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  1. #221
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Yes but they are very quick to break my Apoc then nerf it twice. So I am done being nice. SE fix your game like you said.
    (3)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  2. #222
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Bubeeky View Post
    And btw, empy weapons take longer than a week to complete,

    Only if you suck. My LS made a lvl 90 Caladbolg for one of our DRKs in about 6 days starting with a Break Blade from the Splintery Chest. And if you only count the pop NMs then it would have been 3 days. We completed each pop NM in one farming session per day over 3 days.
    (1)
    Last edited by Atomic_Skull; 05-14-2011 at 02:49 PM.

  3. #223
    Player Kiba's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Coconuts
    World
    Quetzalcoatl
    Main Class
    RDM Lv 1
    Quote Originally Posted by Unctgtg View Post
    Yes but they are very quick to break my Apoc then nerf it twice. So I am done being nice. SE fix your game like you said.
    At first I had a common thought that adjustments take time to test and balance, however with all the goodies being brought in in such a short time, I find it reasonable to be able to apply adjustments in a short time since it's just dmg modifications. Unless it is a complete revamp of weaponskills including aftermath I really hope we hear some news this week on their plans of implementation to gain back player confidence.
    (1)

  4. #224
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kiba View Post
    At first I had a common thought that adjustments take time to test and balance, however with all the goodies being brought in in such a short time, I find it reasonable to be able to apply adjustments in a short time since it's just dmg modifications. Unless it is a complete revamp of weaponskills including aftermath I really hope we hear some news this week on their plans of implementation to gain back player confidence.
    I agree, I do understand they are trying to fix stuff they broke last week and they are having tons of minor updates along, with another version update on June. So I do hope to hear something, or at least in August the 95 version = 200% increase in damage. Because I just read somewhere they are adding more pops ??? for Emp weapon NMs which means now u can get them done in 1/2 the time.
    (0)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  5. #225
    Player Sama's Avatar
    Join Date
    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    Quote Originally Posted by Bubeeky View Post
    And btw, empy weapons take longer than a week to complete, it just so happens that they were done in such a way that a more casual player can get them, not the rediculous requirements that make a weapon reserved to the most elitest people with infinite time/energy/money/lsmembers to devote to the endeavor.
    1. Emp Wpn can definitely be done within a week assuming there is less competition and you got aby ls; I've seen a nin finished lv85 Kannagi with a little over 2-3 weeks, which he/she barely started the game a few months and don't even have RR VV. He's not even the ls sack and is just for being part of it (for yellow proc)?

    2. There is nothing wrong for someone who is what you call 'the most elitest people with infinite time/energy/money/lsmembers' to wield a good weapon.

    I think I got your point; casual players get to hold a emp; the 'elites' can use relic/mystic.

    Then just answer my question: How the hell because emp is suppose to be good and therefore relic/mystic should be lame???????????

    SE just don't have the logic to convince me that this is fair.
    (0)

  6. #226
    Player Sama's Avatar
    Join Date
    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    Quote Originally Posted by Unctgtg View Post
    I just read somewhere they are adding more pops ??? for Emp weapon NMs which means now u can get them done in 1/2 the time.
    In 3 days lol?

    Another though after going to several new dyna runs, I noticed the currency drop rate is terrible; now, remember, that's almost the same feeling for mystic. Is SE giving up relic like mystic? I guess I'm just closed to done with FFXI. This is totally BS.
    (0)

  7. #227
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Sama View Post
    In 3 days lol?

    Another though after going to several new dyna runs, I noticed the currency drop rate is terrible; now, remember, that's almost the same feeling for mystic. Is SE giving up relic like mystic? I guess I'm just closed to done with FFXI. This is totally BS.
    No, 100s drop at a good rate from NMs and currency drops well when you trigger weakness on regular mobs. Now before you start up about it being like abyssea, its not. Test has now shown that the procs are tied to getting all the TEs and the procs are limited to what you currently have in your party. Once its broken down better, you should be able to proc on every single mob.

    Give things longer then a week before you can really decide if its good or not.
    (0)

  8. #228
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Yes there are threads of teams of 3-4 going in getting over 150 currency in about an hr. Taking on 0 NMs. So not a bad haul. I remember times we went in with 60 in dynamis X years ago and pulling 150 was a strain.
    (0)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  9. #229
    Player Sama's Avatar
    Join Date
    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    Quote Originally Posted by Unctgtg View Post
    Yes there are threads of teams of 3-4 going in getting over 150 currency in about an hr.
    May be it's still too early for me to say but most threads here (http://forum.square-enix.com/ffxi/forums/90) does not agree with the 150 coins/hr drop.

    Am I missing something? I mean I heard that SE claimed this will increase the coin drop across the worlds which makes relic easier to obtain but that's assuming every drg can solo every thing with proc within any dyna area.
    (0)

  10. #230
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Sama View Post
    Am I missing something? I mean I heard that SE claimed this will increase the coin drop across the worlds which makes relic easier to obtain but that's assuming every drg can solo every thing with proc within any dyna area.
    They actually said that it would increase distribution, they said nothing about increasing the total amount of currency coming out of Dynamis or about making Relics easier to upgrade. People just read "increased distribution" as meaning an increase in the total amount and a reduction in the difficulty of upgrading relics as a result.

    But it is now clear that this is not what they actually meant. "Increased distribution" ment exactly that, increased distribution, not increased amount.
    (1)
    Last edited by Atomic_Skull; 05-17-2011 at 10:17 PM.

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