My Crysta balance is nearly depleted, and I don't plan to replenish any of it in the near future. Thanks for the abuse SE, I must now seek a new dominatrix that will cater to my needs, you've gotten too fond of sack abuse for my comfort.
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My Crysta balance is nearly depleted, and I don't plan to replenish any of it in the near future. Thanks for the abuse SE, I must now seek a new dominatrix that will cater to my needs, you've gotten too fond of sack abuse for my comfort.
If you honestly believe that the players left in the game are the ones who hated Abyssea for making good gear obtainable to the masses well you're either ignorant to the players around you in game or choose to be.
I took a 6-7 month break just after VW was released and I came back to find pink/blue/white armors still flooded Jeuno.
Players who deem themselves "hardcore" wish this wasn't true (heck I'm in the same boat) but the reality is designing content for the hardcore player will alienate the real money from any game.
The correct response is to create content that's new and hard at first because it's unknown/different. For a recent example think about how VW was when it first came out (talking city paths here). Hardcore players were talking about clearing fights with duos and trios but complaining about crappy drops. Then they realized how the system work and began maximizing their potential for gear drops. This information then got trickled down to the "casual" players who then got to enjoy the content that the hardcores were done with or nearly done with.
One of two things is happening, SE has run out of ideas on how to create content that is unknown/different upon release or they just don't care to put forth the effort to keep up with hardcore players instead they throw FU mechanics or luck mechanics and laugh when we say that isn't difficult or challenging just annoying and only leaves room for tactics that equate to exploiting existing mechanics before they get nerfed.
I don't know what to say.... except...
/SIGH
why can't you guys just make the recent, "stay away, gimps!" as you put it, events scale in difficulty? something along the lines of lower drop rates, point rewards etc. but weaker enemies (and i don't mean 10% less HP... /facepalm) for the casuals and higher drop rates and stuff but stronger enemies for the "very good gear and a high skill level" group of players? and of course, also reconsider some high-end monster mechanics and the role of luck globally while you are at it. lowering the hp of legion mobs doesn't really make it any more appealing for hardcore players, let alone casuals. we are really fed up of cover-up excuses that we have been reading instead of "we are busy defibrillating FFXIV, deal with it"
furthermore, it is just hilarious at this point that the devs still dont realize the real problem with legion is that it isn't even worth the time and effort almost at all unless, for example, you are willing to throw tens and tens of millions at the new abjurations and their augments, not to mention they are mostly not THAT good either, or simply want bragging rights. with that translated reply, they are simply telling us to farm better gear first so we can go and farm worse gear most of the time with some sidegrades thrown into the mix, brilliant!
That's more than just a feeling.
So, they feel it's ok to waste time and resources (theirs and ours) with content that's contains neither fun or progression.Quote:
Of course, that's not the case, but the development team does believe it's okay to have content that cannot be beat.
The devs make it seem as though people are attempting these events in level 78 cruor gear or AF3+1 and using base magian weapons. That's simply not the case.Quote:
When it comes to content like Legion and Nyzul Isle Uncharted Area Survey floor 100, they were designed to be difficult without very good gear and a high skill level. As a result, those players who do not meet a certain level will have trouble clearing this content; however, that is the context of their difficulty. The development team believes that the rewards obtainable from such difficult content should only be available to a portion of players. (Based on the stats, not everyone will be able to possess it.)
Oh well someone beat it so it's all OK, right?Quote:
It would be hard to call it very difficult content if just anyone was able to beat it.
(Frankly, the Hall of Mul is extremely, extremely difficult. However, we saw one group of players who went all out and challenge it and we were all relieved.)
Which gear? AF3+2? WoE? Voidwatch? Relics/Mythics/Empyreans? Fully completed Relics/Mythics/Empyreans? Gear that doesn't exist yet?Quote:
With that said, we will not be lowering the difficulty because there are people who feel that the battle is too difficult. Instead, we would like players to collect better gear from slightly easier content, work out a battle strategies, and rise to the challenge.
Well, you guys aren't doing a very good job of that so far. Content is either "so easy a cave man could do it" or mind-numbingly tedious, random, and overtuned. There is no middle ground.Quote:
Of course, because of this, there will be a need to help players gradually strengthen themselves and have a wide selection of moderate content to choose from, so we would like to do our best to fill that need.
