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  1. #91
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Fyreus View Post
    I would seriously dislike scrolling through all those spells to find one that stuns, heals, or can CC an enemy. This is the appeal of blu spells:

    Nice clean selection you can choose from in a pinch.
    Macros say hello >.>
    (1)

  2. #92
    Player Tummie's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Tummie
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Blue Job Ability Idea, based on stances

    Cognizance
    Level 50
    Duration: 5 minutes
    Recast: 30 seconds
    Description: Reduces casting and recast time of Blue Magical Spells while adding magic accuracy. Physical spells receive a penalty while under the effect of Cognizance.

    What it does: Grants the user +5 INT/MND/CHR and -10 STR/DEX/VIT/AGI (Stat bonus/penalty increases in level increments)
    Blue Magical Spell cast/recast time -10% Blue Magic Accuracy +20
    Blue Physical Spell cast/recast time +20% Blue Physical Accuracy -20


    Intensity
    Level 50
    Duration: 5 minutes
    Recast: 30 seconds
    Description: Reduces casting and recast time of Blue Physical Spells while adding accuracy. Magical spells receive a penalty while under the effect of Intensity.

    What it does: Grants the user +5 STR/DEX/VIT/AGI and -10 INT/MDN/CHR (Stat bonus/penalty increases in level increments)
    Blue Physical Spell cast/recast time -10% Blue Physical Accuracy +20
    Blue Magical Spell cast/recast time +20% Blue Magical Accuracy -20
    (1)

  3. #93
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Not a bad idea, too scholarish, since we have a damage JA (Eff CA), I would like a enhancement JA as we have a ton of enhancements, like haste, refresh, occultation, cocoon and the list goes on.
    (0)

  4. #94
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Tummie View Post
    Blue Job Ability Idea, based on stances

    Cognizance
    Level 50
    Duration: 5 minutes
    Recast: 30 seconds
    Description: Reduces casting and recast time of Blue Magical Spells while adding magic accuracy. Physical spells receive a penalty while under the effect of Cognizance.

    What it does: Grants the user +5 INT/MND/CHR and -10 STR/DEX/VIT/AGI (Stat bonus/penalty increases in level increments)
    Blue Magical Spell cast/recast time -10% Blue Magic Accuracy +20
    Blue Physical Spell cast/recast time +20% Blue Physical Accuracy -20


    Intensity
    Level 50
    Duration: 5 minutes
    Recast: 30 seconds
    Description: Reduces casting and recast time of Blue Physical Spells while adding accuracy. Magical spells receive a penalty while under the effect of Intensity.

    What it does: Grants the user +5 STR/DEX/VIT/AGI and -10 INT/MDN/CHR (Stat bonus/penalty increases in level increments)
    Blue Physical Spell cast/recast time -10% Blue Physical Accuracy +20
    Blue Magical Spell cast/recast time +20% Blue Magical Accuracy -20
    Being that our magical spells and physical spells have a wide assortment of modifiers this would kill the effectiveness and damage outsput of some spells.
    Heres a list of some of the spells it would negativly effect, I put some of the more common ones Blue mages set in bold.
    Head Butt, Mandibular Bite, Screwdriver, Ram Charge, Whirl of Rage, Frypan, Terror Touch, Sub-zero Smash, Charged Whisker, and Thermal Pulse
    (1)

  5. #95
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Tummie View Post
    Blue Job Ability Idea, based on stances

    Cognizance
    Level 50
    Duration: 5 minutes
    Recast: 30 seconds
    Description: Reduces casting and recast time of Blue Magical Spells while adding magic accuracy. Physical spells receive a penalty while under the effect of Cognizance.

    What it does: Grants the user +5 INT/MND/CHR and -10 STR/DEX/VIT/AGI (Stat bonus/penalty increases in level increments)
    Blue Magical Spell cast/recast time -10% Blue Magic Accuracy +20
    Blue Physical Spell cast/recast time +20% Blue Physical Accuracy -20


    Intensity
    Level 50
    Duration: 5 minutes
    Recast: 30 seconds
    Description: Reduces casting and recast time of Blue Physical Spells while adding accuracy. Magical spells receive a penalty while under the effect of Intensity.

    What it does: Grants the user +5 STR/DEX/VIT/AGI and -10 INT/MDN/CHR (Stat bonus/penalty increases in level increments)
    Blue Physical Spell cast/recast time -10% Blue Physical Accuracy +20
    Blue Magical Spell cast/recast time +20% Blue Magical Accuracy -20
    Idk about anybody else, but I find these to be a complete and utter waste of time, imo. For starters, this is 2011, and we are in the age of Abyssea.... Nobody cares about Magical accuracy.... As much as SE loves giving us garbage items (Mavi earring) to increase our Magic Accuracy.... nobody cares about it. I can tell you right now any one in their right mind would rather wear a moldavite then a mavi earring, or hell even a hecates. While this seems swell, if your dying for magic accuracy that much.... Merit into Convergence, it helps with magic accuracy and use your burst affinity. Problem solved.

