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  1. #21
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Quote Originally Posted by Nebo View Post
    I noticed the link you posted was from 2006.

    They did one of these in 2010 as well, in case you haven;t seen it?

    http://www.zam.com/story.html?story=21769
    Ya I saw this one but I did not include this because it happen so fast. With the old one from 06 they at least gave time for feedback, instead of here is everything enjoy sorry if its broken and you don't like it.

    Also AyinDygra post was exactly the posts I was looking for and hope SE looks at that as well.

    Last, I would hope we get a type of response but in the mean time don't let this thread fall behind.
    (0)
    Last edited by Soundwave; 06-01-2011 at 12:40 PM.

    Hail to the king baby, Sig by Kingfury

  2. #22
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Theres a quick and dirty way to fix rng. Remove the sweet spot, add fools gold to mobs outside of unions maybe even in gold boxs. Not perfect but least haste then becomes a decent stat for them, no reason to pass them over in exp parties. Also get ride of times on blu proc or make it were 2 or 3 differnt type of WSs can proc blu at any time slot.
    (0)

  3. #23
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Nebo View Post
    I'd be inclined to agree with this reasoning if DD + WHM couldn't already kill everything in Abyssea, with lot sof jobs capable of soloing.
    Basically this. How could bst having charm in Abyssea areas break any type of game balance when other jobs are capable of even more broken feats (unlimited mp, sky high crit rate, empyrean weaponskills that do god-mode damage)? Last time I checked, one of the primary complaints of the community was that Abyssea nms were too easy. If this really is the case, what real advantage would bst have over other jobs in Abyssea if they had the ability to charm mobs?

    I believe it's especially silly that in a zone filled with natural enemies, charm is useless. Abyssea might be the current end game loot zone but it's also the primary xp zone. It makes no sense to bsts who have leveled the old school way (charming mobs) to go into a zone slated for xp and not be able to play the game the way they have always played it. Some bsts choose the job for the sole reason they could do it solo. There's tonnes of camps in Abyssea filled with natural enemies that are never occupied because most players gravitate to camps with the easiest, least threatening mobs. Why make these camps if hardly anyone uses them? The majority of bsts would make use of these underused camps rather than popular camps in Abyssea, at least that's how old school bsts worked previously.

    If its a matter of Abyssea's mechanics, i can accept that. To most bsts though, having their prime job ability stripped away from them in the premier locale for xp is a slap in the face. Putting in the same work as other empyrean weapons and having the weapon skill be barely better than our nyzul ws is a slap to the other cheek.
    (5)
    Last edited by Aldersyde; 06-02-2011 at 02:30 AM.

  4. #24
    Player Hoshi's Avatar
    Join Date
    Mar 2011
    Location
    Windurstian
    Posts
    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    Even with those suggestions I don't see my linkshell using ranger in abyssea. SE would have to make it so that ranger could cover multiple reds and had atmas equivalent to the melee ones before ranger would get used for anything other than the rare blue party. It will be interesting to see if 99 is once again outside of abyssea in which case ranger might be useful for some fights again... that would be nice.
    (0)

  5. #25
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    The problem as always is that half of you use "useful" as a synonym to "best". As in, all jobs are useless, except WAR+NIN+WHM because they can cover red!

    A job is fine in my eyes if it gets to use its abilities. BST for example is not fine, because it doesn't get to charm. It is by no means terrible, but it isn't fine. Same with SMN that has near zero purpose to use wards or spirits. Just predator claws all day long. (Slight exaggeration). I'd actually rate RDM and DRK as jobs in need of updates as well, since RDMs are not meleeing much and DRKs aren't casting many spells.

    RNG, COR and such I'd not really say have any problems. Costs gil, hard to buy ammo, doesn't do best damage, is about all negatives you can find. Nothing about the actual job is bad, just lacking gear.

    I wish SE had the same focus, on fixing the things we do not use. But sadly SE is always working on adding something new (that we may or may not use). Even when it sounds like they are listening (They say they work on adding new avatars which can be kept out longer) they end up programming something completely different (2 hour avatars).

    I'd love to see some actual feedback from SE though. It always seems like they avoid all threads related to job issues. I'd agree with them if there were only people here saying they wanted to be stronger, but when people complain on bad puppet spell selection, bugged spirits, lack of charm use, it isn't because we want to deal 9999 damage, it is because we want to use our abilities and spells.
    (4)

  6. #26
    Player Hoshi's Avatar
    Join Date
    Mar 2011
    Location
    Windurstian
    Posts
    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    Yeah there is probably a distinction between useful and best. I prefer the term waste of party space. If you have a friend and their only job is (insert your favorite job here) and you already have the jobs you need to get things done AND an extra party spot I'm sure you'll bring them along. If you need that spot for (insert required job here) you're not going to have a spot for them.

    Consider another situation where player A has 1 high demand job and 4 less useful jobs... they're going to get stuck playing the useful job whether they like playing that job all the time or not while someone else in the group who only leveled useless jobs will get to play what they enjoy playing to their hearts content. I imagine that some people complaining about the versatility of some jobs vs others are stuck in this kind of a situation. Their favorite job may not see the light of day while a job that they leveled at a different time/dynamic of xi history may be all they play.
    (0)

  7. #27
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Ohhhhhh Camate!!!!!!!!!!!!! Get your butt in here and reply to this thread please!

    This thread is slowly going off track. It's not about what direction of what we think the jobs are heading in...but the actual direction SE is taking them so we can actually comment on that.

    A road map to jobs please!!!!!
    (2)
    Last edited by Soundwave; 06-02-2011 at 10:37 AM.

    Hail to the king baby, Sig by Kingfury

  8. #28
    Player Alaik's Avatar
    Join Date
    Mar 2011
    Posts
    127
    Character
    Alaik
    World
    Shiva
    Main Class
    THF Lv 90
    All the things listed for future THF upgrades: DD enhancement at endgame, offensive perfect dodge, being able to freely manage hate (Note added after accomplice/collaborator so obviously it's not those), a new TH and a new steal.


    Well, 2 useless abilities out of 5 ain't bad.
    (1)

  9. #29
    Player Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    138
    While I will refrain from making specific wish lists of my favorite pet jobs (not pet as in actual pet jobs...), it would be nice to hear from SE what they plan to do in the future about the various jobs.
    (0)

  10. #30
    Player Finuve's Avatar
    Join Date
    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    A job is fine in my eyes if it gets to use its abilities. BST for example is not fine, because it doesn't get to charm. It is by no means terrible, but it isn't fine. Same with SMN that has near zero purpose to use wards or spirits. Just predator claws all day long. (Slight exaggeration). I'd actually rate RDM and DRK as jobs in need of updates as well, since RDMs are not meleeing much and DRKs aren't casting many spells.
    no no no...dont give them any ideas, we dont want to spend all day casting, we want to toss out a few spells here and there to increase our DD and save ourselves when we take hate

    what DRK needs is to actually be able to DD again, its sad my randomly geared DNC out DDs my Quietus DRK, and DNC is terrible DD compared to WAR MNK NIN
    (1)

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