Just wondering if they ever mean to fix the "occasionally deals severe damage". Kind of sucks to spam an nm for this and have it not even work as intended...
Just wondering if they ever mean to fix the "occasionally deals severe damage". Kind of sucks to spam an nm for this and have it not even work as intended...
Yeah, this requires attention. The Murasamemaru is also reported to be broken...
Would be nice to see this fixed.
What's wrong with it?
I think it was that the occ deals severely damaging blows (quad dmg proc thing?) isn't working or is such a low proc rate it almost never happens. They left the +5% crit off the description too, so I guess it's possible that it's another description error and it's actually a latent effect of some kind maybe lolWhat's wrong with it?
Whats wrong with it is that the severe dmg doesn't proc at all. And yea it is supposed to be Quad Dmg at a rate of 10% which can proc on ws's.
Last edited by Evilaion1; 01-09-2012 at 04:39 AM.
Not having these weapons, my own understanding of their functionality is lacking.
So, is the 4x damage applicable to any hit, or does the hit have to be a critical and thus maybe a percentage chance multiplied against that? (10% chance off a 20% crit rate would be a 2% proc, more or less)
Do we know if mobs don't have a "Resist Severe Damage" trait that could further diminish this proc rate? It could be lumped in with Crit. Def Bonus, of which the appropriate job types would have on top of whatever NM SE deems at their leisure.
Not doubting the possibility the weapons are broken, but I imagine at least the latter is possible and if people are only fighting those types of mobs, then it's unlikely they'll see the proc. If the latter exists, it might also affect things like the DRK AF3+2 set bonus or even a Relic's 3x proc.
Last edited by Seriha; 01-09-2012 at 05:09 AM.
Even if it only proc'ed on crits, having a 95- 100% crit rate in abyssea would of made it 10% activation anyway. Anyway, it works on test server, but not on normal servers, maybe they are still testing it.... Or maybe they just thought no one would ever get them with it's 2% or less drop rate? S/E be trolling us...
All i can say about this dagger is FAIL conception.
Let start with some fun stuff.
Coruscanti LV 95 -> DMG:49 Delay:189 DEX+15 Critical hit rate +5% Occasionally deals severe damage [4x dmg]
Mandau LV95 -> DMG:53 Delay:176 Attack+35 "Mercy Fail" Additional effect: Poison [Attacks will occasionally do 3 times normal damage. ]
Ok, now let me start with REAL FACT.
Mandau as SUB WILL NOT PROC 3x DMG
Mandau 3x DMG DO NOT PROC ON WS
Mandau have 5% chance to proc 3x dmg
Now let see Coruscanti.
Coruscanti 4x DMG PROC on WS [Huh really DEV?]
Coruscanti 4x DMG PROC as SUB weapon
Coruscanti 4x DMG is 10% PROC on test server
Coruscanti has +5% CRIT rate instead AWESOME poison 10/tic for 1 min.
Now let continue with some more insult:
DEV is planning to NULLIFY the +35 ATTACK if you SUB mandau in future update, same go for any relic/mythic.
Sometime i wonder.... i really wonder.. and i don't even have the word to explain the frustration.
Last edited by Ilax; 01-09-2012 at 06:12 PM.
Why are you posting Mandau comparison in this thread? It has nothing at all to do with Mandau. This thread is about Coruscanti's occ. deals severe damage not working.
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