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  1. #1
    Player Paksenarrion's Avatar
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    Apr 2011
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    San d'Oria
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    182

    Why does Tractor still zone us?

    There are a ton of things in the game that if you accept a Tractor, you are completely screwed out of something. One of the latest things is that you lose Visitant status in Abyssea if you are tractored.

    I don't see how Tractor should act so differently from using a Conflux in Abyssea. Those put you in a completely different part of the zone, so why does such a short distance still cause a zoning?
    (12)

  2. #2
    Player Sesh's Avatar
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    Mar 2011
    Location
    San d'Oria
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    69
    Character
    Seshamaru
    World
    Phoenix
    Main Class
    WAR Lv 99
    Laziness XD If they responded to this thread it would be more or less... We have looked into the situation and are aware of the problems with tractor at this time. However due to the complex nature and amount of time it would take to fix this problem, the development team has no plans to work on this issue in the near future. As always we apologize for any inconvenience this may cause.
    (9)

  3. #3
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
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    11,173
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Confluxes don't just teleport you anywhere. It's a scripted sequence with a set start point and destination. Tractor can be cast anywhere and the destination is not fixed; the code for it is also probably based off of warp. The game and servers are most likely programmed such that you can't normally move while dead and likely treat any kind of normal movement while dead as a red flag for an exploit or glitch.
    (5)

  4. #4
    Player Krisan's Avatar
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    Apr 2011
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    San d'Oria
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    112
    Quote Originally Posted by Alhanelem View Post
    Confluxes don't just teleport you anywhere. It's a scripted sequence with a set start point and destination. Tractor can be cast anywhere and the destination is not fixed; the code for it is also probably based off of warp. The game and servers are most likely programmed such that you can't normally move while dead and likely treat any kind of normal movement while dead as a red flag for an exploit or glitch.
    You've been Drawn-In!

    ...
    The ability to move a player without any special scripted events or what not has been around for a very long time. The principle of a mobile mob that's capable of drawing in whole alliances to where-ever it is at shouldn't be all that different from Tractor moving a player to where-ever the caster is.

    Also the server doesn't care if you are dead or alive, that has nothing to do with whether you can be moved or not. (Trust me on this one.)
    (3)

  5. #5
    Player Zyeriis's Avatar
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    Mar 2011
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    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Krisan View Post
    You've been Drawn-In!

    ...
    The ability to move a player without any special scripted events or what not has been around for a very long time. The principle of a mobile mob that's capable of drawing in whole alliances to where-ever it is at shouldn't be all that different from Tractor moving a player to where-ever the caster is.

    Also the server doesn't care if you are dead or alive, that has nothing to do with whether you can be moved or not. (Trust me on this one.)
    Draw in isn't the same as tractor, I also doubt its coded the same way. Why? Draw in has no range limit, you are automatically pulled to the enemy's exact location, thus is difference between an exact destination and one that is relatively random. With Tractor, you can only be pulled a set distance in the direction of the caster, not directly to the caster. They are different. You're also dead (can dead players be drawn in? I forget, never have such situations) If they can't be drawn in, this is another indication that the systems are inherently different. The being dead part does matter, not just in the way you see to think it does (you're right the server doesn't care, the coding does). Just ask dead players who don't get atma when the mob dies.
    (2)

  6. #6
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Dead people can be drawn in. Movement is all client-side to prevent people from lagging into walls and crap.
    (3)

  7. #7
    Player Krisan's Avatar
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    Apr 2011
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    San d'Oria
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    112
    Quote Originally Posted by Zyeriis View Post
    Draw in isn't the same as tractor, I also doubt its coded the same way. Why? Draw in has no range limit, you are automatically pulled to the enemy's exact location, thus is difference between an exact destination and one that is relatively random. With Tractor, you can only be pulled a set distance in the direction of the caster, not directly to the caster. They are different. You're also dead (can dead players be drawn in? I forget, never have such situations) If they can't be drawn in, this is another indication that the systems are inherently different. The being dead part does matter, not just in the way you see to think it does (you're right the server doesn't care, the coding does). Just ask dead players who don't get atma when the mob dies.
    The example is that the player can be called by an ability to change its position from any distance to a particular actor - in my example an enemy. The effect could be altered to a targeted spell effect relatively easily, whereas the exact position of the player is changed to that of the player casting the spell. It's incredibly simple, and I don't know why it's not like this to begin with. (There's really no good excuse for it.)

    Also yes, Dead players can be Drawn-In. Positioning is also all client based, it's not handled by the server at all so there's nothing extravagant the server has to do that it doesn't already do with Tractor. (Which is: Check for the casting player's XYZ Position and copy the value for use of the targeted player)
    (1)

  8. #8
    Player Zyeriis's Avatar
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    Mar 2011
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    San D'Oria - Phoenix
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    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Hmm, figured as much.
    Anyway putting it simply.
    Draw-in: Point A (Player/Starting Point) > Point B (Enemy/Destination)
    Tractor: Point A (Player/Starting Point) > Random point, depending upon distance of Point A to B (once a certain distance is exceed, the point is no longer random) along the line to Point B (Destination) > Point B (Caster)
    Conflux: Point A (First Conflux/Starting point) > Point B (Other Conflux/Destination)

    I'm not saying that I disagree that it should most certainly be possible. I am merely pointing out the difference as things currently stand. Draw in moves your character to the position of the enemy using the ability, Tractor does not move your character to the position of the person casting the spell (unless they are within a certain range), it only moves you toward that character. Thus, tractor involves an additional step that may require re-loading your character upon that ever-changing point (the point you are moved to during draw-in does not move, the thing it is centered upon does, it's a bit different).

    I suppose they could alter tractor to slide your character's corpse across the ground or something, so that they can remove the zoning process from it (reverse knock back or something).

    Could also make it so tractor enables you to move your corpse (slide across ground) for a set amount of time. That however might be too silly.
    (2)

  9. #9
    Player noodles355's Avatar
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    Mar 2011
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    883
    Quote Originally Posted by Zyeriis View Post
    Hmm, figured as much.
    Anyway putting it simply.
    Draw-in: Point A (Player/Starting Point) > Point B (Enemy/Destination)
    Tractor: Point A (Player/Starting Point) > Random point, depending upon distance of Point A to B (once a certain distance is exceed, the point is no longer random) along the line to Point B (Destination) > Point B (Caster)
    Actually not really. Draw in is moving from one random location to the location of a monster (which can be anywhere). Replace "monster" with "player" and it's exactly what tractor does.
    (1)

  10. #10
    Player Paksenarrion's Avatar
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    Apr 2011
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    San d'Oria
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    182
    I'm sure SE could find some new method for Tractor to work that wouldn't zone us. I've also been a fan of combining Raise and Tractor into one spell, but that's an entirely different matter and I can already hear the cries of "That would unbalance the game!"

    I never did realize that the confluxes worked as a "scripted" method, though you can be at any one point around a conflux and it'll move you to a preset location.

    The draw-in example is a great one. I recall draw-in pulling dead people as well. I'm sure they could probably work something off of that.
    (1)

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