We're well aware, trust me.Quote:
Whether or not something is difficult varies from person to person, and this is where a lot of discrepancies arise, but when creating content we need to draw a line somewhere and balance things. We would like you all to be somewhat aware of where the lines have been drawn for highly difficult content.
So basically the Blizzard method.Quote:
*In the future, we will look into revamping the difficulty of older content when higher-tier content is added.
Honestly, I have to appreciate the hilarity of all this. No amount of reason, logic, negative feedback....nothing. NOTHING will sway the developement team of FFXI from crazy, asinine design philosophy.:confused:
READ YOUR F***ING FORUMS! NO ONE IS HAPPY WITH THIS BULLS**T!
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!
What I find to be also hilarious? They limit the ability to post on these forums to active acounts. Which means they are NOT interested in the feedback of dissatisfied customers who have been pushed to quit...or receive feedback that might bring them back.
Like this giant corporate Ostrich that will just burry its head in the sand, ignoring all logic and reason to stand behind idiotic design philosophy.
FFXIV release didn't teach you? Declining FFXI playerbase doesn't teach you? Angry players dropping like flies on your official forums won't teach you?
You deserve the epic financial failure that awaits you in the not-so-distant future.
See you in the unemployment line fellas.
Everyone complains about content being to easy today. Yet the moment content is put into effect that is a challenge, they just complain about it being to hard. And they wonder why ppl don't take them seriosuly...
recently we have been challenging luck and "PD/embrava or bust" tactics. in the current state of the game, anything you can call hard is not really hard because there is really any real challenge in it, but all because there are major game design issues which creates a fake challenge.
Their response is the most retarded vision ever to come from a developer. Players beat the game using strategy! Knowledge over game mechanic and job mastery. And the ability to work together as a team to utilize your groups strength and knowledge over monster abilities and behavior. They should focus on creating this type of content. Not cheap NMs that will wipe your entire alliance in one shot move. And certainly it should not be based on how elite your gears and weapons are. Those things will just make the battle more manageable and controlling the chance of wiping. Gears are great reward for beating contents but it should not be top priority and strict requirement for you to do so. Empyrean +2 and Relic +2 gears should be more than adequate to beat these contents. As well as normal Magian Trials elemental weapons.
There are numerous great example within the game itself that the developers are able to create great balanced content. Zilart, ToAU and Abyssea are two shining examples on how to create enjoyable content that last for years.
You were making sense until you said this.
Curious as to how aby (after scars) was balanced?Quote:
There are numerous great example within the game itself that the developers are able to create great balanced content. Zilart, ToAU and Abyssea are two shining examples on how to create enjoyable content that last for years.
But in all seriousness, this response from the DEVs is the worst excuse they've pooed out in a while; and for that, I congratulate them!
Hi
This is one of the few posts ive made on this forum because frankly the comments shown here by the Developers/Forum Moderaters which ever the case may be have shown quite frankly that they dont understand how this is going to affect there game.
The three major events which will be affected are NNI, ADL and legion. I can still see NNI being done without embrava but i dont belive the win rate will be any where near as high as it is now. People talk alot about ADL not being doable with PD but honestly a good chainspell stun and good postioning of a backup healer ( read : someone to silena and para the stunner ) can make this event well i wont say it will be as easy as before but it is doable and at least still farmable content.
Before i talk about legion i want to make it clear to any Developer/Forum that "Gear" is not our problem my shell like any decent endgame linkshell has more mythics/relics/NNI gear(lol?) that we could possibly ever want or use. Id also like to point our as another member of my shell has that we have reached the 3rd wave of rex many many times so our experience is pretty good.
Quite simple the problem with the PD nerf and Embrava nerf is the fact that alot of the mobs are completly immune or extremly resistant to stun even with the best gear in the game you cannot guarantee that a stun will land to save your party. This becomes a problem when the monsters your fighting have TP moves or Magic moves that when when used either on there own or back to back in quick succession have the potential to one shot your parties. This is not a skill issuse this your random number generator at its finest. PD in its current state gives us the abilty to fight the mobs that are resistant to stun so we can actually move onto a mob where some form of skill ( i use this word lightly ) is involved.
You know whats bad after writeing all this i just realised your not going to read this and you dont give a flying fuck about your playerbase, why i waste my time i dont know lol.
That's three examples, not two. Also, if Abyssea is content that lasts for years - how come I haven't set my foot in there in nearly one year (other than to get blinkers for my cruor that I earned doing voidwatch)?
