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  1. #1
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Monsters dispelling Reraise wasn't "fixed". It was adjusted. Game scripts do remove older effects before applying new ones in some cases, ie: before a monster dies, all of its status effects are cleared. But, if it was simply a script which removed an item after its use before applying its effect than we would lose items that we use while in motion.

    Losing items while paralyzed has no real world correlation. It's not meant to make sense. It's simply a function in a game put into place by the original developers. Does it make sense that my level 90, Empyrean Monk can miss a sleeping, level 0 rabbit 1 out of every 20 hits? No. Does it work that way anyways because that's how the accuracy system was designed to work? Yes.

    The developers devised this process in order to maintain what they felt was proper game balance. Being Paralyzed inhibits your ability to fight and forces you to make strategic decisions. Is it worth risking a 5-10 minute cooldown Job Ability while you're paralyzed? Is it urgent enough? Do you need some item badly enough right this moment to risk losing it? It doesn't particularly matter now whether this balance is "correct" or not in 2011, it's become one of the most basic mechanics in the game.

    If you're paralyzed, don't use important items. Ask for a paralyna or try using a Catholicon first.
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  2. #2
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by Greatguardian View Post
    Monsters dispelling Reraise wasn't "fixed". It was adjusted. Game scripts do remove older effects before applying new ones in some cases, ie: before a monster dies, all of its status effects are cleared. But, if it was simply a script which removed an item after its use before applying its effect than we would lose items that we use while in motion.

    Losing items while paralyzed has no real world correlation. It's not meant to make sense. It's simply a function in a game put into place by the original developers. Does it make sense that my level 90, Empyrean Monk can miss a sleeping, level 0 rabbit 1 out of every 20 hits? No. Does it work that way anyways because that's how the accuracy system was designed to work? Yes.

    The developers devised this process in order to maintain what they felt was proper game balance. Being Paralyzed inhibits your ability to fight and forces you to make strategic decisions. Is it worth risking a 5-10 minute cooldown Job Ability while you're paralyzed? Is it urgent enough? Do you need some item badly enough right this moment to risk losing it? It doesn't particularly matter now whether this balance is "correct" or not in 2011, it's become one of the most basic mechanics in the game.

    If you're paralyzed, don't use important items. Ask for a paralyna or try using a Catholicon first.
    Fixed != Script removal. Never said the removed any scripts to fix the reraise issue, I said they removed the ability to dispel i.e. the list of dispelable buffs was adjusted so that reraise was no longer removable. You're arguing semantics.

    From how things work the best I can see are the following are caculated as so in the game.

    Items:
    Item usage bar fills to 100% > Item is discarded > (paralysis) > Item effect happens

    Abilities:
    Instant use so timer is reset upon use > (paralysis) > Ability effect

    Spells:
    Casting bar fills to 100% (or it's appropriate % based on gear, status effects) > (paralysis) > Spell effect > Recast timmer is calculated (based on gear, status effects)

    You're saying it's really so wrong to want the paralysis effect to be taken into effect before the item is discarded? I would settle for being paralyzed and having a item reuse timmer set in place so I couldn't spam while paralyzed. i.e. Try to use it > get effected by paralysis > wait 5~10 seconds before another attempt. Makes alot more sense than items magically vanishing.

    I'd say it's not asking too much since they also fixed the issue where temps for abyssea were lost upon d/c and time outs. At least that issue didn't affect items you paid gil for.
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