Originally Posted by
Modoru
Honestly "gathering groups" for party used to be very specific to certain jobs [eg, it was pretty hard for me to obtain a party as Thief unless I made it, and even then I had problems on occasion because I couldn't find a white mage, or a DD, or a tank, among other problems], and the grind to 75 wasn't a complete issue, it was fun to an extent, sure.
However: Meripo was tedious, admit it. Grinding on birds for ridiculous skillchains is as fun as grabbing dolls in altepa, except mages can do the damage instead of just DDs. The "endgame" for FFXI was stripped to the "elite few", where most of the player base was excluded, in linkshells that had an exorbitant amount of drama, flawed "lot point" systems, unrealistic entrance requirements [aka, you needed to have a decent amount of gear before coming in], and very, very corrupt leaders. Abyssea pretty much allowed everyone else to play on an equal standing and have a chance at good gear -- the "elites" just learned how to do it in lower numbers.
Abyssea wasn't a curse to this game -- it was instead, a boon, because it brought a breath of life to this game once more, facilitating a tedious process for newcomers and certain older players, allowing for more dynamic play and a faster pace.
I admit, it fell flat with the proc system -- it made many jobs obsolete, but other than that, it was still a decent design.
That said, these are just my opinions, but I highly disagree about abyssea being a problem.
Also: I'm pretty sure the reason why there's less people today isn't because of abyssea, but instead because the game is already past the decade milestone, and a lot of people got bored, or just moved onto something else, not because of abyssea.