Just wondering if they ever mean to fix the "occasionally deals severe damage". Kind of sucks to spam an nm for this and have it not even work as intended...
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Just wondering if they ever mean to fix the "occasionally deals severe damage". Kind of sucks to spam an nm for this and have it not even work as intended...
Yeah, this requires attention. The Murasamemaru is also reported to be broken...
Would be nice to see this fixed.
What's wrong with it?
I think it was that the occ deals severely damaging blows (quad dmg proc thing?) isn't working or is such a low proc rate it almost never happens. They left the +5% crit off the description too, so I guess it's possible that it's another description error and it's actually a latent effect of some kind maybe lolQuote:
What's wrong with it?
Whats wrong with it is that the severe dmg doesn't proc at all. And yea it is supposed to be Quad Dmg at a rate of 10% which can proc on ws's.
Not having these weapons, my own understanding of their functionality is lacking.
So, is the 4x damage applicable to any hit, or does the hit have to be a critical and thus maybe a percentage chance multiplied against that? (10% chance off a 20% crit rate would be a 2% proc, more or less)
Do we know if mobs don't have a "Resist Severe Damage" trait that could further diminish this proc rate? It could be lumped in with Crit. Def Bonus, of which the appropriate job types would have on top of whatever NM SE deems at their leisure.
Not doubting the possibility the weapons are broken, but I imagine at least the latter is possible and if people are only fighting those types of mobs, then it's unlikely they'll see the proc. If the latter exists, it might also affect things like the DRK AF3+2 set bonus or even a Relic's 3x proc.
Even if it only proc'ed on crits, having a 95- 100% crit rate in abyssea would of made it 10% activation anyway. Anyway, it works on test server, but not on normal servers, maybe they are still testing it.... Or maybe they just thought no one would ever get them with it's 2% or less drop rate? S/E be trolling us...
All i can say about this dagger is FAIL conception.
Let start with some fun stuff.
Coruscanti LV 95 -> DMG:49 Delay:189 DEX+15 Critical hit rate +5% Occasionally deals severe damage [4x dmg]
Mandau LV95 -> DMG:53 Delay:176 Attack+35 "Mercy Fail" Additional effect: Poison [Attacks will occasionally do 3 times normal damage. ]
Ok, now let me start with REAL FACT.
Mandau as SUB WILL NOT PROC 3x DMG
Mandau 3x DMG DO NOT PROC ON WS
Mandau have 5% chance to proc 3x dmg
Now let see Coruscanti.
Coruscanti 4x DMG PROC on WS [Huh really DEV?]
Coruscanti 4x DMG PROC as SUB weapon
Coruscanti 4x DMG is 10% PROC on test server
Coruscanti has +5% CRIT rate instead AWESOME poison 10/tic for 1 min.
Now let continue with some more insult:
DEV is planning to NULLIFY the +35 ATTACK if you SUB mandau in future update, same go for any relic/mythic.
Sometime i wonder.... i really wonder.. and i don't even have the word to explain the frustration.
Why are you posting Mandau comparison in this thread? It has nothing at all to do with Mandau. This thread is about Coruscanti's occ. deals severe damage not working.
Is all about mandau, don't you think SE nerfed it to not make mandau look even more piece of crap?
How a Relic, mythic or empy can't proc on WS or as SUB, but a stupid Coruscanti should?
How can you even think Coruscanti with 10% proc is right when relic is 5% onry?
How can you ask dev to fix something that obviously make no sense from start.
But ya, you might be right, and after DEV review all this crap, they will only remove the possibility of 4x DMG as sub, and look at the new insult incoming:
Mandau + Coruscanti = no effect [as they would fix as sub = no 4x dmg.]
so my best option be:
Mandau + Triplus dagger spamming 3~4k dmg Evisceration
or
Coruscanti + Lux Pugio (Dex +25 total, Crit Rate +9% total) go go Evis 4~5k normal, and 16k to 20k when 4x kick in (10%).
But ya, you absolutely right, it have nothing to do with mandau, let trash mandau.
