To be fair, they have mentioned before that they will lower the “difficulty” level for new content after a while so making Voidwatch more accessible, or rather doable, was to be expected.
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To be fair, they have mentioned before that they will lower the “difficulty” level for new content after a while so making Voidwatch more accessible, or rather doable, was to be expected.
Yes, so in essence, leave new content untouched till they "adjust" or lower the difficulty that it can become enjoyable and the norm, meaning the hardcore and those looking for "challenge" will get their fix, then then content is adjusted for everyone to enjoy. Which means, you can take 6-8 months break and when you come back, the game will feel better already :) It's like how the movie industry works, for first release, you gotta pay, 6 months later is on dvd, a year later on cable.
Voidwatch is so hard.
because beside meteor everything is garbage
eh the helm for prov watcher isn't bad especially if you can get the F100 askar body (cant remember the set name off the top my head)
Yeah sorry, I forgot to say that arise is useless,at least not worth 40M (maybe 500k). Thought it was obvious. But if people are ready to pay 40M for it, that's cool, but in this case you do VW for money not for items.
As much as I love the changes to the weakness procs, why are BLU procs still being ignored? SE acknowledged that BLU had way too many proc's to set and reset time and time again, and yet they aren't being adjusted while jobs like NIN, who I've never heard complain about San procs, are.
Nin complain all the time and the non-nin clamplain ever more when the nin they bring doesn't have them. Appearently people are too stupid to merit them. Nin should not be adjusted in VW just because people are unwilling to merit San so they can have an extra 4% expertise, just so they can save a minimal ammount of gil on a rare occasion.
thats an additional 4% on top of +2 koga hands and yonin, and i would 5/5 it if it weren't for VW vs any relivant endgame mob san's are just a lower recast sange in terms of utility.
1 Monk 10.03% ↑(6)
2 Warrior 9.18% ↑(5)
3 White Mage 7.78% ↓(1)
4 Black Mage 7.60% ↓(3)
5 Thief 7.29% ↓(4)
6 Red Mage 7.19% ↓(2)
7 Ninja 5.43% ↑(8)
8 Dancer 4.34% ↑(13)
9 Beastmaster 4.09% ↑(15)
10 Summoner 4.03% ↑(16)
11 Samurai 4.01% ↓(9)
12 Dark Knight 3.87% ↓(11)
13 Paladin 3.83% ↓(7)
14 Ranger 3.74% ↑(17)
15 Bard 3.59% ↓(10)
16 Dragoon 3.44% ↓(12)
17 Blue Mage 3.23% ↓(14)
18 Scholar 2.69% →
19 Corsair 2.54% ↑(20)
20 Puppetmaster 2.10% ↓(19)
http://www.playonline.com/ff11us/gui...nsus/10/2.html
Still, SCH and PUP both had specfic changes to their VW weaknesses.
And you think thats a valid reason why Blu shouldn't have their proc's adjusted? that in fact should be all the more reason why, considering not only does it take more then 1 blue to cover all spells with out resetting but that also means your blu's are sacrificing job traits and damage spells, no other job is forced to cut their own legs off for procs like blu does.
I am sure this has been mentioned ad nauseam but a quick fix to BLU would be to have one spell of each element, like Abyssea; that way you only need to bring 1 BLU and still have some points to set offensive/support spells. Not really hard to fix.
Also, 5/5 Ninja Tool Expertise increases the proc rate to 25%, not 4%.
The point is, is that the extra 5% for the sole purpose of trying to save yourself pocket change is costing you an ability all together. That 5% is pointless in that regards. 4/5 and 1/5 x6 doesn't hurt you and benefits everyone else.
So is it saying that people that already have the gear need to be "ticketed" so the can pass the item to the treasure pool or is it saying that tickets are drops automatically are added to the party's treasure pool?
Can you chose to not add your ticket to the pool?
This ticket system is fundamentally broken.
Let's say I'm collecting tickets for a mextli harness for some reason. I'm 2/3 on tickets, and finally the harness shows up in my box. Now I'm stuck with these 2 tickets I can't give to anyone else, and they are essentially wasted. Why would you implement a system like this? Nobody wants this.
eh so ace's mail is fairly common? i've had no luck so far...
So it sounds like the ticketing system is useless for pick-up groups because there's no way to enforce who is able to lot said ticket once it enters the treasure pool. Killer.
