
Originally Posted by
Greatguardian
Monsters dispelling Reraise wasn't "fixed". It was adjusted. Game scripts do remove older effects before applying new ones in some cases, ie: before a monster dies, all of its status effects are cleared. But, if it was simply a script which removed an item after its use before applying its effect than we would lose items that we use while in motion.
Losing items while paralyzed has no real world correlation. It's not meant to make sense. It's simply a function in a game put into place by the original developers. Does it make sense that my level 90, Empyrean Monk can miss a sleeping, level 0 rabbit 1 out of every 20 hits? No. Does it work that way anyways because that's how the accuracy system was designed to work? Yes.
The developers devised this process in order to maintain what they felt was proper game balance. Being Paralyzed inhibits your ability to fight and forces you to make strategic decisions. Is it worth risking a 5-10 minute cooldown Job Ability while you're paralyzed? Is it urgent enough? Do you need some item badly enough right this moment to risk losing it? It doesn't particularly matter now whether this balance is "correct" or not in 2011, it's become one of the most basic mechanics in the game.
If you're paralyzed, don't use important items. Ask for a paralyna or try using a Catholicon first.