I was responding to the person who accused me of not knowing what Gambler's Fallacy is. I know it was offtopic, but I also brought into light standard deviation and normal distribution, which states that on average, things happen in X amount of tries, and most everything falls into X number of tries (for a full lesson in this, look up Normal Distribution and Statistics). Stating that something takes 30 hours to do is stating one extreme, while my stating it only took me 3 minutes was the opposite extreme.
Also, I don't have the ring. I gave it to my noob friend I was helping.
Way to miss the point. The entire complaint about the Prouesse Ring centers around its use being negated by the effort used to obtain it, thus making "work" part of the equation to obtain it completely asinine.
With a lot of other stuff in the game, there is a use for it even if the cost/reward is out of whack (example: Relics/Mythics are not really worth the effort involved to get them, but have an aesthetic appeal as well as usually being pretty good weapons anyway). Hell, the Prouesse Ring doesn't even have a fluff value to it that some stuff like furniture or mannequins give. Its only function, to make skilling up more efficient, is negated by the pains needed to get it.
Quit changing around your argument every time someone disagrees with you, it just makes you look petty.
Last edited by Kincard; 06-09-2011 at 11:14 PM.
Works for me.
Though, now that I'm thinking of how effective the Prouesse Ring is, I'd think a skillup atma would actually be less effective than putting on another DA or TA atma, funny enough.
Not really.
If a skill up atma:
1) Gave skill ups on 0 dmg hits and misses (and x10 skill up for guard and parry)
2) prevented exp gain
3) prevented time extensions/aquireing lights
I think it would be wroth it. Then stack it with DA/TA/ACC etc.
Just my 2 gil
How about this ... no.
Seriously people, How easy do you want this game to be?
Weapons are ridiculously easy to cap if you actually use them on a consistent basis (or actually play the job ).
Magic skills and and Automaton skills are much harder to cap. I might be able to get behind this if it just applied to magic skills or "Pet" Skills.
Automaton Skill up rate definitely needs a small improvement :\, I dont think mine will ever cap his skills with how disheartening it is to go out on a 6-hour+ skill up session and walk away with maybe 1.7~3.0 Skill ups. on EM~T+ Mobs.
no fun at all =.=a
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