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  1. #1
    Player Runespider's Avatar
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    Mar 2011
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    1,361
    So does this mean the Dev team plans to circumvent people who habitually try to gank mobs of people?
    People can only take a mob if you fail and should have the mob taken if that's the case.

    What's wrong with that?

    Now if there was a game mechanic where nothing you could do and from no fault of your own could lead to the mob being taken thats fair enough but the stuff you are on about is user fail. I've never had a mob stolen or taken from me ever, unless I died and at the point I lost the fight and the mob isn't mine anymore.

    Considering apoc atma and infinite reraises it's nice to have a mob being able to be taken from you if you suck.
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    Last edited by Runespider; 06-04-2011 at 06:45 PM.

  2. #2
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    2,273
    Quote Originally Posted by Runespider View Post
    Considering apoc atma and infinite reraises it's nice to have a mob being able to be taken from you if you suck.
    If they suck enough, they'll never win. At that point they'll be forced to give up or they'll time out, and that's when you get to claim it. Stealing while they zombie it and wait for 1 of their pt to run and get a brew is for losers. If it's a NM that you can't pop multiple mobs of, and so you're sat there waiting for them, send them a /tell and ask them if you can help them to kill it so that they can move on and you get to pop yours faster. Obviously it's their mob so they get the drops. Doing this then stealing their drops is also for losers.
    If you steal mobs, or steal drops then take this: ---> L ... and wear it on your forehead for all to see.
    (3)