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Thread: PVP!

  1. #141
    Player Naturebeckles's Avatar
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    Mar 2011
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    Sandy - Sylph
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    210
    Character
    Naturebeckles
    World
    Sylph
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    SMN Lv 99
    Quote Originally Posted by CrystalWeapon View Post
    Too many counterpoints about PvP = WoW. :P Yes pvp is a big part of wow but have you played wow do you know the history of the game. It's a completely different animal. Mainly WoW is very solo oriented and has always been "Red vs Blue" by which I mean you have a light side and a dark side. Both sides are constantly at war so PvP is a very big part of their game but PvP is not defined by WoW's definition of PvP.

    FFXI has a very different aspect of PvP. In final fantasy it's not you're my enemy you're not the same alliegence as me let's kill one another. It's more of a "Let's see what we can do against one another's setup" it's competitive play it's not bloodlust. By which I mean, I can go with my linkshell and say let's duke it out and test out our jobs vs one another while still being friendly. Going for drinks afterwards and what not. Final Fantasy XI has always been very community oriented and I highly doubt improving PvP would make it magically turn into WoW where you need very little strategy and can lone wolf most things. Long story short if they did take the time to impliment this and you don't like PvP then don't do it, it's not like anyone would twist your arm. It's not like it would even affect you if you're not into PvP to begin with you could just look away :P

    Personally I would like to see the battle arena opened and not just made it into PvP I would love to be pitted against PvE with a few friends fighting along side of me with random monsters as the rounds progressed. The option of bigger PvP battles is intriquing but you would need more incentive than what's already in place, it'll have to be something completely different than what we have now.

    this is a very good post. I don't know about other servers, but on Sylph PvP is pretty much dead. I don't know anybody who does it anymore. It does seem that the developers could do something to revamp it and make it attractive again. But, I don't really see myself doing it any time soon. The few times I have done it, I learned really quick how the strategy to PvP in FFXI is far different than any other aspect of the game - and for that, the challenge of learning it is a bit exciting. The last time I did it, I was proving to another player who isn't the brightest crayon in the box that my war was better than his drk (only because he had no clue how to play his job) and I proceeded to kick him all over the Ballista Brennan Beach.
    (0)
    Level 99 jobs: THF, WAR, SAM, SMN, WHM. Haste is overrated. Ok. Not really. But that's what you all think I believe anyway.

  2. #142
    Player Harukusan's Avatar
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    Mar 2011
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    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Quote Originally Posted by hadeed View Post
    some suggestion in the PvP

    1) make Atma system in Ballista with points , 3 Atma equip similar to the Abyssea Atma ( but don't connect them , like he has to get the Abyssea Atma to use it in Ballista , just PvP Atma use )
    I'm sorry, say that again please?

    Quote Originally Posted by hadeed View Post
    2) no Weakend after raise or I would say shorten the time from 5mints to 1mint.
    Are we still talking about Ballista or the game as a whole? I agree weakness sucks, but in Ballista you don't Raise anyone. There is a timer you wait out after being K.O.'d that picks you back up to full health, 50% TP (if had you TP), and 50% of your MP. When you raised up you became invisible and people couldn't attack you so you could have a chance to get away and recoup.
    You also have the option to "HP" which would send you to your team's side of the battle area, completely restored HP and MP. This is useful if you're completely out of MP, or if you die so many times that your K.O. timer is too long.

    Quote Originally Posted by hadeed View Post
    3) add damaging temporary items not only buff one .
    It's not exactly a "damage-inflicting" item, but I think it's much better. In Ballista you get Lethe Water and Lethe Water +1, which, for those of you who don't know, are Dispel potions that you use on your opponents, potentially making them vulnerable to your attacks.

    Quote Originally Posted by hadeed View Post
    4) make it easy to assemble players to get to PvP , don't make the player just run or walk to it , use NPC teleport.
    There are NPCs called "Persuivants" which are located in every major nation: Windurst Waters, Ru'Lude Garden, Norther San d'Oria, Aht Urgan Whitegate, and Port Bastok. These NPCs teleport you directly to public matches.

    Quote Originally Posted by hadeed View Post
    5) let the player choose the level not, don't make it timed <very important>
    I'm not quite clear what you said here, but when you set up your own private match in Diorama Abdhaljs-Ghelsba or Abdhaljs Isle-Purgonorgo, you have the option to choose what level cap you want it to be. While you only have a 2 hour time limit on your reservation, you can make individual matches last as long as you want. When the time is up, just go back in and do it again! It's fun
    (0)

  3. #143
    Player Ophiuchus's Avatar
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    Mar 2011
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    Character
    Ophiucus
    World
    Asura
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    SMN Lv 99
    I second a raise given to ballista. I unfortunatly never got to fully experience the joys of ballista because it's popularity had already died down by the time I hit 75. I had gotten a few level 60 matches in with a BLM onces or twice, oh how much fun it was to stun someone that just /sprinted away and watch 5 people of your team just converge on them. Or invisible up and sleepga unsuspecting groups.

    As far as balancing goes, I don't quite feel I have appropriate grounds for suggestion as I have not done any modern Ballista so I don't know what's good/bad/broken/etc.

    However I agree that ballista/brenner needs a higher incentive to get others to play it. I also agree that giving out plain exp/gil/equipment/etc for matches would most likely result in abuse in the system and people that really shouldn't be playing would get involved.

