I'd be inclined to agree with this reasoning if DD + WHM couldn't already kill everything in Abyssea, with lot sof jobs capable of soloing.3) With enough appropriately leveled mobs to throw at an NM, a BST (or group of them) is basically invincible. This is largely why you don't see Charm as an option in Abyssea.
Basically this. How could bst having charm in Abyssea areas break any type of game balance when other jobs are capable of even more broken feats (unlimited mp, sky high crit rate, empyrean weaponskills that do god-mode damage)? Last time I checked, one of the primary complaints of the community was that Abyssea nms were too easy. If this really is the case, what real advantage would bst have over other jobs in Abyssea if they had the ability to charm mobs?
I believe it's especially silly that in a zone filled with natural enemies, charm is useless. Abyssea might be the current end game loot zone but it's also the primary xp zone. It makes no sense to bsts who have leveled the old school way (charming mobs) to go into a zone slated for xp and not be able to play the game the way they have always played it. Some bsts choose the job for the sole reason they could do it solo. There's tonnes of camps in Abyssea filled with natural enemies that are never occupied because most players gravitate to camps with the easiest, least threatening mobs. Why make these camps if hardly anyone uses them? The majority of bsts would make use of these underused camps rather than popular camps in Abyssea, at least that's how old school bsts worked previously.
If its a matter of Abyssea's mechanics, i can accept that. To most bsts though, having their prime job ability stripped away from them in the premier locale for xp is a slap in the face. Putting in the same work as other empyrean weapons and having the weapon skill be barely better than our nyzul ws is a slap to the other cheek.
Last edited by Aldersyde; 06-02-2011 at 02:30 AM.
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