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  1. #1
    Player Minervia's Avatar
    Join Date
    Apr 2011
    Posts
    8
    Character
    Avesta
    World
    Lakshmi
    Main Class
    PLD Lv 99

    Abyssea Vnms Please Fix!

    I know alot of topics have been post about this already but none of them ever get an answer. Why has every emp weapon item got an overhaul but the Colorless souls obtained from vnms.

    Just the other day it took me 5 hours to upgrade from a t2 to a t3 and then have the vnm only drop 1 soul thats a load of crap. I can get atleast 10+ items for any other emp weapon in that amount of time.

    So im going to ask again... SE what are you going to do about the obtaining Colorless soul problem?
    (4)

  2. #2
    Player Anewie's Avatar
    Join Date
    Mar 2011
    Posts
    222
    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    Co-sign!
    As someone who did ochain... It kinda is unreasonable with the amount of T2 VNMs in the zone. There should be 2-3. Same with t3.
    (1)

  3. #3
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    I guess the real problem is the colorless souls, maybe add them to another NM or group of nms or let them have a higher number of souls per kill.
    (1)

  4. #4
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    It's what happens when so many people complain about the game being too easy. d<.<
    (1)

  5. #5
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    This is pretty stupid though, the difficulty is an entirely artificial one, nothing is challenging about any of the combat involved, it's just a matter of frustrating the Hell out of the player.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    139
    http://forum.square-enix.com/ffxi/th...Scars-Zones%29

    Vnms are an imbalance compared to other +2 trials as well as the Empyrean for PLD shield and BRD instrument. While they adjusted a bunch of other mobs to not only make empyrean weapons easier but armor as well they neglected the VNM path and continue to make that a clog unlike other mobs.

    As a topic I did make earlier on the situation I did suggest that they could at least change tier 3 VNM to be 3 ??? since the abyssite is always lost upon "summoning" the mob why not just make it a ???. In truth as it stands now the tier 3 VNMs prolly take the longest to obtain with the irony that you only need 1 KI to even summon them. But the same can be said for the bosses in the heroes zones however those KI are a joke to obtain compared to the VNMS. Basically I would say they need to do the following.
    -No red proc on tier 1 VNM(easy enough to kill and instant respawn)
    -Red Proc working on tier 2 VNM or make them instant respawn as well
    -Only 1 tier 2 VNM with same respawn (since it only takes 1 KI to get to tier 2 it's a fair payoff to just have one but if you allow red procs to work on obtaining the KI then there would be no problem that there is only be 1 in the zone)
    -Create 3 ??? for tier 3 VNM (This would create a balance in the acquisition of all Empyrean weapons/armor.)

    Overall though it's kind of funny how in a sense some ardor/wieldance is a joke to obtain compared to the Balance/Vision/Voyage Cards. It just seems like an oversight and I"m surprised no one had an opinion of it in the topic I made about it lol but seeing two topics made recently people cleanly would like to see something implemented for VNMs in the June 6th update.

    Just to take it one step further for Ardor/Wieldance Cards we have
    http://wiki.ffxiclopedia.org/wiki/Alfard (Ardor)and
    http://wiki.ffxiclopedia.org/wiki/Dragua (Wiledance)

    Alfard's prereqs include 3 pop items to spawn another Hydra and then red proccing allows one to obtain the KI.
    For Dragua you can either obtain the 1 KI from an NM that respawns every 10 minutes or you can obtain it from gold chest.

    On top of that when you made the changes to the ??? you included the above two in the changes.