    My suggestion is simple:
    *since it's been stated many times here that FFXI is team-based as is FFXI's PVP, I suggest that all matches give an amount of (imaginary, for sake of example) points on top of the default ballista points reward. The points rewarded to the player to be calculated by the efforts of both teams combined. A match where the score is 8-10 would reward players on BOTH sides with more points than a match of say 3-5. The caclulation doesn't just have to involve scores, it can incorperate total buffs casted, total damage done, etc; sort of how campaign is calculated.
    *Now like I said players on BOTH teams get rewarded the same amount of base points. While the winning team gets say a 10-20% bonus. This would be a win-win for all involved I believe as it would reward both teams for playing a competitive game while not rewarding unsporting gameplay.

    2ND part of suggestion:
    *Allow the imaginary points(Pi) to be spent on a variety of other in-game systems. Such as exchanging for zeni, conquest points, allied notes, imperial standing, prehaps even small time extensions for abyssea if your current stocked time isn't currently at the 120m cap.
    *The amount of Pi to be exchanged proportionatly can be different for each possible reward. Say 100 conquest points for 1000 Pi, 250 zeni for 1000 Pi, 100 imperial standing for 1000 Pi, 1 minute time extension for 100 Pi. Or Whatever would be the the proper rate compared to the natural aquisition of these rewards would be; these suggested are just examples. This would allow players to participate in ballista without feeling as if they are using their time in game, gaining nothing. Thus leading to player rational OF playing ballista instead of the rational of NOT playing.
    (0)
    Last edited by Ophiuchus; 03-12-2011 at 03:32 PM.

  4. #144
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Tahngarthor
    World
    Shiva
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    SMN Lv 99
    in Ballista you don't Raise anyone
    It's done rarely, but you can raise people. If you do, they do not lose their petras but do get weakened. It's usually not worth it, but in a tight match that's almost over, you can't afford to spend time digging for petras, and it might be worth raising (if you act fast enough).
    (0)

  5. #145
    Player Harukusan's Avatar
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    Harukusan
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    Ragnarok
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    WAR Lv 99
    Quote Originally Posted by Alhanelem View Post
    It's done rarely, but you can raise people. If you do, they do not lose their petras but do get weakened. It's usually not worth it, but in a tight match that's almost over, you can't afford to spend time digging for petras, and it might be worth raising (if you act fast enough).
    Very true. Not typical but if you can make it to score, it's worth the effort. It's not very easy when the opposing team is heavily guarding the rooks. Unfortunately Caitsith was never really known for the best strategists or organization when it comes to Ballista. Also, Ballista has been dead on Caitsith for a couple years. Since I'm being forced out of my server next major update anyway, I'm considering going to a server of Ballista paradise. We should all just organize a vast migration to one server to keep Ballista alive and strong.
    (0)

  6. #146
    Player Siros's Avatar
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    Mar 2011
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    San d'Oria
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    60
    Character
    Siros
    World
    Carbuncle
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    BST Lv 99
    Quote Originally Posted by Zumi View Post
    Yea I would love PvP then I could gank all the people I didn't like and then camp them all day.
    Gank means steal,not kill. idk where ppl are getting word ideas from,lol.
    (0)

  7. #147
    Player Mirage's Avatar
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    Open worldwide PVP is far from the same as adding more options for consenting PVP matches.
    (0)

  8. #148
    Player Zaknafein's Avatar
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    Mar 2011
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    Kweh!
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    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    A centralized area for the "new and improved" PvP matches is very important.

    No lvl restrictions, entrance fee gil based, teams not subject to nationality.

    Plz for the love of altana no atmas. Give these noobs a reality check.

    This would achieve so much more in the way of retention, and grooming new players

    than reskinned zones could ever hope to accomplish!
    (0)

    ~Party Rock Anthem~

  9. #149
    Player Alhanelem's Avatar
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    Bastok
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    Quote Originally Posted by Mirage View Post
    Open worldwide PVP is far from the same as adding more options for consenting PVP matches.
    Someone has never played DotA, Heroes of Newerth or League of Legends.
    (0)

  10. #150
    Player Musahashi's Avatar
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    Mar 2011
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    Bastok/Lakshmi
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    PvP doesn't have to be like Wow. We already have a system, and it's a good system. All it needs are some good rewards, and you will see it's revival.

    Things SquareEnix need to start working on now, are some level 90+ rewards for PVP, campaign, besieged, conquest, and of course, some extreme awards for capping out your defensive combat skills.

    I'm hearing a lot of complaining about everything except abyssea right now, and then people complaining that there isn't anything but abyssea, and your all wrong. What your asking for is already out there, you just haven't found it, or you've found it, but it doesn't reap it's rewards as it once did.

    So we all need to stop complaining about SE nuking our game, they're doing because your asking them too. People keep saying, this needs an update, or that needs an update because it's failing. So, they think you mean, it needs an overhaul to make it more interesting, when in fact, you mean it needs better rewards. It's a lack of expression that is killing the game, tell them we need rewards for our efforts, instead of telling them they need an Enix style overhaul for something that Squaresoft produced, and was gold when they did.
    (0)
    Guarding 207 - Goldsmithing 30 - Cooking 30 - Smithing 30

    Maybe it's time to stop killing mandy's...

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