Abyssea is boring as f**k. Only reason I'd ever go back would be to make another empyrean weapon (and then I would be going back because I have to, not because I enjoy it in any way, shape or form) or help someone with theirs. There's no fun involved whatsoever, no challenge, you've got buffs coming out your backside, no danger of losing the battle (if you do you fail beyond words). It certainly did not last me for years, same goes for most of the people I know/play with.
Anyone else feel that the dev team are just pushing the final nail in the coffin for FFXI? Or just me ?
Hopefully Bahamut will make a return in SoA, just to gigaflare Vana'diel.
Facepalming so hard at the amount of bitching, whining and crying going on in here. When was there not content in this game that required people not to suck if they wanted to beat it?
Just to point out this since people still complain about the nerf incoming. ADL can be done without PD or Embrava done it several times. Legion can be done without PD and Embrava done it also was alot more deaths then usual but can be done. NNI well take 2 brds cycle out troub and nightengale and not suck so bad that you lose. Remember back when AV was a zergfest for drk then SE came around and made it resist blood weapon as the fight went on not to mention the sch zerg that was a short lived strat so people stopped til level increase was introduced now there is a ton of AV items all over and the gear is next to nothing in cost. I am not for the nerf but since SE is going to ignore the complaints just need to rework strats and have a good team of people who know what to do and when.
This content is not an actual challenge. It is inflated with artificial difficulty, luck based bullsh*t and instant "I WIN" AOE death rape moves.
This is not challenging, balanced, engaging content with various opportunities to form strategy. This is terrible (and lazy) design.
For as much as the word "balance" spews out of their every sentence, this developement team has ZERO concept of what it actually means...or how to bring it to FFXI.
getting too old for this s***
I know you're talking about Neo-Nyzul and Legion. Neo-Nyzul is largely luck-dependant more than anything, and then it doesn't matter much if you suck or not. But if you suck you're still likely to lose even without order lamp floors and with good floor jumps. Will it be harder after Embrava nerf? Yes. Will it be doable? Yes.
Legion halls have already been cleared by several groups without Embrava and PD. But that requires you not to suck, plain and simple.
I'm not saying SE's more recent event designs are perfect, because they aren't. What I was saying though, is that the amount of whining on this forum in general is quite astounding in my eyes. It leaves me with the impression that way too many people are of the opinion that "oh I can't do this event because <insertreasonhere>, therefore it is too hard and should be dumbed down".
I don't like the proposed nerfs to Embrava and PD, especially Embrava. It's a huge let down for all scholars out there. Maybe it needed some adjustment, but instead it's being made next to useless, and I wish SE could see that.
To be honest, is it that hard for you to get 2 SCH's with a pimped out Stun-set? Hell, even get a third, if you're scared that you'll have issues. I'm sorry to say, Camiie-dear, but if you want to do the newest and most challanging content in-game, you need to have the most competitive gear and setup to match said content.
Spending ~3mil on flame geodes and calling it a day just won't cut it.
Flame geodes? Really? You obviously don't know me, and I'm not going to waste time enlightening you. Basically what you're saying is I need to get Neo-Nyzul 100 gear in order to get Neo-Nyzul 100 gear. I need to get Legion gear in order to get Legion gear. I need the most competitive gear to do the most competitive content right? I assume you can see the catch-22 there? I hope someone can, because I don't think SE sees it at all.
Very funny how you think stun locking= skill. What's the difference between this and PD already ? I suppose this is the awesome strategy SE is talking about. At the end of the day a single SCH with capped skill and a thunder mac staff (hi2you retaded easy to get gear) plus everyone else in fullAF3+2 + level 90 empy is going to clear legion. SE is wrong in every aspect. We can discuss a lot on what gear is needed to beat legon currently (and SE seems to think legion is the hardest, becaus ehey they are big bad boys [except they are not since you use stun or PD]), but we cannot excatly claim that a level 95 relic + full AF3+2 is something unreacheable to 99.99% of the ppl that don't touch legion. I'm going to reveal you the truth on legion that I mentionned the next day after it was released :
* legion is a trap to catch pseudo elitist players formerly from HNMs ( the same that systematically claimed that the last tier VW mobs were not beatable by gimps), where 99% of the gear is subpar or extremly unlikely to get (HQ abjuration with max augment say), and even then if you have it not many don't suck.
* the real goal of legion is to provide servers with material for crafters to reach 110 skill, which they admitted in a recent post. Its secondary goal is to allow WHMs all over the server and BLM to get arise/meteor for cheap.
They were dumb enough to let the (imo) only good piece from legion be sold at the AH (aka duplus grip) for cheap.
Legion "elitism" is your carrot, thanks for providing us all with arise !
It's sad that embrava and PD nerf is going to make you less likely to clear it. I can already hear the myhtic owners crying that they can no longer start @ 300 TP and drk being unable to souleater. Up to now I'm about correct in my predicitions and I'm going to reveal you a secret (not so secret as everyone experienced with the game will guess it) : people will stop crafting because the few good gear crafted will be beaten by salvage/new meeble gear , and because less people will do legion.
The difference between PD/Embrava and a Stun Lock?
Any Fresh 99 Abyssea-Burned Player can do PD/Embrava (The actions, as in a SCH or SMN), But try getting some tard to Time a Stun... It ain't going to happen. Now, Embrava would actually require said SCH working on 3-4 Pieces of gear, But still requires little to no mental capacity.
Stunning actually requires Timing, I mean, Legitimately anyway... paying attention, etc. Plus, Stun Locking leads a higher risk. both strategies are really just mindless zergs, But thats what Legion was designed to be, a Huge zerg fest. Its not too bad.
Thats the only difference i can think of.
Just this...
Relics and Empys...
I didn't know they dropped in Legion.
Also, I didn't mention NNI for being a pre-req to Legion...
Have a talented and well-geared group of 18~36 people who know the event and communicate well together with Stunners, isn't dropped in NNI.
It's sad that you can't stay relevant and have to baw everywhere you go.
Ok we get it, stunning is hard and requires skill. Oh man. You confirm what I said about pseudo elitism. After the nerf all legion alliance will have to take 2+ WHM, 2+ BRD, there will be much less room for SCH. Trust me you'll go back to PD. I think the new COR 2H will make people use more astral flow actually assuming it works on SP1.
Posting here had enough.
You allow players to use 3rd party programs to beat (nni 15/15 in 4 weeks.. yea you used no hax) do nothing.
You allow fish bot's to make 3+++ million a day. (see Beaucedine Glacier been going on about a year if not longer).
You doing nothing about spellcast..... you know what it is. This one thing on it's own destroys you o so important balanced game.
The player's who follow your user agreement are the ones who suffer, either give us similar advantages (enough macro Lines to change gear and ws for example), ban them, or put this shambles of a game down once and for all.
I want a response to this post not from players, but from dev team.
Apart from these issues love the game ty, SE.
First, as always, nerfing long-standing abilities is ridiculous. Especially, for the excuse given by S/E. What that excuse says is "while we expect players to be creative in beating content, we aren't capable being of creative while designing it."
Secondly, a lot of players wanted more difficult/challenging content which required people in a group to have invested time into their job. However, if we are going back to content that can't be beaten, then why waste my time on it. Please tell me which content can't be beaten so I don't spend time banging my head against the wall.
This attitude does not bode well for the expansion coming up. It may be time to get out of FFXI, if the designers have no creativity left and we are rolling the game back to where it was 6 years ago. A lot of my friends have moved on to other games. Perhaps it's time to join them. Very sad, S/E.
Yeah, with exploits. It wasn't until Perfect Defense and level cap raise that SE gave in and let us have AV kills. A group of DRKs with KCs etc took it down once upon a time which was fair and square and they answered with a nerf. I still would hardly call it a victory because it just skipped any strategy to winning for a zerg. I mean zergs count imho but they didn't do anything special other than have enough members with DRK jobs and KCs etc to pull it off which isn't an easy task in the least.
So, yeah, it was never really beaten fair and square when we were at 75 for like 5 or 6 years or whatever. That's because the devs made it impossible regardless of all the work that went into locking 2 hours, all it took was meteors launched up your ass to finish the fight once and for all. We all assumed there was a way to lock meteor. Hell rumor was the japanese figured it out and even had drops to show for it but last I recall they never shared shit with the rest of the world outside of that one group that supposedly did it. Maybe our BGian friends can comment further on that but I really think even they have better things to do than care about AV anymore.
