Abyssea.
Experience points system, Weakness Targetting, Key items that affect things without having to be activated (abyssites). That's just some things from Abyssea, let's go elsewhere for a moment. Having to "set" Rent-a-rooms, "We can't expand inventory any further" > Mog satchel/mog sack, etc.
Do you have any common sense at all? Also, relic/mythic are the only rare/ex pieces of equipment, got it.
Where?
K, /dnc is totally useless, so is /drk. Stunning is useless in general. Want to make things die even faster and stun stuff? /drk.
Ah because every enfeeble in the game is a spell and is available to players. You can't think of a lot of things.
Then don't imply that it is when arguing that you can just bring a RDM to do those things. Why do you fail to comprehend that giving such status effects to throwing weapons would nullify that possible "necessity". Do you disagree that RDM is ever a "necessity"? Fine, then what's the problem? If you are saying the opposite: that RDM is a necessity in some situations, refer to enfeebling abilities (for players) that do not currently exist (amnesia, zombie, etc.), at least not for RDM or NIN. This would put the shurikens at least on par (by your definition of useful) with enfeebles (ninjutsu or otherwise) if they enfeebled things in ways not available otherwise.
K, how does that prove the following:
?Originally Posted by wish12oz

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