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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,142
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Keep telling yourself that. There are studies and tests done on the subject that shows that they are useless.
    Spirit perp cost is useless. Stat atmas are not. The effect may be low, but it's not zero and anything greater than zero = more useful than spirit perp cost.

    You've also obviously never don predator claws with dd atma sets- the damage increases dramatically, not slightly. Those increase your attack a lot more than avatar physical attack merits do, yes. but everything helps, whether your unscientific test says so or not. Players barely notice a difference between 5 and 10 attack, avatars are no different. I have merits in accuracy, magic accuracy, and magic attack. Even if you think the accuracy is never needed from skill +, its better to have that insurance than to waste merits on something that has no meaningful use whatsoever.

    I'm just glad they said "Screw this, we aren't adding SMN to FF14", so that they indirectly could admit that they haven't done a single thing correct with SMN since 2001. 10 years and still no clue how you'd make a mage function with a staff, spirits and avatars.
    They haven't done anything that badly wrong with summoner over its history. They've added many useful functions and unique abilities for the job. The job's only serious flaw has been and continues to be being locked down by recast timers that hinder it more than any other job is hindered by them.
    (2)
    Last edited by Alhanelem; 06-10-2011 at 02:26 AM.

  2. #2
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Alhanelem View Post
    They haven't done anything that badly wrong with summoner over its history. They've added many useful functions and unique abilities for the job. The job's only serious flaw has been and continues to be being locked down by recast timers that hinder it more than any other job is hindered by them.
    Well, the job is fine, except for:

    - Spirits
    - Wards
    - All rages below level 70
    - Lack of melee skills
    - Lack of melee weapons
    - Lack of armors

    Or if you inverse the list, everything that is fine is:

    - Rage pacts post level 70.

    So yea, the job has no issues at all.
    (3)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,142
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    Well, the job is fine, except for:

    - All rages below level 70

    So yea, the job has no issues at all.
    Fixed that for you. There's plenty of armors, there are melee weapons, Favors and various BP wards grant melee buffs, there's plenty of armors, spirits are fine, wards are fine.

    Quote Originally Posted by Dallas View Post
    WAR can sub /BLM all they want, doesn't mean that they won't get spanked by anyone competent. Same is true for SMN. If you are going to do something like stack magical atma for spirits, you will suck. It's not "wrong" technically, but don't do something stupid like brag about it. Bad players are bad players.
    People who play summoner differently than you is not even close to the same thing as someone choosing a bad subjob. Yes, trying to build for SPIRITS is stupid, i agree 100%, but I was speaking generally, not about this one case, and I'm sorry but playing support SMN can be useful, as can be stacking magic atma for magical blood pacts. It's not ALWAYS useful, but it can be.

    Stacking MAB for spirits wouldn't be wrong though.
    Yes, it would be, becuase if you stack those atmas, your 75+ blood pacts will do more damage, so again, there's no reason to use a spirit. Trying to use spirits for damage is about the least effective thing you can possibly do on summoner.

    Edit: Fixed a double negative
    (0)
    Last edited by Alhanelem; 06-11-2011 at 09:24 AM.