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  1. #61
    Player Rorald's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Rorald
    World
    Leviathan
    Main Class
    SMN Lv 99
    I'm all for working towards a goal but lets be honest even if they completly took out the elexandrite part of the quest it would still be more work then anything else in the game, and as for the game being hard i dont really see what was ever really that hard in the first place unless you consider having to kill things for drops 100 times before you see one item hard and that seems to be the route they are choosing to go down with voidwatch.
    (1)

  2. #62
    Player Bersty's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    24
    I understand the reasoning behind the Alexandrite, and I won't disagree with the Dev. team there. Where I would like to make a suggestion to them is in the adjustment of the "tag" system and ZNM trophies.

    Tags need to adopt the Abyssea Stone format in my opinion, so that they may accumulate over time allowing for more consistent entry to Assaults, Nyzul, and consequently, Salvage. I hope they are genuinely looking at adopting that system for Tags, as it is definitely something many players struggle with in building a Mythic if they require to do ALL of those events in at the same time.

    Einherjar needs to be made at-par with the new neo-dynamis format: i.e. We need to be able to enter it daily, bi-daily, just more frequently.

    Finally, ZNM trophies: They need to be 100% drops from the ZNMs, and please, for the love of all that is good and holy DO NOT adopt a "!!" system for ZNMs. It is overused enough as it is already.

    Just my 2 cents.

    ~B
    (1)

  3. #63
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    If we can take the way they re-worked Sky to be an example, I don't foresee future adjustments of Salvage/Einherjar/Assaults/etc. having any long-term impact on the price of Alexandrite.

    Each HQ Abjuration has one good stat that's worth Augmenting for, but it's not *so* worth augmenting for that there are more than 6 people in Sky right now. People shredded the Abjurations they had sitting around and now no one cares enough to go farm Sky so they can get a 5% Fast Cast Blood Cuisses instead of a 4% Fast Cast one.
    (1)

  4. #64
    Player Cahlum's Avatar
    Join Date
    May 2011
    Posts
    62
    Character
    Cahlum
    World
    Cerberus
    Main Class
    SMN Lv 99
    Easy way to fix the alexandrite problem is just make the pouch drop 100% on the chariot. Never understood why it didnt.
    (1)

  5. #65
    Player Shoko's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Shokox
    World
    Carbuncle
    Main Class
    BLU Lv 99
    Quote Originally Posted by Byrth View Post
    If we can take the way they re-worked Sky to be an example, I don't foresee future adjustments of Salvage/Einherjar/Assaults/etc. having any long-term impact on the price of Alexandrite.

    Each HQ Abjuration has one good stat that's worth Augmenting for, but it's not *so* worth augmenting for that there are more than 6 people in Sky right now. People shredded the Abjurations they had sitting around and now no one cares enough to go farm Sky so they can get a 5% Fast Cast Blood Cuisses instead of a 4% Fast Cast one.
    Not sure this applies to everyone that does sky, especially the JP population (At least on my server of Carbuncle). They take so much pride and time into trying to get the maximum augment. Also for lazy people [they] spam random easy gods and sell tatters are a mid-premium that I've seen. And it's made a number of old pieces of gear very relevant again (without being over powered), which is nice.

    And I agree Alex should be 100% from Chariots, and it should even drop a second or 3rd pouch at a high rate. From there, ever single mob should drop 1-3 Alex always.... no excuses why this isn't so.
    (0)
    Last edited by Shoko; 06-01-2011 at 02:54 AM.

  6. #66
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by nitsuj View Post
    I'm working on Nirvana, if I didn't already say. You will not find any math to tell me it's not amazing, either
    Then I won't show you the non-weapon gear to completely negate the perp cost component. That leaves you with that MAB component versus Myrkr (aka Convert +1 every 2 minutes).

    It's amazing, but nowhere near the best yet.
    (1)

  7. 06-01-2011 04:13 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  8. #67
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Belphantom View Post
    [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
    The worst part about this post is that I am willing to believe that you actually believe all of that.
    (0)
    Last edited by Baccanale; 06-01-2011 at 12:28 PM. Reason: Quoting from content that was edited by Moderator due to violation of Forum Guidelines.

  9. #68
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    probably does, but seriously though. 1500-2k ukkos? My averages are way higher than that outside.<_<

    the /sam not being useful for drk thing had me scratching my head too. Oh well
    (0)

  10. #69
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Belphantom
    [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
    Barrage does not do 12,000 damage, Namas does not to 15,000 damage. Or did you mean 1200 and 1500 damage?

    Damage is not RNGs problem anyway it's slow TP, pulling hate from outside melee range and lack of haste that causes RNG to be a terrible job.

    I have never seen Wildfire break 5000 on RNG.

    [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
    I don't own one so I can only tell you what I have seen, and I've never seen it break 2500 damage outside abyssea.

    [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]

    You read "cRatio", didn't know what it meant and assumed I was talking about critical hits.

    cRatio is part of the level correction function. Y/G/K, Spinning Slash, Ground Strike and a few other WS partially ignore level difference when calculating damage.
    (0)
    Last edited by Baccanale; 06-01-2011 at 12:30 PM. Reason: Quoting from content that was edited by Moderator due to violation of Forum Guidelines.

  11. #70
    Player Bumbeen's Avatar
    Join Date
    Apr 2011
    Posts
    352
    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    did they update y/g/k or something? All I remember is gekko gets a 100% attack bonus, kasha gets a 50% attack bonus and yukikaze gets something I forget.
    (0)

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