Attack is partially reflected in cRatio. Ratio is literally the Ratio between your Attack and enemy Defense. cRatio stands for "Corrected Ratio", which is Ratio after it is modified by Level Correction.
No update, just terminology.
Attack is partially reflected in cRatio. Ratio is literally the Ratio between your Attack and enemy Defense. cRatio stands for "Corrected Ratio", which is Ratio after it is modified by Level Correction.
No update, just terminology.
is the ygk bonus applied after level correction?
There's actually no difference between a multiplier to cRatio and a multiplier to Attack
cRatio = Attack/Defense
If Attack is increased by a factor of 1.5:
cRatio = 1.5*Attack/Defense
If cRatio is increased by a factor of 1.5:
cRatio = 1.5*Attack/Defense
"Level Corrected cRatio" would be a different story, but it's applied before level correction so it doesn't matter. It's terminology, and blame the wiki pages for their shitty explanations and redundant naming schemes.
Oh ok . I was under the impression cratio was post-level corrected atk/def. Thanks for that post
It IS the best. if your SMN is meleeing anything worth a challenge outside of Abyssea you're doing it wrong. With the proper gearset and Nirvana, you should be idling with avatar out at about 5mp/tic refresh, which amounts to approx 100 mp gained per minute, not considering refresh from subjob. If you're using (celestial) avatar of the day, you can push this to 6 (or 7, not entirely sure) which is 120~140 mp/minute, whilst your avatar is out - more if its Carbuncle Fenrir or Diabolos. If I'm not mistaken the most you can ever get if your weapon slot is not counted is 1-2mp/tic - and thats what Hvergelmir would probably gain.
It isn't about negating perp cost as much as it is about perpetuating with constant MP to keep up with blood pacts - and staying alive, pretty much. You can do all this with a Nirvana without having to melee - meaning that you aren't dependent on the mob for your MP regeneration, nor will you run the risk of incapacitation just to gain TP to use Myrkr.
Case in point, take a Nirvana build SMN and a Hvergelmir SMN to the strongest new NMs outside of Abyssea from Voidwatch - Voidwrought, Hahava and Celaeno. Any SMN will be dead before long if it so much as tries to melee for TP. Not even going to discuss inside Abyssea because all you need is atma there.
And to add upon this, Nirvana comes with a very generous MAB boost for avatars, which simply cannot be beaten.
In other words, for a SMN with avatar out, you're really better off with Nirvana for constant MP gain instead of Hvergelmir for slightly more MP returns so long as you have TP.
The only exception to this is IF you're fighting mobs that are weak enough to melee solo- typically DC and below. But even with a Nirvana you won't lose out on very much because you still have Spirit Taker and the bonus of Aftermath effects.
It doesn't surprise me that the development team yet again pick the wrong course of action. Isn't there any way we can tell them they are doing it wrong? It is like sitting on a sinking ship and hear the captain scream "Swab the deck! Yarrr!".
The main issue with relics, mythics and empyreans is where your good weapon ended up anyway. Like SMN has crap relic, good mythic, whatever empyrean. Ideally every SMN should go for a mythic, but 30 000 alex per SMN on the server is hard to create. Meanwhile every SAM and WAR can just go make empyreans easy as cake and get the best weapon in the game.
Naturally since these events have fallen out of favor, they are very very hard to get. I'm assuming SE wants to revitalize these events. Either way, setting monetary requirements to obtain top tier weapons has always been a major flaw in that it rewards people with money, not necessarily those that worked hard to obtain it. Relics may very well be the largest reason gil selling was such a plague on the game for so long. Dynamis Currency/Alexandrite should be done away with completely in exchange for a personal point system. To transition to this, simply allow currency to be exchanged for points so people previously working on obtaining Relic/Mythic can receive credit for their effort.
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