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  1. #31
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    I have no problems with anyone destroying my box.
    (11)

  2. #32
    Player Didgist's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    Quote Originally Posted by DebbieGibson View Post
    I have no problems with anyone destroying my box.
    Awesome lol
    (0)
    2-09-11

  3. #33
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    If they set it up so we don't leave the menu right after checking it so we can go right to the destroy option, this won't really be necessary--not what the party wants...destroy it and move to the next. Could also open it up to include "Attempt to Open" and "Open with Forbidden key" in that same menu as well and we could pop them right away as well.

    All depends on how things are actually implemented.
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  4. #34
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    I don't think anyone really is going to mess with destroying chests that much. Maybe the keywhores, but thats it.

    Generally, when I'm in an exp party, I don't even look at the chests, much less actually check them to see what's inside. That's what the leechers are there for.

    In all honesty, this is going to help create more leechers because they have the choice of either opening the chest and getting the rewards there, or destroying the chest and getting cruor back that they used to get keys with. Either way, I can't wait to see the butthurt ensue from this.
    (2)

  5. #35
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    I can't see the cruor reward being anywhere near what we get from Azure chests. It should probably cap out at around 200 to stop any issues. Hopefully it just works out as a nice bonus for the keymasters, and a little competition between them isn't going to hurt anybody. Not sure if people are being sarcastic or not, but I can actually see it adding some fun if you have multiple keyers.

    Regardless, wait and see, thread seems like another crystal ball of doom prediction.
    (0)

  6. #36
    Player Capn's Avatar
    Join Date
    Mar 2011
    Posts
    67
    Character
    Capnspike
    World
    Lakshmi
    Main Class
    THF Lv 90
    Quote Originally Posted by kingfury View Post
    Could we perhaps have some Pyxis Lables to help quickly communicate to all party members which Pyxis are important and which are OK to destroy?
    -Pyxis Lables
    That way people could say things like, "Those two Ebons over there are OK to destroy?", and all party members can easily and quickly locate and destroy the Pyxis in question with accuracy.

    Additionally, could there be an improvement to the Pyxis pileup that occurs often when dealing with large amounts of enemies that bunch together when surrounding a player? Something that would "Force" Pyxis to separate upon being discovered from a fallen foe in an orderly fashion? That would also help greatly in communicating which Pyxis are which.

    Thanks Devs. /salute
    Just please... stop...

    And if they should happen to implement something in this system that in no way shape or form reflects your idea... don't pretend like they "used" or "stole" your idea.

    P.S. (As-is... it's not that hard to point out chests...)
    (1)

  7. #37
    Quote Originally Posted by kingfury View Post
    Could we perhaps have some Pyxis Lables to help quickly communicate to all party members which Pyxis are important and which are OK to destroy?
    -Pyxis Lables
    That way people could say things like, "Those two Ebons over there are OK to destroy?", and all party members can easily and quickly locate and destroy the Pyxis in question with accuracy.

    Additionally, could there be an improvement to the Pyxis pileup that occurs often when dealing with large amounts of enemies that bunch together when surrounding a player? Something that would "Force" Pyxis to separate upon being discovered from a fallen foe in an orderly fashion? That would also help greatly in communicating which Pyxis are which.

    Thanks Devs. /salute
    Hi Marcus! sorry to say, this idea I'm against. In the time it took to flag the chest it could already be destroyed. and I'm positive the destroy option will be menu based, which would be the same place they would put your flag option.

    Nice new sig btw.
    (0)

  8. #38
    Player Nakahito's Avatar
    Join Date
    Mar 2011
    Posts
    8
    Character
    Nakahito
    World
    Bismarck
    Main Class
    NIN Lv 90
    Why does anyone assume manually destroying chests means attacking them...
    (0)

  9. #39
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    Quote Originally Posted by Nakahito View Post
    Why does anyone assume manually destroying chests means attacking them...
    Because people are a bunch of silly gooses.
    (1)

  10. #40
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Didgist View Post
    I will definitely be using the box > cruor method and I do not feel bad for people who would party with those they can't trust. Everything in abyssea can be done with 1-2 friends, random alliances only create problems for those who actually know what they are doing.
    Well, it would be nice if we were all in linkshells chock a block full of people who could do everything every person needs to have done - but - speaking as someone in an LS with a lot of returning players/rerollers it is going to be a bit longer before we are all strong enough/balanced on jobs enough to do everything we would like to do.

    That said, if people are being fools, it is easy enough to drop alliance and try for a different one.
    (0)

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