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  1. #71
    Player Aena's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    21
    Character
    Aena
    World
    Bismarck
    Main Class
    THF Lv 90
    I've been trying to think of different factors that could be affecting who can proc and who can't when pulling their own monsters and possibly soloing... I'm sure this can be very nice once we get the system down (judging by the results of Upbeat on Odin server's video on YouTube), but just being entirely stumped feels so... blarg. D¦<
    (0)

  2. #72
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Aena View Post
    I've been trying to think of different factors that could be affecting who can proc and who can't when pulling their own monsters and possibly soloing... I'm sure this can be very nice once we get the system down (judging by the results of Upbeat on Odin server's video on YouTube), but just being entirely stumped feels so... blarg. D¦<
    Oh lord i know your pain I've tried "working the system" myself, Its difficult.

    Some people report having to use a WS twice to get it to proc, Some report procs happening only during spells or abilities (Opposite of Abyssea). its a mess right now, But we figured out some parts of it.

    That being said, Try Silencing a mage while hes casting a spell, or Weaponskills a WAR during his 2hour. You gotta get lucky.
    (0)

  3. #73
    Player ShadowHeart's Avatar
    Join Date
    Mar 2011
    Posts
    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30
    group of 4 of us today went into xcarbard pulling mainly drk and pld the odd beast and ranger between pops blm went out right off the hop nuked the 3 te's while we killed at entrance
    we were unable to proc once with JA's or WS's we were beast/dnc, beast/dnc, blm/whm and dancer/nin

    the other 3 days we have entered we have been able to proc periodically
    only got 2 af drops today and very very few currency drops and normally we come out with 8-10 af pieces dropped and some currency

    so is there only a certain list of JA / ws's that proc specific nm's or has this been tested much yet?
    (0)

  4. #74
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Would be funny if it's simply that every mob pops with a random weakness proc.
    (0)

  5. #75
    Player ShadowHeart's Avatar
    Join Date
    Mar 2011
    Posts
    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30
    took thief today th set up af was dropping like candy again
    havent seen dnc thief rdm pieces yet fron xcarbard but will keep farming over next week to see

    was curious does anyone know much about the roaming admantking effigy and non TE stats in the icelands? got some mp / hp refills but got some red eyes around entrance a lot as well that do nothing

    we also only noticed an NM at the entrance area once is there a way to get it to spawn?

    concentrated only on drk sam pld bst mobs ws procs but only ever seen blu no red or grellows
    (0)

  6. #76
    Player
    Join Date
    Apr 2011
    Posts
    10
    Just did a Dyna Xarc last night where we moved from the RDM nm camp to the THF nm camp. Being mostly THF and RNG mobs at our new camp, with a PLD/DNC, WAR/SAM, SAM/WAR, and THF/NIN we were able to JA proc on almost every mob we pulled.

    Our "proc'ing strategy" as you might call it is simply based on the current working theory on BG that the proc's are based on the mob's job. From what we were noticing it seems like each pertinent action simply has a chance to work - I (WAR) would voke with no proc, the SAM/WAR would follow with voke, getting proc. The other information seems to suggest that you cannot get proc's without getting the TE KI's in the zone first. This supports the fact that we had a run before the maintenance the other day, where we only had an hour so we didn't bother to farm time. 0 proc's that whole night.

    Last night's run, once our pool was at 10/10 drops in it, it never dipped under unless we stopped for a few. Typically we received 2-3 random singles per mob we got a proc on. The currency drops seemed to resemble moreso how city currency drops were before, not xarc. In fact, short of 100 pieces (which we got one of the night before, but not last) it was probably one of our best xarc runs currency-wise.

    I'm sorry, but any suggestions that drop rate is horrible or this will reduce and not increase currency across servers simply does not seem feasible.

    Perhaps one solution is that SE could create a "Legacy Server" where anyone who does not like the new content they release can go back to being 75 with old event. You even get a free pair of nostalgia goggles! Every update could actually remove content rather than add it!

    EDIT: Not meaning to come off as a jerk, I just feel as though most people who post about updates are typically against the content in them, while that is likely not the consensus of the whole playerbase. It's fairly common that you're more likely to be vocal about something if you don't like it, than if you're content with it. I just feel obligated to voice my opinion, particularly in that people really should try to wait until the playerbase figures out all the quirks of a system or event before they bash it. I'm sure the dev team spent a great deal of time reworking dynamis so that it could become an event that is run more often again. I just feel as though it's wrong to not give them the same courtesy of fully testing the new system they created before pleading for them to get rid of it.
    (1)
    Last edited by Ragearo; 05-16-2011 at 03:54 AM.

