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  1. #51
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    you could automatically cap skill soon as you level up and it woudl have no impact on the game besides allowing you not to have to waste your time doing something useless for hours upon hours.

    Problem is the japanese seem to thinking time sinks = content = difficulty. They are so wrong and if they every want their new mmos to ever reach huge audiences they seriously need to get over that concept.
    (1)

  2. #52
    Player Lutschfactor's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    33
    Character
    Packboy
    World
    Bismarck
    Main Class
    RDM Lv 90
    wow u want the game handed to u dont u xbobx. cap skill as soon as u lvl. u have nothing to do. i bet ur even an abyssea lvler on all ur jobs and have no idea how to play anything unless ur in abyssea. seriously. they r a business. the longer the make us wait for things the more money they make. after 9 years. i think they r doing just fine
    (0)

  3. #53
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Lutschfactor View Post
    wow u want the game handed to u dont u xbobx. cap skill as soon as u lvl. u have nothing to do. i bet ur even an abyssea lvler on all ur jobs and have no idea how to play anything unless ur in abyssea. seriously. they r a business. the longer the make us wait for things the more money they make. after 9 years. i think they r doing just fine

    Seriouslly, that. had. to. have. a. few. too. many. periods...

    I see nothing wrong with making skill ups 10-20x faster. You cap them once and they are done, and it only takes about 2 hrs to go from 0 to 300 with the bulk of time being in changing zones. Not to mention you can do it on about 8 different weapons at a time. There is no 'skill' involved in skilling up, it is purely a time sink to slow down fast levelers.

    Which, incase you cant tell from abyssea, FFXI has shifted from the old slow grind to the new faster paced leveling system to more closely match the more popular games in the mmo market.

    So it would only fit that skilling up matched the new leveling pace. Personally I have been a pup and mnk as long as I have played and still havent capped guard or parry, and it took about 2-3 days of straight skilling up to go from 300 to 365 automaton ranged attack.

    Did I learn anything about my pet, become a better player, become elite? No... I watched tv and hit deploy every 30 seconds.
    (1)

  4. #54
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Teraniku View Post
    How about this ... no.

    Seriously people, How easy do you want this game to be?
    Weapons are ridiculously easy to cap if you actually use them on a consistent basis (or actually play the job ).
    Magic skills and and Automaton skills are much harder to cap. I might be able to get behind this if it just applied to magic skills or "Pet" Skills.
    Skilling up =/= difficulty. Mindless grind =/= difficulty. Have you ever actually played a video game that requires skill? Your mind will be blown when you see genuine difficulty (as opposed to artificial difficulty) in a video game some day.
    (1)

  5. #55
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Talk to rog, he was able to go from level 0 to cap with emp +2 armors in a day on all skills on WAR.

    He knows how to skill, maybe he would give pointers out.
    (0)

  6. #56
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    "wow u want the game handed to u dont u xbobx. cap skill as soon as u lvl. u have nothing to do. i bet ur even an abyssea lvler on all ur jobs and have no idea how to play anything unless ur in abyssea. seriously. they r a business. the longer the make us wait for things the more money they make. after 9 years. i think they r doing just fin"

    Lol you are so wrong on so many levels. I soloed half my jobs, grinding it out, not in abyessa. I have been playing since launch and have grinding almost everything I got, mostly by myself or in small groups.
    I just can't believe how stupid you are, first, spell things out, stop using short form. And are you that god damn stupid that you think the idea to keep people paying is to force them to grind and bore the hell out of them? Really? are you really that stupid?

    and fyi, I didn't say I wanted them capped right away, I was responding to the question, which was increasing skill rate would have 0 affect on game balance by using my comment that even if they straight up capped it wouldnt affect game balance.
    You get people paying by providing content, real content, not grinds. This game could have had easily 10 times the amount of subs if they stopped with the useless grinding.
    You ever level pup? You want to see the new definition of grinding trying to level h2h, pet magic, melee and ranged?

    [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
    (2)
    Last edited by Melodicya; 06-11-2011 at 12:18 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  7. #57
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Teraniku View Post
    How about this ... no.

    Seriously people, How easy do you want this game to be?
    Weapons are ridiculously easy to cap if you actually use them on a consistent basis (or actually play the job ).
    Magic skills and and Automaton skills are much harder to cap. I might be able to get behind this if it just applied to magic skills or "Pet" Skills.

    you have a child's perspective on challenge and accomplishment
    (1)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  8. 06-10-2011 12:13 PM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  9. 06-10-2011 12:18 PM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  10. #58
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    I agree with this and can see where luts is coming. Theres way to many fail people nowadays, truly they all need to suck less the reason they probably wan't an atma for skilling up is everything else is handed to them so why not skill ups in their opinion. All the people that post in this asking for the atma need to go jump off a bridge cause their worthless.
    (3)
    Last edited by Emdub; 06-10-2011 at 12:43 PM. Reason: Removed previously deleted comment from quote

  11. #59
    Moderator Melodicya's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Hello!

    A number of posts were made that were off the topic of the thread and needed to be removed. Please keep in mind that in by keeping to the original topic of the thread, it makes the conversation more accessible to everyone.

    As always, the Forum Guidelines can be reviewed at the link below.

    FINAL FANTASY XI FORUM Guidelines
    http://support.na.square-enix.com/rule.php?id=20&la=1

    Thank you for your cooperation!
    (0)

  12. #60
    Player Malacite's Avatar
    Join Date
    Mar 2011
    Posts
    228
    Quote Originally Posted by Auredant View Post
    A crutch for the weak perhaps...but not overpowered. So I agree that it is dramatic as skill gain has never been an issue outside of maybe parry/guard.
    Weak nothing, a lot of the time (at least in my own experience) the game is very stingy with skill ups. I for one, am sick of spamming abilities non-stop versus IT+ enemies (usually dolls in Altepa) for hours just to gain a few skill levels as was the case just yesterday on my BLU 90. I gained maybe 6 skill levels of blue magic in around 2 hours of partying - yeah that's real productive.

    It'd be nice to have an atma for this, particularly for the more arduous skills to level such as Guard & Parrying.
    (1)

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