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  1. #101
    Player Nebo's Avatar
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    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    I really want to know what all this content is that people are "missing out on" as a result of being able to level up faster.

    Garrison? Eco-Warrior?

    Tell me it isn't because you actually MISS killing 58 bajillion of 87 different types of crab, 43 different types of beetle and several different variations of pink tucan?

    Top heavy game is top heavy. The very best parts of FFXI, the very best stories, the fiercest monsters, the craziest battles, the events that are the most fun, all require you to be strong enough (high level) to participate.

    Making this easier to accomplish was the BEST thing SE ever did for new players coming in.

    FFXI has a playerbase that is nearly a decade old with very few actual new players exploring Vana'diel. How do you keep old players happy? Is it by dragging out the arbitrary low level grinds? Or is by adding more challenging end game content for these leveled up adventurers to a tackle?

    How do you accomodate new players that want to be a part of a decade old playerbase? Do you force them to grind out over the same significant amount of time that we had to? Or do you allow them to level up quickly and join the rest of the playerbase that is tackling this exciting endgame content?

    The age of the game is the neccesity for abyssea the way it is. Placing a level cap there would hurt EVERYONE.
    (9)
    Last edited by Nebo; 05-20-2011 at 03:10 AM.

  2. #102
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Akujima View Post
    Actually I've made a total of 4 threads so far, 4/4 of them being hot topics and all having around 10 or so thumbs up.

    If you think I'm QQ'ing, then you obviously don't know how to take a joke. Some of my posts are meant to be satirical, while others just simply have some humor thrown in. Most of my posts bring up very good valid points that I think aren't being given enough attention, other posts are to support people whom also make very strong points about the related topic. If this weren't true, then those threads would get very little replies or none at all.

    What usually happens is people pick them apart and point out very very minor inconsistencies, all in an attempt to stray away from the topic at hand.

    No, I don't like ToM. And using the excuse of doing something over and over again can back-fire on you pretty easily. At least when you hit 75 back before they announced the LvCap increase, there was a variety of endgame content to do. Now at Lv90, you're stuck with doing Abyssea, over and over again.
    As if 10 anonymous likes means anything when the only way to go is up. I'm sure you would be quite displeased if there was a dislike button.

    That variety of endgame is still there. Limbus still has some things to offer most players (as now almost everyone has several jobs leveled), Dynamis also has niche pieces for the true perfectionist, Salvage, ZNM, HNM, all have their place its just not as big as it used to be.

    And how different is Abyssea from HNM or ZNM anyway? You fight a few small mobs to fight a big mob to get a reward. The only thing that is really different is you have more factors to look at (Lights/time/staggers). You can't tell me there were more challenging fights at 75 than there are now (After MPK was taken out who really wiped back at 75 on anything other than AV and Pandy warden? Maybe death house in dyna-windy when you had to deal with idiots, and idiots will still cause wipes in aby, btw.) Either way the only real difference is that there is less time involved. You don't have to wait for everything anymore or grind out ridiculous amounts of Zeni.

    Old content is even more played now with augmentable gear. (Adaberk has risen to the top again with STP and DA on it, out-mathing AF3+2 for WAR apparently)

    Also, the game was at 75 for YEARS. You can't argue that it still doesn't have the potential of tons of content at true end game (99) as it did at 75. In fact there are so many things to do in Abyssea just from 80-90 and even now outside of Abyssea with viable gear that is probably on-par with AF3+2, that how can you be so pessimistic about the way the game is going now?

    Take off the nostalgia goggles.
    (6)

  3. #103
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Although I will say that being able to Brew anything you want is a piss-poor idea.
    (1)

  4. #104
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Leonlionheart View Post
    As if 10 anonymous likes means anything when the only way to go is up. I'm sure you would be quite displeased if there was a dislike button.[/U]
    A "Dislike" button would only promote more bias and would create so much tension on these forums, people would be afraid to make a thread.

    I might see some things from a nostalgic point of view, but you're making it out as if nostalgia is always 100% incorrect. Alot of people seem to agree with how the game ran before Abyss anyways, so I'll continue to make threads like these. At least its better than strolling into threads you didn't even create, tackling the OP to gain "ego points".

    There are some people on here with a 1000+ posts, that haven't even started a thread of their own. What do you think that tells you?

    Quality > Quantity, my good friend.
    (2)
    Last edited by Akujima; 05-19-2011 at 07:08 PM.
    悪島 Where the spirit of the moon resides... 気 愛 月光

  5. #105
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Akujima View Post
    A "Dislike" button would only promote more bias and would create so much tension on these forums, people would be afraid to make a thread.

    I might see some things from a nostalgic point of view, but you're making it out as if nostalgia is always 100% incorrect. Alot of people seem to agree with how the game ran before Abyss anyways, so I'll continue to make threads like these. At least its better than strolling into threads you didn't even create, tackling the OP to gain "ego points".

    There are some people on here with a 1000+ posts, that haven't even started a thread of their own. What do you think that tells you?

    Quality > Quantity, my good friend.
    I like how the only thing you got out of my post was what was particularly directed towards you. And actually, you're posts are almost all completely similar and go back to the initial point I made note of earlier. "WE WANT OLD GRINDS BACK."

    I wish people were afraid to make threads, 80% of the threads can be boiled down to the same thing as all of these "QQ ABYSSEA" threads. If this forum had come out when the game had, we'd have archives upon libraries of "QQ DYNAMIS RELICS TAKE TOO LONG" "QQ LEVELING TAKES TOO LONG" "QQ FARMING ZENI TAKES TOO LONG" "QQ HNM REPOPS ARE STUPID" "QQ GARRISON IS TOO HARD FOR NO REWARD" "QQ SIGNET IS USELESS COMPARED TO SANCTION" "QQ LOLIBRI ARE TOO EASY" "QQ DIORITE DOESNT DROP" "QQ TOO HARD TO GET TO KIRIN" "QQ ULTIMA POPS ARE TOO HARD TO MAKE" Point is there's always someone complaining about something. The ones complaining are just louder than those who are actually out there playing the game and living their lives.