  7. #77
    Player Aliron's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    31
    Character
    Aliron
    World
    Leviathan
    Main Class
    BLU Lv 99
    I am one of the many that do not agree with how Dynamis has been updated, I understand why they took the approach they did, unfortunately they were probably expecting people to flock to this event. The stagger system should have definitely been left out, the monsters do not last long enough, and with there being a severe lack of safe areas, you don't want them to, also the lack of time does not support this like abyssea does with its unlimited time extensions.
    The way that would have worked better is to allow groups to enter like they do with Nyzul Isle, have the NM spawn as they did before, but instead of using the same number of monsters, set it up to be similar to Garrison, where the amount of available monsters is related to party/alliance size. This will make it both low-man and large group friendly, as mentioned earlier leave the stagger system out as that is a Abyssea mechanic whose only relation to dynamis is the avatar that is suppose to rule the realm. I do agree with having the currency drop rate lowered from before, but without the stagger system as suggested, make the drop rate for single currency say 7~10% depending on the monster, and for the 100 value currency, leave it as it was, and also add a bonus for achieving victory in the area for those that already had the title/KI to get to the final 2 areas. This bonus could be currency for example, getting 1 piece for every 5 monsters killed, with a bonus of 1 per named monster.
    These items would bring the life that SE wants in dynamis, while making the relic weapons and gear upgrades more obtainable without the huge gil cost of the hourglass.
    (0)

  8. #78
    Player UltimaCJ's Avatar
    Join Date
    May 2011
    Posts
    6
    Character
    Bek
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Return1 View Post
    Am I missing something or all these people complaining just being sarcastic? This is freaking awesome.

    1) EXP. Low, but still better than none.

    2) In exchange for the lack of 1's, 100 coins drop like rain compared to before.

    3) NMs respawn fast, so you can just pick one group and spam kill for currency of choice, and competition shouldn't be too bad.

    4) No more locking out of Dynamis because some dbag ls jumped in.

    5) Multiple shots at Zone Wins, Attestations, Fragment, DL drops, and trials.

    6) New version of DL with potentially boosted drops?


    This new dynamis is pretty good. I hated the horror stories I heard at first, but after my trips, the update has been proven to be an amazng change for the better in all areas. Once people learn to tell their head from their @#$ in the new layout/methods, the currency is really going to pick up for them too.
    Yes but what will it do the Market value?

    I'm on Valefor the "market value" for 100s & singles were 600k/6000, now its 1M/10k?? I'm sorry but that doesn't help the market if they're worth twice as much and tougher to find. Especially for those farming (such as myself) bazaaring and doing dyna to get coins for their relic. Seriously, I give it a month maybe market will pan out, but right now its not looking good. Not looking good at all.
    (0)

  9. #79
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Aliron View Post
    These items would bring the life that SE wants in dynamis, while making the relic weapons and gear upgrades more obtainable without the huge gil cost of the hourglass.

    But you see, SE doesn't want to make Relics more obtainable. This update was very obviously designed to increase currency distribution without affecting the total amount of currency that enters the server over a given period of time.

    If SE's goal was to make Relics easier to obtain they would have just reduced the hourglass to 100k and and made 5 copies of each zone with a one day wait. but otherwise left the difficulty and mob placement alone.

    The Empyreans are SE's "casual friendly" super weapons. It's pretty obvious that they plan to continue with having relics be extremely difficult and expensive to upgrade.

    If SE is going to continue to roll this way then they need to make the Relics the best weapons in the game again. Nobody is going to upgrade Relics when Empyrean weapons are better and easier to upgrade.

    There's nothing wrong with having a brass ring for people to reach for but they need to make that brass ring actually worth the effort it takes to grab it.
    (0)
    Last edited by Atomic_Skull; 05-16-2011 at 03:30 PM.

  10. #80
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by UltimaCJ View Post
    Yes but what will it do the Market value?

    I'm on Valefor the "market value" for 100s & singles were 600k/6000, now its 1M/10k?? I'm sorry but that doesn't help the market if they're worth twice as much and tougher to find. Especially for those farming (such as myself) bazaaring and doing dyna to get coins for their relic. Seriously, I give it a month maybe market will pan out, but right now its not looking good. Not looking good at all.
    Market value of currency is largely unchanged on my server.
    (0)

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