    Also reduce Casting time and Recast time? Really? Have you played BLU? Any BLU knows that our casting time is mostly if not always .5 seconds.... how much more faster do you want it to be? .1 second? And recast? Ok... I guess you could shorten it, but why? So you can pull even more hate then we already do and get yourself killed.... Go right on ahead. But I can say right now, if you want a faster recast, then go get your Mavi +1/+2 Bazubands. They reduce Blue magic recast times. While I admire that some thought is being put in for some new JAs. I would personally be disappointed that out of all the great suggestions in this forum, that these would be chosen.
    (2)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  6. #96
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Scuro you have to keep in mind JP play BLU a whole different way. Its all about magic accuracy with them, hence all those MACC sticks you see them with
    (0)

  7. #97
    Player Kasandaro's Avatar
    Join Date
    Mar 2011
    Location
    Bastoker
    Posts
    58
    Character
    Kasandaro
    World
    Bismarck
    Main Class
    BLU Lv 90
    Quote Originally Posted by Scuro View Post
    For starters, this is 2011, and we are in the age of Abyssea.... Nobody cares about Magical accuracy....
    Um. Done Voidwatch yet?

    Also reduce Casting time and Recast time? Really? Have you played BLU? Any BLU knows that our casting time is mostly if not always .5 seconds....
    Charged whisker, probably our best AoE nuke, has a cast time of 5 seconds - a full order of magnitude above what you listed. Thermal Pulse is 6 seconds.

    Now, this is nothing compared to BLM's 10+ second casts (though they've their own ways to pull that down). I could care less about cast times that low. But both spells have 1 minute or longer recasts. Those, I wouldn't mind seeing decreased at all.
    (0)

  8. #98
    Player Fyreus's Avatar
    Join Date
    Mar 2011
    Posts
    182
    Character
    Fyreus
    World
    Sylph
    Main Class
    SMN Lv 98
    Quote Originally Posted by Kwate View Post
    Scuro you have to keep in mind JP play BLU a whole different way. Its all about magic accuracy with them, hence all those MACC sticks you see them with

    418 skill (missing af2 head and those blu skill hands) and the ability to get atleast ~+25 m.acc in other slots is enough tbh. Getting 175 in m.acc ontop of 12 from merits and such... lol... its hard to really resist with 418 and 15m.acc so i'm going to look into this.
    (0)

  9. #99
    Player
    Join Date
    Mar 2011
    Posts
    2
    To me, the most intriguing part of this conversation is the discussion of what to do with Azure Lore. I like a number of the suggestions, but I have a modification to one of the most reasonable I've seen.

    Azure Lore -- Duration: 30 seconds. Recast: 2 hours.
    Consumes all TP currently possessed and stores as TP modifier for the duration of Azure Lore (minimum modifier of 100TP). TP Gain is negated for the duration of Azure Lore.

    All Physical Blue Magic spells cast under the effect of Azure Lore are cast as if Chain Affinity were in effect. Skillchain damage halved. Recast of Physical Blue Magic spells doubled.

    All Magical Blue Magic spells cast under the effect of Azure Lore are cast as if Burst Affinity and Magic Burst Bonus are in effect. Cast and Recast time of Magical Blue Magic spells are halved.
    Reasoning: We all agree that Phys Blue Magic is mostly where it's at. This version of Azure Lore would allow us to make very effective use of our Physical spells for a short duration, with a bonus for having been frugal with TP before the Ability's use. Skillchain damage is halved so as to not make this ability too godly. (Consider a 300TP Benthic Typhoon > 300TP Quadratic Continuum > Darkness under Abyssea conditions...) Also, Physical recast doubled to force the user to make certain choices. (See below.)

    Magical Blue Magic isn't very well liked by most, but this makes them a little more attractive. Faster casting, recasting, and higher damage output would make for some interesting possibilities. Also, cutting the casting time by half would make it far easier to land a few Magic Bursts during your all-blue-magic-self-skillchains. (Why would I want to do this? Again, see below...)

    THE CHOICE:
    Most 2-Hours in the game are used for one of two purposes: The "Oh, s#!t" button and the Zerg button. This 2hr has both options, depending on how you prep for it.

    As an "Oh, s#!t" button, you're most likely going to be low on TP from trying to burn down the mob already. This rewards you with a reasonable boost in damage per spell, plus skillchain damage. Also, since your spell set will most likely be geared toward XP/soloing--i.e. a few damage spells and the rest support/stat-boosters--the benefit to popping the 2hr will be quite noticeable, but not "zomg overpowered!" As you spam your physical spells, you'll quickly find yourself out of options, due to the increased recast timer. This gives incentive to make use of the Magic Burst capacities granted.

    As a Zerg button, a BLU could choose to set a wide array of Physical Blue Magic spells, sacrificing certain stat bonuses/job traits for quantity of spells and, thus, damage output. It would also behoove the Zerg blu to build to 300TP before using the 2hr, requiring a certain level of planning/restraint.

    ---

    Is it perfect? No. Is it better than current Azure Lore? I believe so. It's unique to us in many ways, doesn't require much in the way of coding of new functions within the game, (ergo, easy to implement,) and fits with the existing lore of the Immortals; to eschew mortal combat methods (wiping TP and preventing its gain) for the pure use of their magic is to embrace the Beast Within.

    Anyway... that's my two gil...
    (0)

  10. #100
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Fyreus View Post
    418 skill (missing af2 head and those blu skill hands) and the ability to get atleast ~+25 m.acc in other slots is enough tbh. Getting 175 in m.acc ontop of 12 from merits and such... lol... its hard to really resist with 418 and 15m.acc so i'm going to look into this.
    That your main gear setup? I understand you CAN set it that high, but do you actually play with what you described just now? Point is our way of playing BLU is not everyone's way, we consider BLU a DD, JP consider BLU more of a stunner and support role, not DD. Don't know how many times i see the MACC sticks with magic attack earrings and gear all out of whack on some of them, again their style.
    (1)
    Last edited by Kwate; 05-21-2011 at 03:20 AM.

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