originally Posted by hadeed View Post
    some suggestion in the PvP

    1) make Atma system in Ballista with points , 3 Atma equip similar to the Abyssea Atma ( but don't connect them , like he has to get the Abyssea Atma to use it in Ballista , just PvP Atma use )
    I'm sorry, say that again please?

    Quote Originally Posted by hadeed View Post
    2) no Weakend after raise or I would say shorten the time from 5mints to 1mint.
    Are we still talking about Ballista or the game as a whole? I agree weakness sucks, but in Ballista you don't Raise anyone. There is a timer you wait out after being K.O.'d that picks you back up to full health, 50% TP (if had you TP), and 50% of your MP. When you raised up you became invisible and people couldn't attack you so you could have a chance to get away and recoup.
    You also have the option to "HP" which would send you to your team's side of the battle area, completely restored HP and MP. This is useful if you're completely out of MP, or if you die so many times that your K.O. timer is too long.

    Quote Originally Posted by hadeed View Post
    3) add damaging temporary items not only buff one .
    It's not exactly a "damage-inflicting" item, but I think it's much better. In Ballista you get Lethe Water and Lethe Water +1, which, for those of you who don't know, are Dispel potions that you use on your opponents, potentially making them vulnerable to your attacks.

    Quote Originally Posted by hadeed View Post
    4) make it easy to assemble players to get to PvP , don't make the player just run or walk to it , use NPC teleport.
    There are NPCs called "Persuivants" which are located in every major nation: Windurst Waters, Ru'Lude Garden, Norther San d'Oria, Aht Urgan Whitegate, and Port Bastok. These NPCs teleport you directly to public matches.

    Quote Originally Posted by hadeed View Post
    5) let the player choose the level not, don't make it timed <very important>
    I'm not quite clear what you said here, but when you set up your own private match in Diorama Abdhaljs-Ghelsba or Abdhaljs Isle-Purgonorgo, you have the option to choose what level cap you want it to be. While you only have a 2 hour time limit on your reservation, you can make individual matches last as long as you want. When the time is up, just go back in and do it again! It's fun
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  3. #3
    Player Ophiuchus's Avatar
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    Mar 2011
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    Character
    Ophiucus
    World
    Asura
    Main Class
    SMN Lv 99
    I second a raise given to ballista. I unfortunatly never got to fully experience the joys of ballista because it's popularity had already died down by the time I hit 75. I had gotten a few level 60 matches in with a BLM onces or twice, oh how much fun it was to stun someone that just /sprinted away and watch 5 people of your team just converge on them. Or invisible up and sleepga unsuspecting groups.

    As far as balancing goes, I don't quite feel I have appropriate grounds for suggestion as I have not done any modern Ballista so I don't know what's good/bad/broken/etc.

    However I agree that ballista/brenner needs a higher incentive to get others to play it. I also agree that giving out plain exp/gil/equipment/etc for matches would most likely result in abuse in the system and people that really shouldn't be playing would get involved.

    My suggestion is simple:
    *since it's been stated many times here that FFXI is team-based as is FFXI's PVP, I suggest that all matches give an amount of (imaginary, for sake of example) points on top of the default ballista points reward. The points rewarded to the player to be calculated by the efforts of both teams combined. A match where the score is 8-10 would reward players on BOTH sides with more points than a match of say 3-5. The caclulation doesn't just have to involve scores, it can incorperate total buffs casted, total damage done, etc; sort of how campaign is calculated.
    *Now like I said players on BOTH teams get rewarded the same amount of base points. While the winning team gets say a 10-20% bonus. This would be a win-win for all involved I believe as it would reward both teams for playing a competitive game while not rewarding unsporting gameplay.

    2ND part of suggestion:
    *Allow the imaginary points(Pi) to be spent on a variety of other in-game systems. Such as exchanging for zeni, conquest points, allied notes, imperial standing, prehaps even small time extensions for abyssea if your current stocked time isn't currently at the 120m cap.
    *The amount of Pi to be exchanged proportionatly can be different for each possible reward. Say 100 conquest points for 1000 Pi, 250 zeni for 1000 Pi, 100 imperial standing for 1000 Pi, 1 minute time extension for 100 Pi. Or Whatever would be the the proper rate compared to the natural aquisition of these rewards would be; these suggested are just examples. This would allow players to participate in ballista without feeling as if they are using their time in game, gaining nothing. Thus leading to player rational OF playing ballista instead of the rational of NOT playing.
    (0)
    Last edited by Ophiuchus; 03-12-2011 at 03:32 PM.

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