Originally Posted by
Nebo
THF - If Steal/Aurasteal/Despoil recast timers aren't seperated and lowered to start with there is no point in wasting update resources on these. They will still be useless.
The success rate of steal/despoil is not the issue. It is not even the point. The problem with these abilities is that they are useless, poorly designed, and mashed together in a way that makes no logical sense.
Aside from the fact that steal/despoil don't work on NM's or most worthwhile endgame content, there are a total two things worth stealing in the entire game. Increasing the success rate of Steal is not going to address this.
But if you are increasing the success rate of steal with TH, Aurasteal NEEDS to be a seperate ability. If not, dispelling enemies that have useless (I cannot stress this enough) items to steal will become very difficult. But again, Aurasteal should have never been attached to Steal from the start. Stealing an enhancment effect should have never had anything to do with stealing an item. It is simply absurd.
No amount of increasing the success rate for Despoil is going to fix that ability if you don't address what is wrong with it. Inflicting enfeebling effects should have nothing to do with stealing USELESS (are we getting this yet?) items. Despoil should seek to steal the enfeebling effect it inflicts, not items. If Despoil is going to be made useful at all, it needs to be specific. This variable enfeeble that it inflicts now is of no use to anyone. It doesn't work on anything worthwhile, it inflicts effects that have no use whatsoever to the monster type you are fighting (Hello Magic Attack down on mobs that don't use magigc YAY!). Despoil was a complete waste of multiple update resources. Upping its success rate is not going to fix it. Don't waste your time.
More party only restrictions on job abilities....more useless enmity manipulation garbage....more giving away everything that is unique to THF.
GG, SE. GG.