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  1. #1
    Player Malamasala's Avatar
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    Mar 2011
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    1,261

    Can we have a Light Spirit adjustment soon?

    It is pretty silly that Summoners for 10 years straight have used subjobs for healing instead of their 100% focused healing pet.

    A few changes that could be done:

    1) Let it cast cure V or curaga IV even if someone has a lot of HP left. I'd say cure everyone below 70% HP, instead of the current, everyone below 30%.
    2) Prioritize healing over protect/shell/haste/regen
    3) Give it regen III. It makes no sense to have WHM spells, but not the regen line.
    4) Expand cure range. Make it heal from 25 distance. (Currently it can't see very far, so it won't heal from safe distance like other healers)

    I'm fine with the current restrictions on casting time (every 20ish seconds won't make a main healer, but it will make a decent assistant healer). I'm also fine with it only casting on players it can "see". And it would be a fair balance factor that it might just heal someone else than the tank, if they are in the line of sight. WHMs would be in no threat, while Light spirits would be a great tool. Instead of it's current pitiful state where you mostly just use it to heal up after an alliance being wiped out and raised and unweakened.
    (11)

  2. #2
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    I would aply a lot of the same reasoning to NPCs if I could actualy. lol
    I honestly never see anyone using spirits for anything other then syphon as they rarely ever do what you want. They should gives Vs to the rest of the elemtnats too. If some puppet can do it, why not sometihng that's an exemplar of the element? Dark elemental? Did it ever do anything to begin with?
    (4)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,219
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Light spirit can have a healying intelligence adjustment when puppets and NPCs get their healing intelligence adjustment.

    Expand cure range. Make it heal from 25 distance.
    No player can cast spells from that range.

    If you're trying to use light spirit to cure, you're doing it wrong. Spell casting delay is too long. Light spirit's three advantages are:

    -Can cast curaga spells on other parties in an alliance (Players can't do that)
    -Can give you pro/shell IV when you only have access to II
    -Can cast Banish IV, not that it's any good

    If you want to heal on summoner, sub WHM, and have carbuncle out with Favor.
    (0)
    Last edited by Alhanelem; 06-25-2011 at 04:45 PM.

  4. 06-25-2011 04:55 PM
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  5. #4
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    Light spirit can have a healying intelligence adjustment when puppets and NPCs get their healing intelligence adjustment.
    Except puppet and NPC healing is far beyond Light Spirit in intelligence already. This is like saying DRK shouldn't get any new crit WS unless WAR gets one. A Puppet will heal you, unless you are debuffed, every single time you got a light maneuver up. A Light Spirit will only heal you if they can see you and you are closer than all other hurt people and below 30% HP.

    No player can cast spells from that range.
    I just know stuff like Cerberus paralyze is 20, and WHMs cure from outside it, so I picked a random number higher than 20. I just mean the same cure distance a WHM has really.

    If you're trying to use light spirit to cure, you're doing it wrong. Spell casting delay is too long.
    You need to treat main healing and healing differently. I accept that spell casting delay is too long for main healing, but think that with fixed intelligence it would work wonders as backup healing.

    If you want to heal on summoner, sub WHM, and have carbuncle out with Favor.
    That is the thing I don't want. Fuck subjob being better than a main job. Imagine DRK/WAR with a subjob G Axe WS doing more damage than any G Sword or Scythe WS. The game shouldn't work this way. And if it should, I want WHMs to require RDM sub to get cure spells. Insanity for everyone, or sanity to spirits.
    (5)

  6. #5
    Player Aver's Avatar
    Join Date
    Jun 2011
    Posts
    155
    Character
    Sayn
    World
    Asura
    Main Class
    BLU Lv 95
    Quote Originally Posted by Malamasala View Post
    Except puppet and NPC healing is far beyond Light Spirit in intelligence already. This is like saying DRK shouldn't get any new crit WS unless WAR gets one. A Puppet will heal you, unless you are debuffed, every single time you got a light maneuver up. A Light Spirit will only heal you if they can see you and you are closer than all other hurt people and below 30% HP.



    I just know stuff like Cerberus paralyze is 20, and WHMs cure from outside it, so I picked a random number higher than 20. I just mean the same cure distance a WHM has really.



    You need to treat main healing and healing differently. I accept that spell casting delay is too long for main healing, but think that with fixed intelligence it would work wonders as backup healing.



    That is the thing I don't want. Fuck subjob being better than a main job. Imagine DRK/WAR with a subjob G Axe WS doing more damage than any G Sword or Scythe WS. The game shouldn't work this way. And if it should, I want WHMs to require RDM sub to get cure spells. Insanity for everyone, or sanity to spirits.
    I don't think you understand what a whm is.
    (0)

  7. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,219
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I just know stuff like Cerberus paralyze is 20, and WHMs cure from outside it,
    You can cast from farther away on large monsters because of their size. But Cure distance is the same no matter what you're fighting (Most spells are within 21 or 22, cures very slightly less) Distance tools calculate to the center of the mob, but the game allows you to cast on large mobs if you can reach their collision radius (roughly), rather than their center.
    (1)

  8. #7
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Why are you concerned with spirits when Blood Pacts are the most pressing matter for Summoner?
    (2)

  9. #8
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,219
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Except puppet and NPC healing is far beyond Light Spirit in intelligence already.
    No, it's not. It's only far beyond light spirit in spell repertoire. They are all equally stupid. Your Light Spirit can't cast silence, so there's no problem of silence being cast on mobs that don't cast spells instead of something you actually wanted it to cast. NPCs have the same problem of casting stuff you don't want them to cast.
    (0)

  10. #9
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    Quote Originally Posted by Alhanelem View Post
    No, it's not. It's only far beyond light spirit in spell repertoire. They are all equally stupid. Your Light Spirit can't cast silence, so there's no problem of silence being cast on mobs that don't cast spells instead of something you actually wanted it to cast. NPCs have the same problem of casting stuff you don't want them to cast.
    This is more of a semantics question. They are in fact smarter HEALERS, since they favor cures earlier than < 30% HP. But I won't disagree that they are not perfect due to their habits of casting other incorrect spells.

    Why are you concerned with spirits when Blood Pacts are the most pressing matter for Summoner?
    I'm just working on the parts of Summoner that needs attention in the order I encountered them. Spirits was the first thing I found lacking on Summoner. (Since you got them at level 1)

    Since I'm a sane person, I also believe in lifting spirits out as an issue on behalf of all other people who have a slightly twisted mindset. The group of people that say "I don't use spirits because they suck, thus spirits need no updates". It is kind of an uphill battle doing them a favor like this, while they don't grasp that I am doing them a favor.
    (5)

  11. #10
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    personally I would love to see all of the spirits get higher intelligence and better spell sets...such as buff spells for the other 7 spirits rather than just Light Spirit...but alas I don't see SE actually changing the Spirits, I think they were initially given to SMN so they would have something else to cast beside Carbuncle if they didn't have any other Avatars to cast
    (0)
    Try to have fun or it isn't worth playing

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