relic were never done in a week and even with 50 currencys per run, u still can't finish them in a week. but 5 currencys is defenately not enough >.>
You have to do both; you just have to...
You need to run your dyna AND be successful making money (i.e. lolHNM farming). That's how relic owners were suppose to be the idol...
Now you have lame 2-week old ID got 3 level 90 jobs and a kannagi without even having the flux to Sobek.
Considering now there is a Gaxe that is equal to apoc in base damage. SE needs to do something.
In my opinion yes, at the moment the Development Team has their hands tied with delivering so much content in Monday's update. So we can understand their business in trying to meet expectations. It's just a bit saddening that yesterday night it was announced additional updates on Friday due to complaints but nothing about relic and mythic adjustments as promised.
While it may not be implemented any time soon, assurance for playerbase confidence would be nice :(
like "we understand you are eager to see adjustments made to relic and mythic weapons as we have informed weeks ago. however due to large volume of tasks to complete. This will not be implemented until ???"
Development Team, we understand you have a lot on your plate, but reality was we were expecting the adjustments told to be in Monday's update. If this was not possible at least an update on expected date of implementation would be nice. Please evaluate this concern and understand. thank you.
tbh I'm kinda surprised they even let the relics be updated in the first place...no other game I can think of keeps the same weapons as the best of the best for 8 years....usually that kind of thing changes with each expansion.
The fact is Trial of Magians set a precedence as far as upgrading armor and weapons from 75 up so updated was already in the works. It is very true that relics and mythics will not be the strongest weapons forever, however in the current state it is very imbalanced and is why the issue was addressed and the development team responded promising adjustments to be made, which we hope was just not a response to entertain people and eventually forget... :(
tbh, as a FF fan for 20 some years, if SE do phase out relic like any other mmorpg, I will immediately end my relationship with them knowing they will not care, at least with FFXI, that's because you know what you've worked on for years will eventually be laughed at by a 12 year kid.
not to say that putting years into a weapon isn't deserving of respect, but how can they add new and better weapons if they constantly have to be revamping old weapons at the same time?
They are already letting us augment old HNM/sky/salvage gear, why should relic and mythic weapons be any different?
Something that is that ridiculously difficult to obtain, and was/still has been for years, should be the best weapon in the game. Something that takes a week, should not, just because it's newer.
How can they add new and better weapons? Well, one, they shouldn't be better if they're easier to get and two, they already have?
But they do have weapons that are very difficult to get, that do indeed take months to get, through quests and such. And btw, empy weapons take longer than a week to complete, it just so happens that they were done in such a way that a more casual player can get them, not the rediculous requirements that make a weapon reserved to the most elitest people with infinite time/energy/money/lsmembers to devote to the endeavor.
Instead of talking in days/weeks/months it's probably better to be more specific, as in using hours.
Empy weapons can take months if you go an hour at a time.
They can also take LITERALLY a day if you want them to.
Carabosse could probably be finished in 10 hours, would be a better way of saying it. While Chloris probably takes something like 40 hours.
Plus, it's all dependent on how you go about them. You could completely duo Verethragna 90 and all subsequent KI NM, however it would take you FOREVER unless you were magical and had a 100% KI drop rate.
I would love nothing more then another Mod to give us an update on this Topic.
another update taking place next week and no information of concern on adjustments to relics & mythics. seems to be dodged and ignored
/sadpanda :(
At the rate they are going, most of us might not last through the summer, and with the possible cancel of ffxiv they are gonna lost out big. Its ONE simple post they have to do saying hey we are planning in August blah blah blah.
SE is just trying to delay the fix or not even really going to fix it at all; that way they can expand your lifespan with XI.
I rather one day they just say hey relic suck and it will be suck for the rest of your life, then I can really end it.
I don't mind at all there are weapons having high dmg point or emp are overpower, but come on blade: metsu hit 60ish???
They fixed Aegis and Burtgang this update, honestly, its not as easy to just make changes without having it totally overpowered, there is still balancing that needs to take place.
Talking about balancing, all emp weapon is off balanced no? How do SE justify 9k ws dmg from Emp Wpn? That does NOT sound balanced at all but hey, everyone loves it.
I'm very happy with Emp ws as I'm working on Kannagi myself. It's just that all that work from before for relic goes to trash. Thanks for the slap in the FACE.
The weapon itself may not be a big problem since it does provide decent dmg, the GD WS does. Worst is, I got people /check and laugh at. WTF is that? Is that what relic owner should have earned after spending all that time and $$$?
SE knew it long before Aby even came out. Nothing has been done as far as all these update goes for the past year.
Yes but they are very quick to break my Apoc then nerf it twice. So I am done being nice. SE fix your game like you said.
Only if you suck. My LS made a lvl 90 Caladbolg for one of our DRKs in about 6 days starting with a Break Blade from the Splintery Chest. And if you only count the pop NMs then it would have been 3 days. We completed each pop NM in one farming session per day over 3 days.
At first I had a common thought that adjustments take time to test and balance, however with all the goodies being brought in in such a short time, I find it reasonable to be able to apply adjustments in a short time since it's just dmg modifications. Unless it is a complete revamp of weaponskills including aftermath I really hope we hear some news this week on their plans of implementation to gain back player confidence.
