Originally Posted by
Oddwaffle
Err.. no that is wrong. I still take similar damage without berserk by using counterstance. Unless you really really want SE to remove counterstance and put it with Footwork (rarely used and completely useless).
Also, Provoke wasn't use to grab hate at start of battle for paralyze/slow...etc. I have been playing since 2003 (before xbox) and it was used to keep hate from cures. Also, if you sub /Sam you can't use provoke. Forcing provoke as a requirement reduces flexibility and choices from players, encourages cookie cutters parties and increase alienation of jobs that aren't in the cookie cutter setup (bst, pup and smn was very marginal back then).
A lot of people seems to want to go back to the good-old-days. I remember those days! 6 hours waiting for a 1 Pld to seek so people could make a party. It was horrible. The harder the content becomes the more cookie cutter settings will be used. At the rate it's going. You will need a specific setup for most events. You'll need a Pld and a Whm for core and supports/DD. Without that setup, you'll have to wait or beg or just go fishing. Just like the horrible old days.
The direction will also make 3-man events difficult. There is a reason SE made certain events 3-man. It takes too much time looking for 5 other people. People wanted to log on, spend 15min of preparations and do what they want. If you make it so people have to get enough people for events (Voidwatch, Meebles, NNI) then you're looking at 15m-2hours of doing nothing but waiting for members to join. People with little time to play (less than 3hours a day) are forced into static PT.