Originally Posted by
detlef
This is a forum for feedback, you see. It is our only connection with the devs. Okay, so we know that you have to balance between players getting items too quickly and the longevity of the event right? Now, with that in mind, don’t you think that we players have every right to say that things are messed up right now? Think about what the real, legitimate gripes are. Think about how Achuka, Tchakka, and Colkhab are, and how the Yumcax and Hurkan differ. I’ll make a list for you:
Original Naakuals
-Each NM has 4-5 drops, each of which had an approximately equal drop rate.
-Large battlefield that allowed room for recovery as well as a fairly safe fighting area.
New Naakuals
-Each NM has 6 drops, which do not have equal drop rates. 2 of the 6 are much more likely to load.
-Small battlefield that does not allow room for recovery without very real possibility of MPK.
Peoples’ main complaint is that you’re likely to get the grip and bullet from Hurkan or the neck and cape from Yumcax over and over. That is a legitimate complaint, especially when you compare it to the original Naakual drop system, which wasn’t skewed toward the crappy drops.
If we do not speak up, then the likelihood of things being changed is decreased. As I have said, the event has a finite lifespan. Have you ever noticed how applause dies down? At first, a few people stop clapping, but as the remaining people notice this, the applause decays quite rapidly. The same thing happens with large scale content.
Knowing that it is going to die, I am an advocate of giving the players what they want before this happens. Otherwise, if the event dies and the vast majority of players haven’t gotten what they were after, was the event really successful? I say no.