Leveling up is an inherent part of this game, and most RPGs, online, offline, or even classic dice and paper variations. That isn't my opinion, that is a fact. Both AFB and do-nothing leeching circumvent active involvement in one's own leveling up. To level crafting, you have to craft! To level fishing, you have to fight each fish down till you real them in. Chocobo Digging, Synergy, leveling NPCs, skilling up magic and combat skills all work the same way; perform that task and you will become stronger at that task. Why should leveling up jobs be any different than any other activity in the game?
And furthermore, when someone can cheat their way to 90, it takes away from my stature as a level 90. I have a 90, in fact, I have -all- of them, but so what? anyone can get that by just stand around twittling their thumbs. But why stop there? Let's have NPCs that sell Ebisu Rods for 200 Gil. Let's also have a quest where all you get 5000 exp for just standing there. Oh wait, we have that quest already. So yes, I think that there should be restrictions about cheating in a game. Here's your Warp Whistle, I shouldn't have to explain to you how to use it.


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