Edit: What i am saying Dew, there evident reason why DEV never gave triple dmg apply to WS with relic, mythic, would be too broken and way too powerful, and i don't even see 1 good reason to give Coruscanti that kind of advantage, in fact i don't even understand why they release such of dagger in game.
i generally dislike posting on the official forums because of the generally retarded state the community is in here, but this post of yours needed some attention.
first of all yes, relic and empyrean weapon's aftermath does not affect their weapon skills, the same cannot be said about mythic weapons as those weapon's aftermath is in fact included in weapon skills.
secondly this in no way affects whether or not you will use your mandau, if i remember correctly you can dual wield and you can only carry one coruscanti and lux really isnt all that great of a dagger. Additionally, mercy stroke is actually pretty decent all things considering, the only thing that beats it is rudra's storm, which you may want to create a topic about bitching how empyrean weapons are far superior to relic weapons.
third: i have reported this a few weeks ago (as i was the one to originally test this being one of the few first players to obtain it and the proccing on weapon skills seems to only have worked during a double attack or on a normal offhand strike during a weapon skill), and it is supposedly being looked into, i wouldnt be surprised if it was fixed soon because believe it or not this forum serves a purpose, and the report i made before this one ended being the cause for modus vertias' adjustment.
get your head out of abyssea, that shit is dead.
but judging by how many empyreans you own, i wouldn't be surprised if you loved abyssea still, but my only question then remains is how with all those empyreans and what not are you only doing 3-4k eviscerations?
I know right?
I just dare you to prove me i am wrong about "Mercy fail" and "Rudra's storm", of course if you STACK Sneak attack or Trick attack, then you have a potential WS DMG, outside that, MS and Rudra's is FAIL, unless you consider 500~700 dmg good dmg and ignore that you can spam 3~4k Evis inside abyssea, and 1.5~1.8k outside abyssea. And i also DARE you to say THF always have SA or TA ready for every WS they can land, you be @ 1,200 TP if you wait timer.
There is no point to SUB Coruscanti (outside the extra DEX and +5% Crit) if the quad dmg. don't apply as sub.
It is also BS if Coruscanti quad dmg. proc as SUB when relic are not.
So from base if you want it "FAIR GAME" Coruscanti have to be main hand to have his full potential, so your best BET would be Coruscanti Main + Mandau sub for the +35 attack (SE plan to nerf that in future)
Coruscanti/Mandau
-Occ quad dmg. (Also apply to WS @ 10% Proc)
-Crit hit Rate +5%, DEX +15, attack +35[assuming they will never nerf this part as sub]
Mandau/Coruscanti
-Occ triple dmg. (not apply to WS, 5% Proc.)
-Crit hit Rate 5%, DEX 15, occ. poison 10/tic for 1 min, Attack +35
Coruscanti/Lux Pugio
-Occ quad dmg. (Also apply to WS @ 10% Proc)
-Crit hit Rate +9%, DEX +25
People are real blind, ignorant or just loving to destroy the "Balance" in this game. Don't let me pop my 12x SS spamming Mercy FAIL with a BREW that did 1~2k VS 6~10k with Evis. (Of course i am talking about "WITHOUT SA or TA on brew")
You know what this mean? If BREW not giving Mercy FAIL a good DMG number, nothing as GEAR will do. End of story.
