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  1. #1
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    (Rdm actually used to have a Marksmanship skill)
    (0)

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Supersun View Post
    (Rdm actually used to have a Marksmanship skill)
    Then they changed it to bow, I'd have preferred being able to equip a crossbow, and potentially a gun.
    (2)

  3. #3
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Then they changed it to bow, I'd have preferred being able to equip a crossbow, and potentially a gun.
    Yeah, me too.

    Quote Originally Posted by Doombringer View Post
    i think linking enspells to enfeebs needs to be more along the lines of the enspell INFLICTING the enfeeb, as opposed to just re-applying it.

    if the issue is time spent casting relative to time spent with mob alive, then just making enspell re-up enfeebs already on the mob won't matter much.

    also, it should probably be it's own spell, or line of spells, to avoid things like "well it's firesday.. and this mob is weak to fire.. and it's fire weather right now.. so.. guess i'll use enblizzard" (since an en-paralyze effect would be way better than en-addle)

    i don't think it would be ENOUGH... but it'd be something. a couple pages ago we talked about cripple, then pain, then en-pain. i think we hit something useful there.
    Do me a favor and write up what you envision this to be, so we can discuss it better. Don't take a bunch of time to do it.

    1. Is it a spell, trait, or JA?
    2. What it's name is? (less important)
    3. Recast timer/ frequency of use (if it has one)
    4. What you can do with it, min/maxing included
    5. What you feel the ability will accomplish for RDM and the direction it will take the Job, including precedent from previous RDM spells and abilities
    6. How it interacts with other Jobs, specifically are you stepping on other people's toes? and will it be desirable for other jobs to play with it.

    I'll do one on Runic for example and also because I want it discussed. Try to keep these short, but well defined, so they are easy to read.

    Criticism welcome, if i missed anything you think is important for defining new changes, please comment.



    Write up on Runic:
    Job Ability _ Runic _ Recast timer between 2 - 5 minutes.

    The next damaging, offensive spell cast in 30 yalms of the RDM is absorbed by their weapon. The next melee attack will apply the spell as an additional affect. The damage is at full potency from the caster + any additional magic attack bonus that the RDM has.

    This would only work on magic schools that the RDM has natively. No Blue Magic. No monster abilities. No Ninjitsu. No Summoning magic, unless it is a spell that is Elemental Magic, such as Fire IV from Ifrit. The spells source can either be a member of your alliance (pets included) or an enemy that your alliance is engaging.

    The JA doesn't go on cooldown until the spell is dissipated by using it or canceling the buff. That way you can't use Runic back to back.


    The idea is a combination of Chrono Trigger mechanics and Celes' Runic from FF6. I see Runic as a different application of Convert. Taking one thing and channeling it into another.

    It would make RDM into a spell catalyst for higher tier nukers. We would be able to take another casters Nukes and deliver them to the Mob without the casters gaining hate. Instead we would get the hate. We would also get more use out of magic attack bonus gear, because it would help us further enhance the damage of the spells.

    We would also be very effective again caster type mobs, so we would have a niche. I personally love the idea of a RDM being the last thing another mage wants to take on 1 V 1, because we are Duelists and Warlocks. We cheat, we bend the rules, and we aren't afraid to get our hands dirty to win. We will even take your own magic, and turn it against you.

    I think other mages would love a hate free delivery system for their Higher Tier magic. I designed the idea around more teamwork for RDM and giving it a desirable position in a party.
    (0)
    Last edited by ManaKing; 06-08-2011 at 04:13 AM.