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  1. #71
    Player rog's Avatar
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    Mar 2011
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    Quote Originally Posted by GlobalVariable View Post
    Or losing 9 of the item to remove paralyze in a row - why even have meds that remove paralyze then!
    Because the cost of 10 remedies can outweigh the cost of remaining paralyzed longer than you need to.
    (0)

  2. #72
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
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    2,563
    yes but if you cant act (drink potion ect.) then you have to wait paralyze out instead of trying to get it off if you are solo
    =
    no, the proc check should happen when you call the action, just like when you try to call a BP on a paralyzed avatar. If you beat the roll, then your action goes on as usual--if you lose the roll, then you don't act and instead get a message that you are paralyzed.

    Raist
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  3. #73
    Player
    Join Date
    Mar 2011
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    21
    (HOPE YOU ARE IN FOR A READING)
    Man...had I known my initial post would have sparked all this, I'd have posted it sooner lol...

    At any rate, some of you argue that you could "not be a moron" in a little nicer terminology and "Not use your item" in response to people having paralyze problems and that's fine, feel free to attempt to belittle those that have had unfortunate circumstances take items from them. I won't argue what's "real life vs. gaming" because effectively that's an irrelevant point. Things will make sense in some cases and things won't make sense in others, ya can't win them all.

    However......

    One point I want to make VERY clear is...YES YOU CAN AVOID USING AN ITEM, BUT YOU CANNOT AVOID A RANDOM MOB OR NM ABILITY THAT IS FASTER THAN YOU CAN INTERRUPT A NEAR INSTANT CASTING.........This has been hit on like a dead horse and people arguing AGAINST the change continue to skip over and bash on those that "use an item at a foolish time" and that's just silly. I'm very much with Arcon and many others and their points because they're valid points. One of which stated that SE wouldn't be setting up a forum WHICH INVOLVES A DECENT AMOUNT OF WORK for tracking and such if they DIDN'T CARE about feedback submitted by players.

    I didn't say that paralyze was the "End of the world" please fix it now or I'll cry home in anger and slip my animal some arsenic or something. I just stated that it was a general nuisance as it appears plenty of people agree on and I wouldn't mind having it looked into and potentially changed.

    Someone stated that it's "part of the game" and is something you just need to "anticipate a mob's moves" in order to avoid losing an item and personally that's just rubbish.

    Now..if you realize you're paralyzed and go hm...I wonder if I'll lose this item by using it while under the affect and hope you don't well...I'd agree you're asking for a punishment, but the loss of the item as opposed to even a 5 minute re-use timer to me is excessive. You can argue (as some people have) that in "real life" you wouldn't likely 'lose' an item as your muscles lock up (which is dead on true) but as it is a "game" one might argue (which some of you have) that they can do whatever they want. Well naturally that would hold true, but if you notice, SE has done an all around magnificent job at making this game look relatively realistic as well as ACT relatively realistic and so therefore have attempted to implement "Life Common Sense" into what they apply to this game. Therefore it's not a bad thing for one to attempt to justify the sense in losing an item through real life 'realism' if you will.

    Personally I was more curious how other people felt about this "paralyzed while using items" issue more than wondering if they'd actually fix it. If they fix it, they fix it. If they don't, they don't. I'll still play the game and still have fun. But things won't get fixed if no one says anything.

    I think it's hilarious to see how many people are arguing against removing the issue. I can't think of one person that plays this game that cares to lose an item regardless of whether they "accidentally" used it under paralysis or received the affect while already in motion to use said item and would take LOSING an item over the idea of NOT losing it.

    My last thought is this:
    To argue a developer or coder's time, and the fixed issue's relevancy to that individual's time to fix it is just plain dumb. There is a reason for the forum, a reason there are staff to look into people's thoughts, which then makes a reason for people to voice their opinion on what they feel could/should be changed or a preference of something as well. If the developer or coder didn't want to fix things that might or might not be wrong (based on the original intentions of a code and not what we think right or wrong in our own flawed minds) he wouldn't have taken his job because he'd know full well that this would be a part of his job description. His boss pays him to do his job, which in part is to take care of what the customer/consumer (gamer in this case explicitly) wants. There is a reason gaming companies make money on games they produce, and it's solely because of the buyer/customer/consumer. I'm not saying paralyze is going to stop someone from buying the game (no pun intended seriously), but the point in the matter is that you have to satisfy the customer to gain respect and a willingness to continue to follow a potential line of products. And if you're showing respect by looking into a customer's preference on something that DOES HAVE relevancy to it, then you're satisfying customers. This is obviously what SE wants or they wouldn't have put together this forum.

    Thanks for all the comments on this, it truly was nice to see what people thought, even those that didn't agree. That's okay.

    Oh and the whole upside down naked in Jeuno for 24 hours? That's just bizarre, but hilarious lol...thanks for the laughs!
    (0)

  4. #74
    Player GlobalVariable's Avatar
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    Mar 2011
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    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by rog View Post
    Because the cost of 10 remedies can outweigh the cost of remaining paralyzed longer than you need to.
    The cost of 10 remedies isn't even a consideration. Futility is. If it was strong enough to need removing and you didn't have a mage to save you then you won't be able to remove it in time for it to matter, mob will have been woopin your rear through 10 attempts.
    (0)
    Last edited by GlobalVariable; 03-11-2011 at 05:53 PM.

  5. #75
    Player Yarly's Avatar
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    Mar 2011
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    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    To all the people who want to not lose items while paralyzed:

    Did you all forget that paralyze is a DEBUFF? What the hell would be the point if there wasn't any negative effect?

    Great, now people will start crying about mobs casting slow, curse, bind, silence, plague, etc.
    (0)

  6. #76
    Player GlobalVariable's Avatar
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    Mar 2011
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    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by Yarly View Post
    To all the people who want to not lose items while paralyzed:

    Did you all forget that paralyze is a DEBUFF? What the hell would be the point if there wasn't any negative effect?
    The negative effect is still there. You act like keeping an item in inventory means asking for the "is paralyzed" message to never even happen.

    Great, now people will start crying about mobs casting slow, curse, bind, silence, plague, etc.
    These kinds of rationalizations and leaps of logic are more annoying than losing a dang quiver/toolbag to para.
    (0)
    Last edited by GlobalVariable; 03-11-2011 at 05:59 PM.

  7. #77
    Player Cybernetic_Empire's Avatar
    Join Date
    Mar 2011
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    45
    Character
    Zanece
    World
    Ragnarok
    Main Class
    MNK Lv 99
    The logic that losing consumables to paralyze is OK because it's always been that way or that it serves as a part of the debuff is astounding to me. Paralyze restricts action, it shouldn't make consumables vanish. Period.
    (0)

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