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Originally Posted by
Yugl
A few issues with your argument:
1. If we agree with SE's original plan for THF, I don't see how it's a problem to maintain that track
Said that already, but reading I've come to terms with said original Plan. But said Original plan also included DD, which we are not considered, While I'm not as upset about this as i used to be, i still see why THFs would be upset.
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2. People invited people for TH purposes, why is that not listed?
I was talking about Exp-Party Situations. I acknowledge its uses end-game. My argument was an addendum to when i mentioned THF not being prepared for its end-game role throughout the game.
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5. The RDM community believed they would be on track as melee RDM, should we then give into their demands as well because they "believed this is how SE would develop them"?
I don't know what RDM has been advertised as. If from the beginning they have been advertised as "Combat ready" or some form of "Uses their weapons" then it would technically fall in line with a vision SE had, and me denying that would be hypocritical.
We were advertized as Stealthy Attackers, We're Treasure Hounds at this point. I'm okay with a vision including Enmity control so long as its done right.
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6. THF's abilities were actually more prominent as a sub rather than as a main, which means SE should focus on features of THF as a sub right?
This is a lie, SA and TA were always more powerful as a Main job. Your argument would be valid if SA and TA received DEX/AGI bonuses while subbed still, or if Trick Attack subbed had Assassin qualities.
DRG jumps work better with a Great Axe, and as a SAM, because it gives those jobs more TP, DRG should be sub only too now? Dodge worked better for THF and NIN, Boost worked better for jobs with higher base attack power, They should focus MNK on support job too?
That argument is silly, even if it was correct, which its not.
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That really makes no sense. TH is irrelevant for XP mobs, but THFs need XP nonetheless. What else were they going to do in PTs? If they expected enmity control, then how is the community's original expectation different from SE's plans? The truth is that even if one considered how underdeveloped the TH system was back then, the playerbase made arguments for THF DD, not in the name of damage, but in the name of TH. Remember the beliefs about TH approximating the damage done by THF? Remember the beliefs about THF needing to get the last hit? Even though these were false, they were beliefs and TH bolstering strategies upstarted by the community.]
Early on we weren't the best, but we were darn good DDs, Today the gap has continued to widen and it feels THF is standing still.
I'm not sure if you even believe what you're saying, I don't think Ignorance is a good argument. "Belief THFs needed to get the last hit?" yes, This is ignorance, and only idiots believed it.
How is this remotely related to us wanting improvements to the job that go above and beyond TH in whatever way?
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Then make plans to develop the TH system further (And SE has already started that). For example, make TH apply to caskets and so forth. I've seen very few "ideas for SE" that compliment this notion.
The reason you probably don't see a lot of suggestions like that is because they still don't help THF at all in endgame content. We want more involvement outside of that. Even if that means Enmity control in a meaningful way.
We just want to participate more than 2 times per minute, whatever that means or involves. "Melee for TH upgrade" is not great, You'll end up eatin AoEs, being an MP sponge, and feeding the mob full of TP, beyond that the chance to upgrade is incredibly low after the first upgrade
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EQ was successful prior to WoW and given the similarity in FFXI's and EQ grinding system, the connection has been made. Quite frankly, the role of additional debuffs should go to other melee whom neither have TH nor will compete with WAR. It's unreasonable to demand that WAR, BST, DRK, SAM, DRG, RNG, MNK, BLU, and NIN DD at the same capacity. Some of them will ultimately have to default for suboptimal positions, and in doing so, will need features that make them worth inviting. Siphoning RNG into the TH realm may not be a bad idea, but it will not work for the rest of melees. For those that will be difficult to buff to the realm of top DD, it is more practical to have them function as supportive melees, such that we have...
Who says THF cant be updated and those jobs? How many Defense down abilities/WS/spells do we have? Evasion down? Attack up? Accuracy up? You can give THF one thing and still be able to give it to another DD in another way. Just because a THF gets the ability to do xxx doesn't mean another job can't get a meaningful buff in the same area.
If you want to use Everquest as an example, Rogue class was the best DPS class that was "in some cases was outclassed by Berserker(WAR)"
It had a lot of abilities related to lock picking and disarming traps, but also a lot of Support/damage (like Poisoning the Mob, Intimidation/etc) and was a solid capable DD. It could do all that, Why is asking for it in FFXI insane?
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People rejected players for not having ACC rings way back. People rejected others for not having Turban during the ToAU era.
This is true, but you're lying to everyone, including yourself, if you honestly believe this kind of thing happened as often as a THF being declined for not having TH4. Shouts actually including along the lines of "BRD, WHM, TH4", We weren't a job, We're a number.
Even you know THF was judged far more strictly and unfairly based on TH, This here is another reason I don't think you believe the crap your saying.
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And without acceptance of soft cap TH, you have the duty of pumping TH from start to finish.
So my duty is to stare at a mob for 55 seconds each minute, riding the SA/TA Recast. that doesn't sound exciting. we just want more involvement. Melee is not an option as i told you above on any meaningful endgame content, We can bring up abyssea where I admit THF is glorious, But outside on Harder content like Voidwatch, our melee is more of a detriment than an improvement.
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Shell/Prot V is the same for WHM as it is for RDM and SCH (AoE version is what's different). Any sub WHM (And soon sub RDM) member can toss out hastes. None of this response means anything with regard to the central point. If TH becomes irrelevant, then so does THF. However, this is true for the aforementioned classes. If healing is irrelevant, then WHM is is too. If melee damage is irrelevant (Think manaburns), then so is WAR. That's the price of specialization, but as you can see by the examples, specialization is much more significant in this game.
A good argument.
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Ok, lets try this with other classes then.
WHM acknowledges its superior healing capabilities and general enhancements, but would like more than that.
WAR acknowledges its superior DD capabilities, but would like more than that.
Okay? Let them have it. Why is it you people seem to think because we're asking for a THF update means we're asking all other jobs stop getting updates?
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And guess how many Ambusher's Hoses that person wants to get after obtaining theirs? Compare to how many buds a person starting X Empyrean items wants after obtaining 1-2.
How is this relevant at all? Stop changing your arguments. You said something regarding ambushers hose, I said "If you had to pick between a THF and a MNK for Ambusher's Hose, you'd chose the MNK", and you would, and i was right, Which is why you decided to change the argument to Empyrean weapons.
I know Empyrean Weapon Upgrade items are vastly effected by TH, That was not the argument. Everyone reading this knows TH is the best thing for Empyrean Weapon upgrades.
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What I find interesting is how several THFs talk about proc!! undermining the role of THF in abyssea, but don't make that association with DDs. Brews and Atmas undermine melee equipment and MP management (Hello SCH!), but no mention of that. Why's that?
Because Procs and Brews are entirely different things.
Edit: and to be perfectly clear, If they gave us some update to TH that truly made us participate in the fight more than twice per minute, I'd take it too. If they gave us meaningful Enmity control abilities, I'd take it, If they gave us a DD boost, I'd take it.
I'd take anything that helps THF as long as it actually HELPS them. Giving us Intimidation would not help us, improving Despoil and Steal would not help us (unless done right, Which according to them, Dividing aura Steal is far to broken, so i severely doubt any update to steal/despoil will be "right).
Even you have to see how depressing it is looking at what we have in store, and the responses recently basically describing Aura Steal and Steal as too powerful to adjust, and what that says for the future of the job.
Edit2: Also to the Reps i know reading this. I don't hate you. Its not your fault the Development Team thinks THF is too powerful to adjust, and that We're doomed to suck ass because RMT abuse our Abilities, so we're punished for it. Like Fishing, and Gardening.