    P.S. Look at your tags, none of which were added by me.
    (9)

  6. #106
    Player Saefinn's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria - Asura
    Posts
    259
    Character
    Saefinn
    World
    Asura
    Main Class
    COR Lv 99
    The problem:

    One group of people want to leech from 30 to 70
    One group of people want to exp party from 30 to 70
    There are fewer people levelling from 30 to 70 outside of Abyssea because group 1 exist. But then hasn't group 1 always existed? The game has fewer players these days, so it prevails as a problem. Aby makes it easier for group 1, granted, but it keeps group 1 playing.

    My solution:

    Make parties between level 30 and 70 more appealing. Why punish people when you can just reward them instead? I think there are number of ways of doing that:

    New exciting content - perhaps a version of Campaign or Besieged for lower levels. Or something new altogether.
    Skill Ups - if a level sync party to say, level 45, were to give a level 90 skill ups, then I'm sure more level 90s would prefer to party for their skills up (and learn to play their job if they haven't done already) as sitting in The Boyahda Tree (for example) can be quite boring. The new Grounds of Valor offer people skill ups as reward, I don't know if a person can be level synced and still get skill ups, if so then maybe the solution is there and more people need to discover it, or if not, then that's a system where it could be worked into.
    A combination of the two - it'd give more of an incentive for level 70+s to participate in new lower level content.
    (3)
    Saefinn on Asura
    Main Jobs: Corsair: i117, Scholar: i117, Monk: i117, Summoner: i117

  7. #107
    Player Khiinroye's Avatar
    Join Date
    Mar 2011
    Posts
    204
    Character
    Khiinroye
    World
    Bismarck
    Main Class
    WHM Lv 99
    Whenever I see someone complaining about how it's impossible to level the old way, I think of pre-level sync / pre-FoV / pre-ToAU days when you could /sea all 50-55 inv, get 3 people, but they're all melees, and you could only solo, with no signet buffs or kupowers. Soloing a low EP then was about the same as soloing an EM now. You would get less than half the current xp per kill, since xp on mobs has been boosted twice. Back then, a standard pickup party pre-75 could get 3k/hr and be considered GOOD. If you never went through all that, stop complaining about how Abyssea made leveling easy.

    ToAU was a huge boost to the speed of levelling due to large numbers of extremely weak mobs. It also introduced sigil bonuses, which had never been seen before; everyone got +15% xp on all kills, and could have regen, refresh, or extended food duration instead of being limited to gathering CP and getting crystals.

    After level sync, smn burn from 10-75 appeared. It is still present, and all the "leech" does is stand in one place while the smns use astral flow. No skillups, no effort, no "learning your job," and they don't even contribute by opening chests (which costs quite a lot of cruor).
    (3)
    Last edited by Khiinroye; 05-20-2011 at 12:30 AM.

  8. #108
    Player Romanova's Avatar
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    May 2011
    Posts
    295
    Quote Originally Posted by Panthera View Post
    What I meant by the metaphor is that while having a level 90 job and doing end game events is supposed to be fun (i.e. having the model airplane), leveling is supposed to be fun in and of itself(building the plane).
    Again, no one is stopping you from leveling the old way. And just because you think it's fun shouldn't restrict others from doing other things when they don't think it's fun.

    Quote Originally Posted by Olor View Post
    where are these noobs getting 90 in a day?

    I think people are over-estimating how easy it is for someone starting from scratch to get in on Abyssea exp. My experience has been of sad horrible slow soloing - especially now that I am over 65. I would rather SE made it more feasible for people like me to actually be able to participate in Abyssea vs. being stuck in a horror show of grotesquely boring grinding, alone.
    You can still make yourself a party. No one is stopping you and there are always enough people seeking.



    I feel like a broken record. I am a cheapskate when it comes to gil. I've only leeched one job so far, the rest I've been xping in the normal way. I like leeching, I like my gil even more. There is only once in awhile where I can't get a pt but that's usually because 5+ other people of the same job are seeking at the same time. That is no different than the way it used to be either. If you think otherwise you're looking through your nostalgia glasses backwards. As long as there's a tank and a healer up you're pretty much guaranteed to be able to make a party and find somewhere level sync appropriate.

    there is nothing stopping you from xping the old way, so leave other people who don't want to alone.
    (2)

  9. #109
    Player Olor's Avatar
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    Mar 2011
    Posts
    2,134
    There are not, "always enough people seeking" - give me a break.

    That said, I agree with you on the point people should not be forced to exp the old way - because frankly, it sucks.

    Which is why there are NOT "always enough people seeking"
    (0)

  10. #110
    Player Romanova's Avatar
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    May 2011
    Posts
    295
    Quote Originally Posted by Olor View Post
    There are not, "always enough people seeking" - give me a break.

    That said, I agree with you on the point people should not be forced to exp the old way - because frankly, it sucks.

    Which is why there are NOT "always enough people seeking"

    It's not 100% That's true. but again I've had better luck getting parties when I came back to the game than I did before abyssea.

    I remember it taking 3-4 days just to get a party on a DD job. Now it's only once in awhile I get unlucky for 1 day.

    As the old ways, and as I said earlier, the issue is tanks, but again that is not because all the tanks are in abyssea leeching, and has been an issue for a long time.


    I feel that people that whine never leveled DD jobs before level sync, or at least have forgotten what that was like in comparison to now.
    (2)

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