What am I looking at
first off as a thf you should be making every attempt to either trick or sneak attack whenever your timer is up, though majority of your weapon skills will be outside of those two abilities you SHOULD be using those, mercy stroke and rudra's storm, when the time is applicable. Furthermore evisceration has been incredibly good in abyssea without help of alot of gear, that said, coruscanti is no exception. In abyssea as a typical dagger wielding job you should be using the standardized atma that works in favor of us to begin with, that said your crit rate should nearly be capped if not already capped, additionally you should have quite a bit of dex because of the cruor buffs and atma effects that you are using. that said it is why i questioned you earlier as to why your eviscerations are only doing 3k. Now that we have those 2 major points pointed out lets look at coruscanti, the dagger has 4 less damage than mandau at 95, once relic weapons have been updated for the lvl 99 spectrum mandau will be on the next level of weapon rank. So mandau wins hands down in that department. Another point: if your crit rate is nearly capped, how much of an impact do you think 5% more crit rate is going to net you? Do you understand what exactly your DEX is doing during a weapon skill and how it affects the damage? the amount of dex you have and the mod that is on evisceration, the gain from 15 dex especially in abyssea will be rather minimal. Dagger weapons shine during a critical attack, this is including your typical melee attack, so if you are going to be using that is solely meant to be used in a way that forces it to crit, gaining 999 attack and 999 dex is not going to change the fact that you are required to crit it to make it useful. Did you decide to not make twashtar because you dont see the benefit of using Rudra's Storm when your SA timer is up, are you ignoring the Aftermath that is generated through the use of that weapon skill and how much it affects your DPS, again another point about dagger wielding jobs is their TP phase makes up alot more of their parse than your typical two-handed jobs. So now that we have looked at the impact of just the crit rate and DEX, do you honestly still believe that lux itself even has a legitimate use? Without having a relic or empyrean if you own a coruscanti and you off-hand a lux there would be questions about whether or not that you are using such a bad DPS dagger as a filler, your best setup would include a Fire Thockcha or in your case the use of mandau, explicitly because of our current weapon rank, and defense penalties require use to have high attack, around the ballpark of 850~ attack for us to make full use of our current weapon rank which mandau has 35 attack on it currently as well as a better DMG rating than both lux and coruscanti.
Again i do not want this to be perceived as a personal attack, but you really need to look at what you are saying, the gain from coruscanti's effects are quite minimal if you look at it right, as a dancer who currently main hands coruscanti, you would think i spend most of my time using evisceration inside and outside of abyssea. But in all actual reality i spend most of my time using Exenterator purely because it's simply just better, and amusingly enough Exenterator is a weapon skill that neither benefits from DEX (outside of accuracy bonus) nor crit rate.
I have not gone into the Occasionally deal Severe damage purely because i know what it was before they removed the affect, and i believe just as you are complaining, that they removed it because they felt that the effect was to strong and they will re-implement it once they find a good median. Remember this dagger is incredibly rare, yes it doesnt require you to spend money on it, unless you consider buying the cells, or do trials for it. But it is made up by the fact that this weapon's drop rate is in the ball park of 0.1%, which i believe is quite far to have additional affects such as what has been mention, just perhaps not as potent.
perhaps i shouldn't have broken my personal rule?
I've seen a THF pull out 3k+ Mercy Strokes in Voidwatch. I don't know why yours suck so badly, maybe you should learn to WS in WS gear.
this guys seething with mad
Or you could just suck less and have the weapon function as it's intended. Just because you don't know how to use a Mandau doesn't mean that others do not.
bla.h. b..l.ah b..l.a..h blah... Why i even bother quote and reply on who trolling me=D
Because in this thread, it make sense that Coruscanti will proc on WS and as sub hand.
Because in this thread, it make sense that mandau will NOT proc on WS and as sub hand.
Keep dreaming on that, but i believe you have a chance as DEV love to "UNBALANCE" the game.
Why are you saying Mercy Stroke sucks based on its unstacked damage when it's obviously meant to be stacked with SA and/or TA, just like Rudra's Storm is meant to be used as a stacked WS to achieve its maximum potential? You have other Dagger WS to use when SA/TA/CF are down. Use them.
Also, it's probably easier to make a Mandau than it technically is to get a Coruscanti. You're guaranteed to get a Mandau if you just stick at it and spam Dynamis once a day for a few months. You'll never be guaranteed to get a Coruscanti no matter how many times you do Qilin. The drop rate is deliberately awful at least in part because it's so powerful, even without the ODSD effect.
Also, I'm sure you're a wonderful, intelligent, dazzlingly charming human being IRL who has a lot to offer this world. Other people might believe it if you learn to type not-like-a-12-year-old-in-ESL.
