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  1. #1
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    I was thinking about it and like Seriha mentioned there is no way that SE would let you absorb the entirety of a spell on a low enough timer to make is useful.

    People also tend to complain about how one of the biggest disadvantages for Rdm to melee is that he has to place himself in harms way.

    Maybe runic could be instead of something about absorbing an entire spell or dumping a nuke from a party member it can be an incentive for Rdm to stay within melee range and a way to help protect the Red mage from close range damage.

    Runic JT
    Rdm ?? / Pld ?? / Drk ??

    Reduces 10% of all magical damage received to MP.
    (numbers are negotiable of course it could even be a tiered JT where the % increases)

    Helps reduce damage taken by the Red Mage making the Red mage one of the safer jobs to keep close. At the same time even if he does get hurt he can use the MP absorbed by the spell to help assist those who got hit.
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    Last edited by Supersun; 06-11-2011 at 12:30 PM.

  2. #2
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Supersun View Post
    I was thinking about it and like Seriha mentioned there is no way that SE would let you absorb the entirety of a spell on a low enough timer to make is useful.

    People also tend to complain about how one of the biggest disadvantages for Rdm to melee is that he has to place himself in harms way.

    Maybe runic could be instead of something about absorbing an entire spell or dumping a nuke from a party member it can be an incentive for Rdm to stay within melee range and a way to help protect the Red mage from close range damage.

    Runic JT
    Rdm ?? / Pld ?? / Drk ??

    Reduces 10% of all magical damage received to MP.
    (numbers are negotiable of course it could even be a tiered JT where the % increases)

    Helps reduce damage taken by the Red Mage making the Red mage one of the safer jobs to keep close. At the same time even if he does get hurt he can use the MP absorbed by the spell to help assist those who got hit.
    Are we talking about a mini MP shield or are we talking about 10% of the damage we take is instead given to us in MP?

    MP Shield, No thanks.

    Magic Damage taken converted to MP, Yes Please. (I would obviously like all damage converted to MP instead.)
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