Thieves are whining because their abilities are being adjusted to work at longer ranges? Boo-hoo. At least you're not broken like SMN and being completely ignored.
Thieves are whining because their abilities are being adjusted to work at longer ranges? Boo-hoo. At least you're not broken like SMN and being completely ignored.
I wouldn't worry too much about any job being completely ignored with updates. They've been doing a lot of minor tweaks with greater frequency to a lot of jobs. This update in June is just a minor one. There is a major version update coming with the level cap raise in August.
A lot of THF are likely unhappy with this update specfically because out of all the things we would like to see addressed about the job, that is very low on our priority list.Originally Posted by 12 month plan for August
Personally, the fact that they aren't seperating or shortening the recast timers makes it still pretty "meh" to me. A 5 minute recast on a job ability like Accomplice (or any of our steal abilities for that matter) is way too long. Accomplice is not worth it's own 5 minute recast timer let alone preventing Collaborator use for 5 minutes as well.
And there has been a lot of pretty "meh" stuff piling up for THF since the level cap raise that makes me scratch my head: Less than Sub Job level Dual Wield at level 83, Critical Attack Bonus given to lots of other jobs, Conspirator with silly restrictions, lolDespoil being totally worthless and sharing a recast with (Aura)Steal.
This update isn't terrible...at least it's somewhat useful. But this change isn't something I care about all that much.
Last edited by Nebo; 06-07-2011 at 02:49 AM.
Then go whine in one of the thousands of SMN threads and stop crapping up the THF forums.
Edit: We're not even complaining about getting an "adjustment", We're happy for the one we got, We're just upset thats all we got. (for now! Theres obviously going to be more in the future O_O, I know I'm waiting for that roadmap :O!)
Just like how you're upset SMN is getting ignored. If they announced a SMN update, and all they did was increase the range of BP:wards a bit more, would you not be like "What?"
Last edited by Karbuncle; 06-07-2011 at 09:57 AM.
Really I'm quite happy with Thief as it is, only thing I would like changed is Steal recast.
THF 90, 'nuff said, Thief is awesome.
Not really. Hide doesn't work on most things. Even for things that it does work on....its on a 5 minute recast. Much too long to be relevant even if it were useful for this purpose (but it's not so meh).
Seriously wtf is up with the developement team's obsession with giving THF 5 minute timers for everything? Only being able to use a job ability once every 30 fights is SUPER fun.
Even if Hide did work on everything and had a short enough recast to be useful as a DD tool, it also sheds hate. Not so good if you are trying to tank/duo etc.
Don't get me wrong, if they lowered Hide recast to a 1 minute and made it actually WORK, I'd be happy for the DD tool...but I still don't think it would be a good solution.
Last edited by Nebo; 06-09-2011 at 08:28 AM.
Except for you know, the 90% of the monster in the game that hide does not work on and all the True-Sight NMs you fight where its utterly pointless.
But yah, On the off chance you're fighting one of the 10% of mobs that detects and tracks completely on sight alone thats wonderful.
Plus. Every single relevant NM (Abyssea:Read) is True-Something. Hide does not work on those.
My adjustments were aimed more toward Thieves who low man. In my experience, any NM relevant today is True sight/sound. Hide does not work. So when I'm tanking say, Glavoid, or Orthrus, then im boned :X
Unless you're in a large group, of course. and you're not the tank. But Thief has evolved lately since 75, they're greater solo than they were before.
The idea is wanting those abilities to be useful in a small group, especially if you're tanking.
Edit: Plus yeah, 5 minute recast.
Edit2:
I love my THF as well, Its a truly amazing job, I just wish it could be better. I've always thought of Thieves as the best at Critical hit. we had SA and TA, high DEF, daggers themselves were almost designed for Critical (low damage/delay).
Now it seems like MNK and WAR are getting so beefed up with Critical hit stuff (Blood Rage, Impetus) that Thief is just kinda like... "TH whore" status. Still.
My ideas of what Thieves should be are much different than SE's i suppose, I have to live with that. But i also like to vent >:X
Last edited by Karbuncle; 06-07-2011 at 09:53 AM.
All good I kinda typed that post on no sleep so I wasnt thinking...
THF 90, 'nuff said, Thief is awesome.
A lot of people are happy with Abyssea THF (or jealous of..."THF is fine and already Overpowered WTF are you THFs whining for herp a derp derp"). Old content outside Abyssea is easier too because of the level cap increase. Things seem great for THF don't they?
All of these things are the past though.
I am very worried about our future. THF is popular inside Abyssea and useful not just as a TH whore because Atmas cater to our strengths and compensate for our weaknesses.
Those weaknesses have not gone away. They just haven't been shoved down our throat in a while.
Without these weaknesses being addressed, challenging new endgame content is going to leave THF behind. If this new Voidwatch system is any indication (no need for TH whatsoever)....yeah, I am worried.
Last edited by Nebo; 06-07-2011 at 10:01 AM.
Yeah I haven't given Voidwatch a try yet, mostly because i'm in a lowman linkshell whose only interest atm is Empyreal weapons. But I really hope Thief gets something to compensate for its weaknesses outside of Abyssea.
THF 90, 'nuff said, Thief is awesome.
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