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  1. #1
    Player MarkovChain's Avatar
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    MNK Lv 99
    Quote Originally Posted by rog View Post
    With 0% pdt i take 1000 damage per second.

    with 1% pdt i take 990 per second (1% less than with 0%).

    With 99% pdt i take 10 damage per second.

    With 100% pdt, i take 0 damage per second (INFINITY GODDAMN PERCENT less than with 99%).

    Increasing returns. QED.
    Each time you add 1% pdt you decrease the same amount. It's called "constant" return. www
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  2. #2
    Player rog's Avatar
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    Quote Originally Posted by MarkovChain View Post
    Each time you add 1% pdt you decrease the same amount. It's called "constant" return. www
    Each time you add 1% haste you decrease delay by the same amount.

    Going from 98->99% haste doubles damage.

    Going from 98->99% pdt halves damage taken.

    Not sure how they are not exactly the same.
    (1)

  3. #3
    Player MarkovChain's Avatar
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    Quote Originally Posted by rog View Post
    Each time you add 1% haste you decrease delay by the same amount.

    Going from 98->99% haste doubles damage.

    Going from 98->99% pdt halves damage taken.

    Not sure how they are not exactly the same.
    Correct. It's seems you are progressively understanding what we are talking about. Haste has constant returns on delay but increasing returns on damage per second. Final Fantasy 101.
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  4. #4
    Player rog's Avatar
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    Quote Originally Posted by MarkovChain View Post
    Correct. It's seems you are progressively understanding what we are talking about. Haste has constant returns on delay but increasing returns on damage per second. Final Fantasy 101.
    Right, same thing with -dt%.


    Pchan, if i take 20 damage per second with X pdt, but 10 damage per second with Y pdt, can you solve for x and y? If you can, what is x and y? If not, why not?
    (1)
    Last edited by rog; 05-17-2011 at 02:09 AM.

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