(Rdm actually used to have a Marksmanship skill)
(Rdm actually used to have a Marksmanship skill)
Yeah, me too.
Do me a favor and write up what you envision this to be, so we can discuss it better. Don't take a bunch of time to do it.
1. Is it a spell, trait, or JA?
2. What it's name is? (less important)
3. Recast timer/ frequency of use (if it has one)
4. What you can do with it, min/maxing included
5. What you feel the ability will accomplish for RDM and the direction it will take the Job, including precedent from previous RDM spells and abilities
6. How it interacts with other Jobs, specifically are you stepping on other people's toes? and will it be desirable for other jobs to play with it.
I'll do one on Runic for example and also because I want it discussed. Try to keep these short, but well defined, so they are easy to read.
Criticism welcome, if i missed anything you think is important for defining new changes, please comment.
Write up on Runic:
Job Ability _ Runic _ Recast timer between 2 - 5 minutes.
The next damaging, offensive spell cast in 30 yalms of the RDM is absorbed by their weapon. The next melee attack will apply the spell as an additional affect. The damage is at full potency from the caster + any additional magic attack bonus that the RDM has.
This would only work on magic schools that the RDM has natively. No Blue Magic. No monster abilities. No Ninjitsu. No Summoning magic, unless it is a spell that is Elemental Magic, such as Fire IV from Ifrit. The spells source can either be a member of your alliance (pets included) or an enemy that your alliance is engaging.
The JA doesn't go on cooldown until the spell is dissipated by using it or canceling the buff. That way you can't use Runic back to back.
The idea is a combination of Chrono Trigger mechanics and Celes' Runic from FF6. I see Runic as a different application of Convert. Taking one thing and channeling it into another.
It would make RDM into a spell catalyst for higher tier nukers. We would be able to take another casters Nukes and deliver them to the Mob without the casters gaining hate. Instead we would get the hate. We would also get more use out of magic attack bonus gear, because it would help us further enhance the damage of the spells.
We would also be very effective again caster type mobs, so we would have a niche. I personally love the idea of a RDM being the last thing another mage wants to take on 1 V 1, because we are Duelists and Warlocks. We cheat, we bend the rules, and we aren't afraid to get our hands dirty to win. We will even take your own magic, and turn it against you.
I think other mages would love a hate free delivery system for their Higher Tier magic. I designed the idea around more teamwork for RDM and giving it a desirable position in a party.
Last edited by ManaKing; 06-08-2011 at 04:13 AM.
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