I really want to know what all this content is that people are "missing out on" as a result of being able to level up faster.
Garrison? Eco-Warrior?
Tell me it isn't because you actually MISS killing 58 bajillion of 87 different types of crab, 43 different types of beetle and several different variations of pink tucan?
Top heavy game is top heavy. The very best parts of FFXI, the very best stories, the fiercest monsters, the craziest battles, the events that are the most fun, all require you to be strong enough (high level) to participate.
Making this easier to accomplish was the BEST thing SE ever did for new players coming in.
FFXI has a playerbase that is nearly a decade old with very few actual new players exploring Vana'diel. How do you keep old players happy? Is it by dragging out the arbitrary low level grinds? Or is by adding more challenging end game content for these leveled up adventurers to a tackle?
How do you accomodate new players that want to be a part of a decade old playerbase? Do you force them to grind out over the same significant amount of time that we had to? Or do you allow them to level up quickly and join the rest of the playerbase that is tackling this exciting endgame content?
The age of the game is the neccesity for abyssea the way it is. Placing a level cap there would hurt EVERYONE.