    •Additional "???" will be spawned, which can be used to spawn the following notorious monsters:
    Abyssea - La Theine: Briareus/Carabosse/Hadhayosh Abyssea - Konschtat: Eccentric Eve/Bloodeye Vileberry/Kukulkan Abyssea - Tahrongi: Lacovie/Glavoid/Chloris Abyssea - Attohwa: Smok/Titlacauan/Ulhuadshi/Itzpapalotl
    Abyssea - Misareaux: Cirein-croin/Amhuluk/Sobek/Ironclad Pulverizer Abyssea - Vunkerl: Bukhis/Sedna/Durinn/Karkadann Abyssea - Altepa: Rani/Orthrus/Dragua/Bennu Abyssea - Uleguerand: Pantokrator/Apademak/Isgebind/Resheph
    Abyssea - Grauberg: Raja/Alfard/Azdaja/Amphitrite

    While I understand that this was in an attempt to alleviate the congestion of empyrean armor you also made armor easier to obtain but at the same time you neglected BRD horns, PLD shield and the VNMs that carry the Balance/Voyage/Vision Card.

    What I"m curious though is why does it seem hard to change the VNMs, I would think it would be to hard, is there something that prevents you from putting the abyssite KI in big gold chest? Is there a reason why red proc doesn't work on tier 2 VNMs? Is there a reason you can't eliminate the wandering /heal seeking of tier 3 and make 3 ??? respawn.

    In a time sense it would still take an hr to an hr and thirty to obtain 3 tier 2 VNM upgrades for tier 3 if slight tweaks were made to it.

    Now that I look at the above list again you did include Pantokrator which doesn't drop anything that helps with any empyrean yet you included them in the ??? additions, so I guess it does come down to what issues are there with altering the way the VNMs work so that you can alleviate congestion with those mobs.

    Another quick suggestion is if you didn't wanna alter the way the VNMs worked you could just create 3 sectors that hold 1-2-3 VNM respectfully and while it may be tougher to hold a higher tier orb so that your color doesn't upgrade it would at least clear some congestion with the VNMs. Or you could make it complex and instead create a bunch of new KI Bronze/Silver/Gold Clear abyssite that only work on a certain sector of the zone and then it upgrades to Bronze Colored abyssite, then Bronze Indigo abyssite. I'm just throwing out suggestions now but ya it would be nice to know why it's hard to adjust the VNM system in abyssea.
    (0)

  7. #7
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    For Dragua you can either obtain the 1 KI from an NM that respawns every 10 minutes or you can obtain it from gold chest.
    The trials before it are annoying though, they tried to even it out making either the first ones hard or the last ones.

    You have to take the trial as a whole, stage 1 to 3.
    (0)

  8. #8
    Player Zetonegi's Avatar
    Join Date
    Mar 2011
    Location
    Laser Tarus
    Posts
    45
    Character
    Zetonegi
    World
    Asura
    Main Class
    DRG Lv 1
    I agree with this idea. In addition to people camping T2 VNMs for seals, you have to deal with other people who want the T3. the result is you can easily have 3 or more parties camping each T2. You're lucky if the only competition is a seals party and you're even luckier if the party will let you pop them so you can have a chance to level up your abyssite. Most people aren't too keen on simply giving up the T3 pops they don't want for free. While the NMs themselves aren't that bad to kill, getting a trigger to pop one makes this arguably the worse than the combined abyssea trials for other empyreans.
    (0)

  9. #9
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    This VNM issue needs to be fixed. T2 VNMs in heroes areas are camped all day long. Its really annoying for Ochain upgrades to have to compete against some 12 member party just there for body seals. All the other empyrean weapons have a lot easier time to upgrade now with multiple ???. The competition on T2 VNM is just so bad at the moment. The fight to kill the avatars is not hard but getting the claim on T2 is pretty hard. I thought SE was getting away from the claim wars type of NM.

    If more spawns can't be added how about adding "colorless souls" to VNM T3 in the other 6 zones, that would spread out the competition a lot. T3 VNM in the other zones are about the same difficulty though out all 3 addons.

    There are a lot of people who use 3rd party radar programs to see exactly where the VNM spawns and they have a huge advantage over people who do not use it. Its not really fair to the people who do not wish to cheat to get their VNMs.
    (0)

  10. #10
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    So yea just got back from playing FFXI and there was not a single time today where VNMs weren't being camped by like 10+ people in each Heros zone.

    So I ask you SE what are you going to do about this?
    (0)