Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 68
  1. #41
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Kincard View Post
    Korpg doesn't seem to understand this...the Prouesse Ring isn't one of the types of items players should have to "work" for because it's really not powerful or game-breaking in any sense.
    I said if you want it enough, you should work for it.

    You don't think it is worth the effort, so you don't work for it.

    Maybe you are the one who isn't able to understand, so I break it into easier words for you. >.>
    (0)

  2. #42
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Vold View Post
    Yet what you are saying is completely 100% irrelevant to the topic at hand. The ring has no baring whatsoever on whether or not to give us an atma to do the same thing. If it did, the ring wouldn't exist simply because of kupowers, or GoV itself, or the newbie hat. Just because something is in the game already does not mean something else that does the same thing can't be added.

    We're happy for you and your 3 minute ring, but stop being a drama queen. It doesn't mean it's that easy for everyone. Technically speaking a person could live in there for the next ten years and never get the ring because the system never hit that "jackpot" number to drop it. It's extremely unlikely, but not impossible.

    I'll also take this time to say that apparently this thread is not pointless in the sense that the mines is constantly overrun with people chasing the ring, but it is pointless in the sense than it is very unlikely for SE to add anything more to Abyssea aside from adjustments. New Dynamis and voidwatch should make that truth very apparent.
    I was responding to the person who accused me of not knowing what Gambler's Fallacy is. I know it was offtopic, but I also brought into light standard deviation and normal distribution, which states that on average, things happen in X amount of tries, and most everything falls into X number of tries (for a full lesson in this, look up Normal Distribution and Statistics). Stating that something takes 30 hours to do is stating one extreme, while my stating it only took me 3 minutes was the opposite extreme.

    Also, I don't have the ring. I gave it to my noob friend I was helping.
    (1)

  3. #43
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Korpg View Post
    I said if you want it enough, you should work for it.

    You don't think it is worth the effort, so you don't work for it.

    Maybe you are the one who isn't able to understand, so I break it into easier words for you. >.>
    Way to miss the point. The entire complaint about the Prouesse Ring centers around its use being negated by the effort used to obtain it, thus making "work" part of the equation to obtain it completely asinine.

    With a lot of other stuff in the game, there is a use for it even if the cost/reward is out of whack (example: Relics/Mythics are not really worth the effort involved to get them, but have an aesthetic appeal as well as usually being pretty good weapons anyway). Hell, the Prouesse Ring doesn't even have a fluff value to it that some stuff like furniture or mannequins give. Its only function, to make skilling up more efficient, is negated by the pains needed to get it.

    Quit changing around your argument every time someone disagrees with you, it just makes you look petty.
    (1)
    Last edited by Kincard; 06-09-2011 at 11:14 PM.

  4. #44
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Kincard View Post
    Way to miss the point. The entire complaint about the Prouesse Ring centers around its use being negated by the effort used to obtain it.

    With a lot of other stuff in the game, there is a use for it even if the cost/reward is out of whack (example: Relics/Mythics are not really worth the effort involved to get them, but have an aesthetic appeal as well as usually being pretty good weapons anyway). Hell, the Prouesse Ring doesn't even have a fluff value to it that some stuff like furniture or mannequins give. Its only function, to make skilling up more efficient, is negated by the pains needed to get it.

    Quit changing around your argument every time someone disagrees with you, it just makes you look petty.
    Looks like we both missed our points.

    Lets just admit that we both are obtuse and get on with our lives, ok?

    *admits*
    (1)

  5. #45
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Works for me.

    Though, now that I'm thinking of how effective the Prouesse Ring is, I'd think a skillup atma would actually be less effective than putting on another DA or TA atma, funny enough.
    (0)

  6. #46
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Kincard View Post
    Works for me.

    Though, now that I'm thinking of how effective the Prouesse Ring is, I'd think a skillup atma would actually be less effective than putting on another DA or TA atma, funny enough.
    You know, I agree with you.

    I guess I never did state why I don't think this would be a good idea. Guess what you said makes the most sense.
    (0)

  7. #47
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Not really.

    If a skill up atma:
    1) Gave skill ups on 0 dmg hits and misses (and x10 skill up for guard and parry)
    2) prevented exp gain
    3) prevented time extensions/aquireing lights

    I think it would be wroth it. Then stack it with DA/TA/ACC etc.

    Just my 2 gil
    (1)

  8. #48
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Dfoley View Post
    Not really.

    If a skill up atma:
    1) Gave skill ups on 0 dmg hits and misses (and x10 skill up for guard and parry)
    2) prevented exp gain
    3) prevented time extensions/aquireing lights

    I think it would be wroth it. Then stack it with DA/TA/ACC etc.

    Just my 2 gil
    You know nobody would ever sign on that.
    (0)

  9. #49
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    674
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    How about this ... no.

    Seriously people, How easy do you want this game to be?
    Weapons are ridiculously easy to cap if you actually use them on a consistent basis (or actually play the job ).
    Magic skills and and Automaton skills are much harder to cap. I might be able to get behind this if it just applied to magic skills or "Pet" Skills.
    (0)

  10. #50
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Automaton Skill up rate definitely needs a small improvement :\, I dont think mine will ever cap his skills with how disheartening it is to go out on a 6-hour+ skill up session and walk away with maybe 1.7~3.0 Skill ups. on EM~T+ Mobs.

    no fun at all =.=a
    (1)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast