It IS reset, but only by a fraction of the full recast.you recast timer is not reset.
I've come to the conclusion that alot of the FFXI player fanbase at this point are masochist that or they're really against change of any kind whether good or bad. They're willing to admit something's wrong but they go with the reasoning "It's been like that for so long why mess with it now." No it's not world ending to leave things the way they are, but it does seem like an easy programming fix.
I can't really think of a reason to leave it the way it is. Running doesn't cause you to lose your items, nor does stun, as far as I know sleep doesn't either. What makes paralyze so different ? :P I'd think sleep would have a higher chance of making you "drop" the items on the ground and lose them than paralyze would. This isn't an increased difficulty to the game issue this is more of a codding issue it seems since the paralysis takes place after the usage bar gets to 100% and the item is removed from the inventory.
It bewilders me to see all the anti improvement comments on all the suggestions. x_x It's like a group of people who lived underground their entire lifes finally seeing some sunshine and complaining "It's too bright, the sunlight is bad" hissing then retreating back. :P I've been playing since shortly after the game was released, and I'm more than welcome to seeing changes to the game to improve quality. If you really want difficulty added don't argue to keep the annoying issues in the game in place, ask for high level endgame content. Ask for bosses that aren't just high hp and aoe with status effect spams, which seems to be the solution to making everything hard nowadays. Have bad guys that have strategy to defeat them, it's been proven the flow of battle can be changed from the same stale thing it's always been with abyssea and the weakness triggering. Why not have more bosses who's ai changes based on how you fight it in real time? More strategy please :3
Sorry for the off topic rant but yeah I see no reason why this hasn't been changed at this point. It's a beetle's foot issue :P i.e. (backwards beetle feet on all beetle models) been around for forever, we've gotten used to it but still doesn't change the fact that it's messed up.
I don't think is anything about 'masochist' but more about you should know better your job and game mechanic and understand that make all the difference if you are a great or bad player. Is not like there not an alternative like: just do not use your item when paralyzed, you might see that as 'masochist', i see that as an obstacle that NM impose you, and it make the spell paralyna even more useful.
Is ok to fix what everyone have no control on, but to set the game into a completely easy mode even to the TOP ignorant player, i think that just wrong. I can already see everyone complain that Sobek remove all your cruor buff or Azdaja (remove atma and cruor lol), but hey buddy is another obstacle to make you work harder, SE give you a challenge buddy, he not doing it just on purpose to piss you off, you should work around a solution and not cry about it.
I can already see SE make new NM that steal your Brew, lol that would be great, why that? Just so who not using brew again him have a good laugh at you. There multi side of view man![]()
To me seems more of a mistake than an originally intended game mechanic. As I stated the game probably does it because the timmer on the item usage has to be at 100% before the paralysis effect takes effect. The game runs the script to remove the item first before applying the effect (as it should to prevent glitches where the item use happens and the item doesn't vanish) then it procs the paralyzed effect on you. There are plenty of oddities in the game that they haven't gotten around to fixing. I'm sure you would still love it if monsters could dispel your reraise effect. It's another annoyance that was around since the beggining that was recently fixed because they finally got around to it.
I'll take the middle route and say that at least an item that is supposed to remove paralysis shouldn't be lost. To me that is the most annoying. I mean, I'm using the item because I have paralysis. I've had this happen multiple times. It's not a stupid mistake. And, remedies aren't cheap. Either that or add an item specifically used for paralysis that always works on NORMAL paralysis. Just like Eye Drops, Echo Drops, Antidotes, ect. always work unless it's one of the time-based or aura-based types.
All Jobs 99
GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
Playing Since NA PS2 Release
Well then, this is change I don't remember them implementing. Good to know.
Hey Rog ya ever been actually paralyzed, having worked in a hospital I can tell you first hand that your statement doesn't always hold true. Sometimes the muscle locks up into position and even tighten depending on the type of paralysis, And seeing as this seems to be (SEEMS to be) a freezing type paralysis, one would assume that your still holding on to the item at the end of the effect.
All Jobs 99
GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
Playing Since NA PS2 Release
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