Because there's so much evidence to suggest that the effect procs on weaponskills. All I've seen so far is "Mandau sux plz make better" when the weapon is fine to begin with. Cry moar
Mercy Stroke and Rudra's Storm are purposefully designed to be useful with Sneak Attack, Trick Attack, and (in the case of Rudra's Storm) Climactic Flourish and pretty much mediocre otherwise. Having a Mandau or a Twashtar doesn't magically make Evisceration or Exenterator vanish from one's weaponskill list for times when those abilities are down.
Complaining that your numbers are disappointing when none of those abilities are used doesn't make much sense. If I pooped in my freezer and stored food in my toilet, I doubt anyone would be sympathetic to my plight of "my food has gone bad and my butt is very cold".
So, if i resume what you saying, When SA and TA are down, use Coruscanti/Lux Pugio as it give more power to Evisceration. Don't you think is sad, as THF we can easy spam 4~5 WS before SA or TA get back ready. What is even the point to keep mandau equip outside just pull out a big epeen WS number once in a while.
You have to consider that Evisceration is a CRIT WS and have Modifiers: DEX:30%. Critical Hit Rate 10%/25%/40% [100/200/300TP]
the 9% Crit Rate and DEX25 will help Evis way more then anything else, +35 attack when you have 999 attack total is 35/999 = 3% DMG increase, and if you compare a triple dmg vs quad dmg, is 1/4 = 25% DMG increase, the 3% is no match at all, and i am not even comparing the DEX lost and Crit Rate 4% lost. If you talk about the Delay then 365 vs 384 = 5% only, so a total of 9% is not beating 25% (and i still ignore the 4% crit rate bonus and +10 dex, and dDex factor and so on.)
Let me point out this:
SCH, BRD, COR, THF
SCH do Embrava + Haste (You cap on haste)
BRD do 2x attack song (Your attack be close to 999)
COR Blitzer's Roll with AF+2 (15.6 Weapon Delay reduction)
Rogue's Roll (25% Crit rate and probably more if AF+2)
Thief Job Trait: Critical Attack Bonus IV = 14% CRIT Rate.
THF Gear: Raid. Culottes +2 (4% Crit rate)
THF Crit Rate Merit: 5%
Coruscanti/Lux Pugio add 9% Crit rate, DEX+25, Occ Quad DMG (10%) Delay Total: 384 [195+189]
Total Crit Rate: 25% + 14% + 9% + 4% + 5% +[10%/25%/40%] 67% to 97% crit rate, and i swear god i miss some factor before even talk about dDEX bonus. {Dex over mob agi - 50 = 15%}
How in the hell you can believe Mandau have any match again that, in this scenario, you will spam strong EVIS, same big number as inside abyssea, but we know what number going to be for Mercy Fail in this scenario.
Weapon rank = floor (Weapon Damage / 9), for now, both Dagger are Rank5, and Rank6 only gonna happen with mandau 99, gl on that if SE decide to keep trolling us with 1,000 ADL fight, Qilin will look a joke if you still want to compare.
why are you still using lux in your calculations
Because to me +10dex and +4% crit rate >> +35 attack. And why sub mandau?
As i stated before, if Mandau "triple damage" don't apply as SUB, why Coruscanti "Quad damage" should apply as sub? Then there no point to sub Mandau nor Coruscanti. So you have to choose, Coruscanti as main or mandau* as main, and i listed advantage on both, and if you can't get the +35 attack form mandau as SUB then is total trash.
what makes you want to main hand coruscanti
you do understand that i have mentioned twice that when it applied to ws it did not apply to the main hit, was either from DA/TA or from off hand, still want to main hand it?
I still as it give +15 dex and +5% crit rate and quad dmg, you even think how more sad is for Twashtar, hell even the lv95 offer only +2 dex at the cost of loosing "quad damage", +5 Crit rate, how that can make sense. After spending 1,500 plate, +2 Dex? no quad, no 5% crit? I am surprise not many with Twashtar complaining.