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  1. #1
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96

    Would introducing an atma with increased skill gain rates be too dramatic?

    Just wondering.
    (1)

  2. #2
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    I don't think it would be too far-fetched.
    (0)
    RIP Shadowix 75 DRG-WAR-DRK

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    146
    A crutch for the weak perhaps...but not overpowered. So I agree that it is dramatic as skill gain has never been an issue outside of maybe parry/guard.
    (2)

  4. #4
    Player Malacite's Avatar
    Join Date
    Mar 2011
    Posts
    228
    Quote Originally Posted by Auredant View Post
    A crutch for the weak perhaps...but not overpowered. So I agree that it is dramatic as skill gain has never been an issue outside of maybe parry/guard.
    Weak nothing, a lot of the time (at least in my own experience) the game is very stingy with skill ups. I for one, am sick of spamming abilities non-stop versus IT+ enemies (usually dolls in Altepa) for hours just to gain a few skill levels as was the case just yesterday on my BLU 90. I gained maybe 6 skill levels of blue magic in around 2 hours of partying - yeah that's real productive.

    It'd be nice to have an atma for this, particularly for the more arduous skills to level such as Guard & Parrying.
    (1)

  5. #5
    Player Olor's Avatar
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    Mar 2011
    Posts
    2,134
    I hear leveling summoning skill is a pain also
    (0)

  6. #6
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Olor View Post
    I hear leveling summoning skill is a pain also
    Only if you burnt it from lvl 30-90 in abyssea.

    Do we really need more pointless threads, truly people need to stop being lazy and skill up or level the normal way, that way they understand the need for gear swaps as well since atmas are already a huge crutch and allow people to wear full pearl teal or aurore and do good damage I can't wait till all gimps have to do content outside abyssea to see more worthless threads, I'm glad they made the game more friendly for the casual player but it's really dumbed down the player base.
    (1)
    Last edited by Habiki; 06-09-2011 at 08:12 AM.

  7. #7
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Habiki View Post
    Only if you burnt it from lvl 30-90 in abyssea.

    BLAH BLAH BLAH ELITIST GARBAGE. NEW PLAYERS SUCK BECAUSE THEY HAVEN'T SPENT 7 YEARS GETTING GEARS. BLAH BLAH BLAH ETC ETC
    I heard that from a friend who has never taken their summoner into Abyssea as far as I know. They said they counted once how many actions it took to get a skill up - it was like summoning something 50 times to get 0.1.

    I know even for my mage jobs where I am casting without huge timers between when I can do an action (isn't it like 45 seconds) my skills still don't keep up with leveling, even SOLO leveling. So it seems believable that raising summoning skill is a pain.

    Honestly, lose the rage. No one I know enjoys skilling up. It is quite possibly the most boring thing possible. So what if people would prefer to spend their time in game doing fun stuff versus auto-attacking crabs.
    (0)

  8. #8
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Olor View Post
    I heard that from a friend who has never taken their summoner into Abyssea as far as I know. They said they counted once how many actions it took to get a skill up - it was like summoning something 50 times to get 0.1.

    I know even for my mage jobs where I am casting without huge timers between when I can do an action (isn't it like 45 seconds) my skills still don't keep up with leveling, even SOLO leveling. So it seems believable that raising summoning skill is a pain.

    Honestly, lose the rage. No one I know enjoys skilling up. It is quite possibly the most boring thing possible. So what if people would prefer to spend their time in game doing fun stuff versus auto-attacking crabs.
    I solo'd SMN all the way to 75 way before Abyssea was even thought of. Which means that I leveled it all the way to 75 before the BPs gave you skillups. And I got it to cap skill before that too.

    Yeah, it sucks, but you know what? You got it easy now. Just go to Abyssea, suck at Rages, have weak Wards, but continue to use them. Nobody should skillup SMN magic JUST by Summon/Release method anymore.

    Also, you now know somebody who enjoyed skilling up. I skilled up all the possible weapons a WAR can use, JUST for Blue Procs, including going way beyond the WSNM stages so I would have more accuracy to proc blue faster.
    (1)

  9. #9
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Korpg View Post
    Yeah, it sucks, but you know what? You got it easy now. Just go to Abyssea, suck at Rages, have weak Wards, but continue to use them. Nobody should skillup SMN magic JUST by Summon/Release method anymore.
    A) I don't play SMN, so I won't be skilling summoning magic.

    B) I was just relaying what I'd heard from a friend of mine who has been soloing/duoing/doing small parties on SMN and has watched his summoning skills fail to keep up and found it hard to get skill ups.

    C) I am really tired of hearing "oh you gots it soooo eazy now, why you QQ" all the time. I don't care if it was more annoying and time consuming when you did X, Y or Z. I really don't. Annoying time sinks don't make this game better. They don't make players better. They don't make the game more attractive to new players.
    (0)

  10. #10
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    I'd personally rather training armor with negative status effects, but the additional effect of increased skill ups.
    (2)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

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