I really think this isn't AV/PW related, though. I understood what they are saying. I just think they're going about it the wrong way because like one group settling down to take care of business is a far cry from the entire population of this game. Even CoP had more than a group of players getting through content and it in it's original form was widely regarded to be hard as frick. More CoP, and less of The Halls of whatever.
I remember everyone crying over the uko and victory smite nerf... guess what!
war and mnk still on the top of the food chain this thou might be diff for smn and sch.
There is much much bigger problem atm, In short the game didn't scale well to 99 from 75.
Yes I know the game wasn't very balanced either at 75 but look at it now.
When was the last time a brd cast ballad? When was the last time rdm cast refresh (when was the last time someone even saw a rdm). When was the last time a pld main tanked the big boss and not play mr/mrs hold the adds.
When was the last time a thf did SATAWS for hate control. When was the last time enfeebling magic mattered.
Core game mechanics that used to exist, no longer (mp management,hate control, dedicated tanking, debuffing)
While everything else in the game moved forward those long time staples kinda fell behind.
This is much bigger than just PD or embrava.
PS doesn't help that everything SE adds is a 20-30 min timed event as of late *NNI legion meebles* forwarding the notion of zerging
Guess those Esper Earrings, Ngen Seraweels, Wrathwing Nails, Wurrakatte Boots, Maniacus Sashes, and Striga Crowns (along with the Duplus Grips, Meteors/Arises and Huginn/Khepri/Iaso abjurations you cited) are hardly worth a 30 minute event for people who have long since capped out on other events. Not to mention the alternative to mind-numbing gil farming (lord knows why some Legion point items sell on the AH but they do). Perhaps we should just sit and watch our Moogle spin in between selling Marrows, and wait a year for the next expansion.
There is no trap here. There is only an alternative game activity to farming one's 8th Empyrean/Relic, farming one's 200th ADL or killing one's 900th VW mob. And a way to make those final tweaks to jobs. It's also fun, and a rare example of an event that gets the blood racing in a game where nearly everything else induces comas or can be steamrolled. Can you truly not sympathize with any of this?
Ehh I kinda agree with most of what you said except this. Legion is steamrolled just like everything else. Instead of PD spammage you use Embrava and a few SCH/BLM's stun locking the NM's so they don't get any of their moved off. The strategies are essentially the same, you deny the target any offensive capability while having a group of highly buffed melee's zerg it down. The hardest part of legion is the complex invite / drops that need to be orchestrated to save as much time as possible. That and the SCH's being really good at timing their stuns.Quote:
It's also fun, and a rare example of an event that gets the blood racing in a game where nearly everything else induces comas or can be steamrolled. Can you truly not sympathize with any of this?
Stunning is hard guys, legion elitism. It's pretty pathetic, especially after SE explicitely stated you needed to farm other endgame to win. Imo they made this post just to revive some interest for legion because they clearly see it's a fiasco. A fiasco on which the crafting system expansion is entirely dependant. Double fail. Here is the situation of the good gear distribution atm.
50% : Abyssea.
10% : VW for some jobs and situationnally side grades for AF3+2.
10% : nyzul same as above.
10% : dynamis
20% : Other sources (AH meeble ..)
1% : legion.
No SE, you will not trick us. People don't do legion not because it's "hard" but because there is nothing to get out of it.
For DNC, Legion offers Khepri head/body and Pugiunculus. It also drops the mats you need to make Khepri legs and the Honors you need to augment all the Khepri gear. If you restrict it to things that you can obtain specifically from Legion and not from the AH, I'd say it offers Khepri head and Pugiunculus.
For SMN, Legion offers Esper Earring and Ngen Seraweels.
For WAR, Legion offers Kumarbi's Akar (Regen set) and C.Feet. It is also the major source of Ormolu ingots and the only source of Honors.
These lists are very short and often buyable. As a gil source, I pulled in about 4~5mil average per 2 hour Legion run, which is good for people that don't want to farm ADL. If other groups on my server were better at Legion, I wouldn't make nearly as much gil. Still, is this *that* bad when compared against a level 75 standard? What were the lists for all of the Ground HNM scene like at 75?
WAR - E.body, Ridill (when people wanted Ridill)
MNK - Black Belt
THF - N.head, N.legs
PLD - Nothing
BLM+RDM - Zenith Mitts (also could get from Genbu) and maybe Dalmatica before Salvage?
WHM - Nothing
SAM - Nothing
RNG - Nothing
etc.
Compared to that, Legion is super rewarding.