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  1. #1
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99

    lower bloodpact delay cap

    Make the cap 30 seconds to allow Summoners to keep up with other jobs in the game. What we do isn't nearly powerful enough to justify a maximum -25% reduction in delay when melees can cap haste at 80%(attacking up to 4 times in a round iirc it seems unfair that the best SMN can do is 3/4) and mages get their spells all on seperate timers so supporting a party is much less painful. I'm not asking to be better than the specialists just to make up a little of the ground thats between us.
    I'm sitting on -22 seconds on Garuda with only a few pieces and theres lots more -BP delay out there thats completely useless now especially as I'm working on all the magian - perp staves +2 I'll cap BP delay with these and the YYR
    (6)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  2. #2
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    |Yes, please.|

    And don't use that whole argument of DoT. There are plenty of jobs out there that can do as much or more damage in less time than SMN right now, and likely even still with a 30 second BP delay--especially if they continue to neglect the job in the updates like they keep doing. Still scratching my head over the Titan nerf......
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  3. #3
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    I'm so glad your name isn't hordcore.

    Although I doubt they would do it, because that would mean a lot of happy SMNs out there getting 33% better overnight, those who are already at the top tier of SMN would blow past other jobs like crazy, and there would be a lot of angry DRKs and SAMs out there who all of the sudden got outdamaged over time by a SMN. Average DRKs and SAMs vs top tier SMNs btw.
    (0)

  4. #4
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I still say the following change should be done to SMN.

    Blood Pact:
    Job Ability
    Recast: 60 second
    Effect: Next pet command generates no hate towards the master

    And the old Blood Pact list is changed into a Pet Command list.

    Result is that you can still only deal hate free damage every minute (Hello THF!), but you can also deal as much damage as your MP allows, if you want to take the hate for it.

    And there you have it. A perfect and functional Summoner job, without any crappy global restraints. If you want it even better, you give it a charges system.

    And feel free to spread the idea. I'm more often than not convinced I'm on administrators and developers ignore lists due to being too fantastic at ideas. (And possibly arrogant)
    (2)

  5. #5
    Player Jalonis's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Minela
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Malamasala View Post
    I still say the following change should be done to SMN.

    Blood Pact:
    Job Ability
    Recast: 60 second
    Effect: Next pet command generates no hate towards the master

    And the old Blood Pact list is changed into a Pet Command list.

    Result is that you can still only deal hate free damage every minute (Hello THF!), but you can also deal as much damage as your MP allows, if you want to take the hate for it.

    And there you have it. A perfect and functional Summoner job, without any crappy global restraints. If you want it even better, you give it a charges system.

    And feel free to spread the idea. I'm more often than not convinced I'm on administrators and developers ignore lists due to being too fantastic at ideas. (And possibly arrogant)
    Would take a lot more effort than you think. Pets already maintain their own hate in the hate tables, you'd have to redesign every summon to instead have the master's hate instead of their own. Then you have beastmasters and puppetmasters who can still deal *nearly* hate free dps.
    (0)

  6. #6
    Player Krisan's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    112
    I don't understand why they don't just remove the global recasts altogether and give every Avatar individual recast timers per ability. - BP Time on gear could universally lower the time on every command you give, but could still have the high cap it already does so that you couldn't dramatically lower the time between certain commands. This way SMN would end up more MP bound than anything else, and would likely be a hell of a lot more useful in a party situation. (What with being able to swap between Avatars and apply different buffs between them for the party.)

    All you'd really need to do to balance this is make certain commands have higher recast than the 1 minute timer we have globally now, while a few others would remain at 1 minute. (And perhaps some less useful commands would even be less.) But really even if it were just a minute per unique command (before factoring in - BP) at the minimum, we'd still be able to do a hell of a lot more than we can now.. Which I think would make most SMN pretty happy.

    I mean yea, you'd likely see your favorite Rage pacts going up to 2-5 minutes or something. So you couldn't use Predator Claw as much as now - but you could use a good rage pact from one Avatar, then switch to another and use theirs. Maybe even potentially cycling between all of them. -- But we all know Avatars aren't created equally, and their damage types vary, so realistically we wouldn't be able to cycle between them all and perpetuate constant damage while waiting on the recasts.. not in any kind of MP efficient or satisfying way. But that's okay because we have a ton of other abilities at our disposal we could be doing while waiting on those Rage pacts. (Tons of buffing potential, and debuffing rage pacts..)
    (0)
    Last edited by Krisan; 05-18-2011 at 03:20 AM.

  7. #7
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    That seems fair to me top tier JobX should probably out perform average JobY in a balanced game if they're both designed to be able to deal damage

    Although as I said i just want to make up a little of the ground not outperform
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  8. #8
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    I think the best way to add this is to lower cap to say 40 secs then have a 10 min ja that buffs 1 avatar so that u can get it down to 30 secs but once that avatar dies you lose the -10 bp buff.
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  9. #9
    Sorry, you can't buff pet jobs, You might hurt Ilax's feelings...
    (1)

  10. #10
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Glamdring View Post
    Sorry, you can't buff pet jobs, You might hurt Ilax's feelings...
    Can't hurt for trying though, can it?

    But I see your point.
    (0)

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