They dev team needs to admit parrying is broken let alone adding skill ups for it.
They dev team needs to admit parrying is broken let alone adding skill ups for it.
A) I don't play SMN, so I won't be skilling summoning magic.
B) I was just relaying what I'd heard from a friend of mine who has been soloing/duoing/doing small parties on SMN and has watched his summoning skills fail to keep up and found it hard to get skill ups.
C) I am really tired of hearing "oh you gots it soooo eazy now, why you QQ" all the time. I don't care if it was more annoying and time consuming when you did X, Y or Z. I really don't. Annoying time sinks don't make this game better. They don't make players better. They don't make the game more attractive to new players.
You know, I don't really notice anything wrong with the skillups system, except Parrying/Guard/Shield portions. I mean, after getting a job from 85 capped skills to 90 capped skills (on WAR offweapons, like Great Sword, Hand-to-Hand, and Dagger) I don't see it taking longer than 4 hours on DC mobs outside of Taz Outpost. Each.
Could be me though. Maybe if you are taking level 30 skills to level 90 on IT++ mobs in Abyssea, it might take a while...
A) Tell your friend that.
B) Again, tell your friend that.
C) Think it was easy for us, who had to do it without Martial Arts Kupopowers or any other help, like this new ring? Maybe some new players won't like it, but should they really be expected to be handed a gold metal just for breathing?
"Here Johnny, you survived today, here is a gold star!"
Well War has that nifty skill or whatnot, doesn't it - that makes skilling up easy? I hear people all the time talking about pulling a bunch of mandies and retaliating to skill ups with double/triple attack atma and multihit weapon skills...
That's well and dandy, but I am not a war, and I don't have all the good atma yet... and don't feel like collecting all of them as a useless gimp (this is my first job past 75) so I skilled up my roughly level 70ish skills to 80ish skills soloing GoV pages over the course of two days of my playtime, and it was boring as hell.
Skill ups add nothing of value to the game. You can try to peg me as a leech or w/e but I don't really care. It seems like your only reason for being against this is the banal "I had it harder so why shouldn't it still remain a pointless time sink that drives away subscribers and punishes people for using the leveling systems inside the game?"
Once you start leveling in Abyssea - not leeching - leveling - your weapon/magic skills rapidly fall behind, leaving the playerbase to either be gimp or spend their (in my case anyway) limited playtime doing incredibly boring things that don't teach anyone about how to play their job or anything else.
Long, pointless time sinks will not hold subscribers. They won't - especially now that the game is old and dusty, not new and shiny. One way or another, skill ups need to be re-tuned.
I didn't skillup in Abyssea. I skilled up outside, by myself, and I didn't think it was that bad tbh.
Besides, nothing wrong with exp with level 75 skills. As long as you don't exp with level 60 or below skills, there isn't really all that much bad about it, thats why you eat food (sushi mainly) to take up the slack of lower skills. Just join an exp party!
Sorry, had to bring this out by itself:Long, pointless time sinks will not hold subscribers. They won't - especially now that the game is old and dusty, not new and shiny. One way or another, skill ups need to be re-tuned.
This game IS a massive timesink. Look at TotM. Look at Emp armors. Look at relics armors. Look at most anything in this game! It is nothing BUT massive timesinks.
It's one of the few redeeming aspects of FFXIV (along with learning spells automatically as you rank up) - No skill levels, just straight up increases per rank. It's really too late to change that in XI, but that doesn't mean they can't make meaningful adjustments to ease the process.
Skilling up is a mind-numbing chore.
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