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  1. #1
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Frost View Post
    If you want to get nit-picky then I'll say, there's times where you just can't move the mob...

    And no, no one deserves to have anything stolen from them. No one "deserves" to lose the work they put into something when the other 17 people are in complete control.

    Hell, if you instated a process as suggested, there's no down side to it. Leaving it the way it is only leaves the door open for theft. Given the two options, which is more fair to the entire gaming populace? One that allows people to steal form one another? Or one that opens up content for people of all skill levels without the fear of theft and having their work go to waist because someone has an oversized sense of self-entitlement?
    You continually use the word steal. GMs will rectify situations where NMs are stolen, period. The problem is, we are not talking about stealing.

    Ex1:
    Group A is fighting Nidhogg.
    Group B's Paladin casts Cure 1 on Group A's Paladin.
    Group B's Paladin proceeds to 2hr/Sentinel/spam his Enmity up to cap.
    Nidhogg moves out of range of Group A's Paladin, and goes White due to Disengage.
    Group B's Paladin casts Flash and claims Nidhogg because he was on the hate list.

    Nidhogg was stolen.

    Ex2:
    Group A is fighting Nidhogg.
    Group B waits patiently nearby, but does not act on any member of Group A.
    Group A's Paladin dies with sole claim, there are no other melees hitting Nidhogg and no mage casting on it.
    Nidhogg goes White.
    Group B's Paladin casts Flash then uses Shield Bash before anyone in Group A acts.

    Nidhogg was not stolen.

    This is the distinction that GMs made over the years, and has nothing to do with race. As far as they are concerned, unless there was foul play involved, any transfer of claim can be considered legitimate.
    (4)

  2. #2
    Player Crocker's Avatar
    Join Date
    Mar 2011
    Posts
    79
    Character
    Crocker
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by Greatguardian View Post
    You continually use the word steal. GMs will rectify situations where NMs are stolen, period. The problem is, we are not talking about stealing.

    Ex1:
    Group A is fighting Nidhogg.
    Group B's Paladin casts Cure 1 on Group A's Paladin.
    Group B's Paladin proceeds to 2hr/Sentinel/spam his Enmity up to cap.
    Nidhogg moves out of range of Group A's Paladin, and goes White due to Disengage.
    Group B's Paladin casts Flash and claims Nidhogg because he was on the hate list.

    Nidhogg was stolen.

    Ex2:
    Group A is fighting Nidhogg.
    Group B waits patiently nearby, but does not act on any member of Group A.
    Group A's Paladin dies with sole claim, there are no other melees hitting Nidhogg and no mage casting on it.
    Nidhogg goes White.
    Group B's Paladin casts Flash then uses Shield Bash before anyone in Group A acts.

    Nidhogg was not stolen.
    Example 1 was already fixed /blockaid on.

    Example 2 that's the issue tank dies it goes unclaimed when at least the whm has cured the tank putting the whm on the hate list. We know how the system works we want it fixed if your on the hate list at all it should stay red but it doesn't even if you have someone else provoke and flash spamming and tank dies it still unclaims. You shouldn't have to do extra actions that you normally wouldn't do to keep stuff claimed spamming stun flash or whatever and yes its extra stuff since its stuff you wouldn't do if it never went white!

    Tank dies and monster stays red what would you do? I know if I was on blm I wouldn't stun and pull hate and get the mages killed. The monster would go to the next person on the hate list hopefully a DD job and mages would reposition themselfs and fight continues.

    Only reason anyone would want the claim system to stay as it is would be the jerks stealing monsters, and you couldn't apoc zombie something with a 15-20 min rage timer and to reset the rage timer everyone would have to be dead making it go idle / unclaimed.
    (3)
    Last edited by Crocker; 06-01-2011 at 11:45 PM.