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  1. #1
    Player rog's Avatar
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    Quote Originally Posted by MarkovChain View Post
    You don't know what increasing returns means rog. What you are saying is that it has increasing returns on the % reduction of the damage you are taking, which is ALOT different than saying it has increasing returns on the global of amount of damage you are taking.

    Extreme exemple

    I'm at 1 damage taken per hit with 40% pdt and I equip defending ring. I'm now getting hit for zero. This equals to -100% damage taken. But I'm still taking -1 damage per second campared to 40% pdt.

    I'm at 4 damage taken per hit with 0% pdt and I equip defending ring. I'm now getting hit for 3. This equals to -33% damage taken. But I'm still taking -1 damage per second campared to 0% pdt.

    In both cases the aboslue damage taken is a constante increase (1 damg per second)

    For haste it's different. Haste increases the amount of damage (not the %) dealt depending on you base haste :

    If you deal 100 damage per second with zero% haste, adding 1% haste adds 1.01 damage per second

    If you deal 100 damage per second with zero% haste, adding 50% haste adds 100 damage per second

    If you deal 100 damage per second with zero% haste, adding 51% haste adds 104.08 damage per second

    As you see pdt as constant return on the global amount of damage taken per second, while haste as increasing returns. 1% hast can add between 1 and 4 damage depending on haste. 1% pdt always removes 1 dmg.
    With 0% pdt i take 1000 damage per second.

    with 1% pdt i take 990 per second (1% less than with 0%).

    With 99% pdt i take 10 damage per second.

    With 100% pdt, i take 0 damage per second (INFINITY GODDAMN PERCENT less than with 99%).

    Increasing returns. QED.
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  2. #2
    Player MarkovChain's Avatar
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    Quote Originally Posted by rog View Post
    With 0% pdt i take 1000 damage per second.

    with 1% pdt i take 990 per second (1% less than with 0%).

    With 99% pdt i take 10 damage per second.

    With 100% pdt, i take 0 damage per second (INFINITY GODDAMN PERCENT less than with 99%).

    Increasing returns. QED.
    Each time you add 1% pdt you decrease the same amount. It's called "constant" return. www
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  3. #3
    Player rog's Avatar
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    Quote Originally Posted by MarkovChain View Post
    Each time you add 1% pdt you decrease the same amount. It's called "constant" return. www
    Each time you add 1% haste you decrease delay by the same amount.

    Going from 98->99% haste doubles damage.

    Going from 98->99% pdt halves damage taken.

    Not sure how they are not exactly the same.
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  4. #4
    Player MarkovChain's Avatar
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    Quote Originally Posted by rog View Post
    Each time you add 1% haste you decrease delay by the same amount.

    Going from 98->99% haste doubles damage.

    Going from 98->99% pdt halves damage taken.

    Not sure how they are not exactly the same.
    Correct. It's seems you are progressively understanding what we are talking about. Haste has constant returns on delay but increasing returns on damage per second. Final Fantasy 101.
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  5. #5
    Player rog's Avatar
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    Quote Originally Posted by MarkovChain View Post
    Correct. It's seems you are progressively understanding what we are talking about. Haste has constant returns on delay but increasing returns on damage per second. Final Fantasy 101.
    Right, same thing with -dt%.


    Pchan, if i take 20 damage per second with X pdt, but 10 damage per second with Y pdt, can you solve for x and y? If you can, what is x and y? If not, why not?
    (1)
    Last edited by rog; 05-17-2011 at 02:09 AM.

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