Uh, I tested that back when we intially got DW1 and put that into the wiki. That may not be the case at 90 cap.
Uh, I tested that back when we intially got DW1 and put that into the wiki. That may not be the case at 90 cap.
I think i've posted this a thousand times, I'll post it a thousand more. THF is a great job, But it falls short in anything but Treasure Hunter'ing. (which is nice... Its what THF's do)
That being said, I think a Job Trait, Level ~80+, That allows us to SA from sides/front for a penalty to the SA bonus would be nice? and not too broken... Like say...
"Illusive" (IDC about names bite me ;
Allows use of Sneak Attack from sides or front of mob with Penalty to Damage boost.
(Back(normal): 100% DEX >)
(Sides: 75% of DEX)
(Front: 50% of DEX)
However, with this, Introduce a JA like "Restraint" for SA/TA, Like follows>
"Concentration"
*blahblahRPcrap*-Through combat you learn your enemies weakness, Each successive hit increases the damage for Sneak Attack and Trick Attack.
*Each Hit would increase SA and TA's Mod (DEX or AGI) by 0.5%. Cap of +50% mod (I.E 150% of your DEX to Weapon damage) > It would take 100 Swings to "Fully charge" it. Wears off after 1 use. Effect lasts 5 minutes. Recast timer 10 minutes. Effect stays on full duration, but the "Charge" wears off after SA or TA is used (resets it to 0)
Also, For job Traits in general-
"Critical hit Rate Bonus" Lv. I~V at 10/30/50/70/90.
3/3/3/3/3 for a total of +15% Critical hit Rate.
"Critical attack Bonus" Lv I~VI at 15/30/45/60/75/90
5/3/3/3/3/3 for +20% Critical hit damage.
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These improvements would help THF a lot in the DD department, and make up for their weaker weapon damage. (lets face it, inside abyssea, we're not that far behind, outside we flop on most mobs)
Really I'm quite happy with Thief as it is, only thing I would like changed is Steal recast.
THF 90, 'nuff said, Thief is awesome.
Not really. Hide doesn't work on most things. Even for things that it does work on....its on a 5 minute recast. Much too long to be relevant even if it were useful for this purpose (but it's not so meh).
Seriously wtf is up with the developement team's obsession with giving THF 5 minute timers for everything? Only being able to use a job ability once every 30 fights is SUPER fun.
Even if Hide did work on everything and had a short enough recast to be useful as a DD tool, it also sheds hate. Not so good if you are trying to tank/duo etc.
Don't get me wrong, if they lowered Hide recast to a 1 minute and made it actually WORK, I'd be happy for the DD tool...but I still don't think it would be a good solution.
Last edited by Nebo; 06-09-2011 at 08:28 AM.
Except for you know, the 90% of the monster in the game that hide does not work on and all the True-Sight NMs you fight where its utterly pointless.
But yah, On the off chance you're fighting one of the 10% of mobs that detects and tracks completely on sight alone thats wonderful.
Plus. Every single relevant NM (Abyssea:Read) is True-Something. Hide does not work on those.
My adjustments were aimed more toward Thieves who low man. In my experience, any NM relevant today is True sight/sound. Hide does not work. So when I'm tanking say, Glavoid, or Orthrus, then im boned :X
Unless you're in a large group, of course. and you're not the tank. But Thief has evolved lately since 75, they're greater solo than they were before.
The idea is wanting those abilities to be useful in a small group, especially if you're tanking.
Edit: Plus yeah, 5 minute recast.
Edit2:
I love my THF as well, Its a truly amazing job, I just wish it could be better. I've always thought of Thieves as the best at Critical hit. we had SA and TA, high DEF, daggers themselves were almost designed for Critical (low damage/delay).
Now it seems like MNK and WAR are getting so beefed up with Critical hit stuff (Blood Rage, Impetus) that Thief is just kinda like... "TH whore" status. Still.
My ideas of what Thieves should be are much different than SE's i suppose, I have to live with that. But i also like to vent >:X
Last edited by Karbuncle; 06-07-2011 at 09:53 AM.
All good I kinda typed that post on no sleep so I wasnt thinking...
THF 90, 'nuff said, Thief is awesome.
A lot of people are happy with Abyssea THF (or jealous of..."THF is fine and already Overpowered WTF are you THFs whining for herp a derp derp"). Old content outside Abyssea is easier too because of the level cap increase. Things seem great for THF don't they?
All of these things are the past though.
I am very worried about our future. THF is popular inside Abyssea and useful not just as a TH whore because Atmas cater to our strengths and compensate for our weaknesses.
Those weaknesses have not gone away. They just haven't been shoved down our throat in a while.
Without these weaknesses being addressed, challenging new endgame content is going to leave THF behind. If this new Voidwatch system is any indication (no need for TH whatsoever)....yeah, I am worried.
Last edited by Nebo; 06-07-2011 at 10:01 AM.
Yeah I haven't given Voidwatch a try yet, mostly because i'm in a lowman linkshell whose only interest atm is Empyreal weapons. But I really hope Thief gets something to compensate for its weaknesses outside of Abyssea.
THF 90, 'nuff said, Thief is awesome.
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