I agree, I do understand they are trying to fix stuff they broke last week and they are having tons of minor updates along, with another version update on June. So I do hope to hear something, or at least in August the 95 version = 200% increase in damage. Because I just read somewhere they are adding more pops ??? for Emp weapon NMs which means now u can get them done in 1/2 the time.
1. Emp Wpn can definitely be done within a week assuming there is less competition and you got aby ls; I've seen a nin finished lv85 Kannagi with a little over 2-3 weeks, which he/she barely started the game a few months and don't even have RR VV. He's not even the ls sack and is just for being part of it (for yellow proc)?
2. There is nothing wrong for someone who is what you call 'the most elitest people with infinite time/energy/money/lsmembers' to wield a good weapon.
I think I got your point; casual players get to hold a emp; the 'elites' can use relic/mystic.
Then just answer my question: How the hell because emp is suppose to be good and therefore relic/mystic should be lame???????????
SE just don't have the logic to convince me that this is fair.
In 3 days lol?
Another though after going to several new dyna runs, I noticed the currency drop rate is terrible; now, remember, that's almost the same feeling for mystic. Is SE giving up relic like mystic? I guess I'm just closed to done with FFXI. This is totally BS.
No, 100s drop at a good rate from NMs and currency drops well when you trigger weakness on regular mobs. Now before you start up about it being like abyssea, its not. Test has now shown that the procs are tied to getting all the TEs and the procs are limited to what you currently have in your party. Once its broken down better, you should be able to proc on every single mob.
Give things longer then a week before you can really decide if its good or not.
Yes there are threads of teams of 3-4 going in getting over 150 currency in about an hr. Taking on 0 NMs. So not a bad haul. I remember times we went in with 60 in dynamis X years ago and pulling 150 was a strain.
May be it's still too early for me to say but most threads here (http://forum.square-enix.com/ffxi/forums/90) does not agree with the 150 coins/hr drop.
Am I missing something? I mean I heard that SE claimed this will increase the coin drop across the worlds which makes relic easier to obtain but that's assuming every drg can solo every thing with proc within any dyna area.
They actually said that it would increase distribution, they said nothing about increasing the total amount of currency coming out of Dynamis or about making Relics easier to upgrade. People just read "increased distribution" as meaning an increase in the total amount and a reduction in the difficulty of upgrading relics as a result.
But it is now clear that this is not what they actually meant. "Increased distribution" ment exactly that, increased distribution, not increased amount.
So nice to see communication again since last week. I look forward to the changes with the seal system that involves exchange. Back on topic can we kindly have an update from development team when adjustments to relics & mythics are expected to be implemented? As expressed a lot of players look forward to this were anticipating this in the 5/9 update. We would appreciate a response. Thank you.
Going to make a prediction.
lvl 95: 200 Arch Angra Maiynu Wings.
lvl 99: 300 Arch Dynamis Lord Fragments.
Each kill drops 1-2
And for Empyrean weapons:
lvl 95: 70x100 unit ancient currency
lvl 99: 1x10,000 unit ancient currency (30x100 returned to you after upgrade)
Relics will be slightly more powerful, but Empyreans will be weapons that you don't have to fully upgrade for them to be useful. The final two stages on the Empyreans will just be optional upgrades while with the Relics you have to upgrade it all the way for it to be good.
Awaiting your kind respond SE Rep
Along these lines, could it be possible to make the Tier 3 ZNM drops 100% I can see being required to fight each one once as fair, but fighing them again and again, and every mob leading up to them is just ridiculous.
Furthermore, why is it necessary to re-do every single assault mission? Requiring rank of captain is one thing, but after that, the player has already beaten that section of ToAU.
In either case, we're only required to beat Odin, the chariots, the ToAU Kings one time each.
Finally, either lower the number of Alexandrites required, make Alexandrites available in other areas, or both.
Not really because Empyreans are superior.
What, double Skillchain? +35 ACC? Neither of those things are useful or relevant in today's FFXI. Every single Empyrean is flat out superior to it's Relic counterpart in every way. Even if relics were as easy to upgrade as Empyreans they would still not be worth the time. Hell even if they were significantly easier they still would not be worth the time because even the NQs from Walk of Echoes are superior to the Relics.
Bravura has an Aftermath of 18% DEF down and -30 evasion to the target and -20% physical damage received but that pales in comparison to blasting mobs with a 5k dmg WS every 10 seconds and double damage procs. There is no conceivable situation where you would use Bravura over Ukonvasara or even Maschu +2.
None.
At all.
Ever.
And compared to other Relics Bravura has a very good Aftermath, most of the other Relic aftermath effects are rather poor and the disparity is even greater with other Relics vs Empyrean comparisons.
No, they won't be superior because they said they'd increase Relics and Mythics to be as strong as Empereans, as well as equally easy to get. This may see an increase to Relic and Mythic Weapon skills as well as Aftermath effects. You're right though, there is no conceivable situation in which you'd use one over the other because we don't yet know how the update will go down.