What happens if you drop from the ally and pt up with the person you wish to give the ticket to? Is that the only way to ensure 100% that it goes to the right person?
Do the devs not realize people who already have the body drop from a desired NM will very likely not waste any more stones on them?
Also can't wait for all the posts complaining how people only want COR/BRD/WHM + Emp 2hand DDs only for VW when that update hits since the strategy will turn from partial zerg while looking for procs, to just full-out zerg from the start, using enfeebling items to stagger when required.
It's more than we had before, so hopefully it will work out better than we all know it will.
#eternaloptimist
The incentive to use stones is the biggest problem, yeah. I can think of a few ways I can get people in my LS to use stones to help out the person looking for the item tickets (i.e., DKP bonuses), but this system is definitely not suited to PUGs because you generally would not join a PUG unless you wanted the item yourself.
Tickets really should just be based off the mob and not the item, I think my 30+ Lux Pugio is equal ot a Coruscanti.
Also since final Void watch doesn't use rift will the weakness items be unusable there?
Read. It's even in bold for you.
This system just seems odd to me. Why should I be rewarded with 1/3 of an item because someone in my alliance currently has it (and just got it in their box)? It would be beneficial to find as many people with the item to come with you now.
I'm not complaining; it's better than nothing. Just seems like a really odd way of rewarding players. The nyzul route makes more sense with KIs per kill to turn in for the item of your choice. Why not do the same for VW?
What they should of said......Quote:
Originally Posted by Mizuki Ito
Initially, we were considering making tickets ex and placed in the treasure pool, but if this was implemented, people would be less likely to go back to VWs they have already have the gear from making it harder for those who have not obtained the gear yet to make groups. This way even a seasoned verteran will always have a reason to repeat VW.
And now, crawling on five arm-like appendages from that nightmare you keep having about your dead fiance and Robin Williams, here's the Voidwatch Ticket System!
Treading stone-faced from the remains of a burnt house to inform you that everyone you love died painfully in the flames rather than just peacefully passing out from smoke inhalation, it's the Voidwatch Ticket System!
Lurking in the public camping grounds near your house and often coming around to watch you pee, that's the Voidwatch Ticket System!
The items people get 2-3 of while they are trying to get the stuff that never drops are the only ones this ticket system would have been useful for. And please tell me again how Ganesha's Mala is easy to obtain when I'm 0/60+.Quote:
Originally Posted by Mizuki_Ito
http://cdn.head-fi.org/7/71/71b14a93...eme_thumb7.png
When introducing the Provenance weakness system, does that include not requiring lights (or just auto capping the lights, to keep cells relevant) that we would be able to just kill the NM without staggering if we had the ability too? (Celaeno is really weak)
It means removing the retarded procs in normal VW (wyvern breaths, specific automaton ws) with the more streamlined set (like one proc per avatar)
Can't please everyone. I think the proposed system is a welcome idea. Typically when doing 4 pops of any vw mob, usually at least 1 person gets the coveted item (or already has it), I'd much rather fight Akvan a dozen times knowing it's likely that I could obtain the body piece, rather than about 50 or 60 (I've lost count) and still never gotten it.
If everyone was walking around with all the gear from VW it wouldn't seem as special imo.
If you think you're going to see 3 tickets hit the loot pool in 12 akvans you're out of your mind. The issue with the system is that people don't do VWNMs that they don't need items from. There's pretty much no reaosn for them to. So why would people even be in the alliance that are capable of getting tickets unless they got it earlier in the same run?
I try not to post just to be negative, but the implementation of the ticketing system is horrible. As was stated, there are no reason for people to do a VWNM they have the body from in a pickup setting. The pickup group is normally comprised of most people going for same drops. Those who are willing to help a friend and already have the drop, or want their friend to get it, will have to put the ticket up for free lot to an alliance, not an individual trade. I really don't think this could have been implemented worse if they tried.
Even in an LS setting how many people are going to to be willing to use stones/cells on VWNMs they need nothing from just for a miniscule chance to get someone 1/3 of a body?
Exactly, I am a bit odd in that I love mages. ( I love my DD too) I really want Heka's and there are 3 or 4 people I know with them who were willing to help me when the ticketing came out. This is just too stupid to ask though now. I think I will forget VW drops.
this is kinda the worst they could make out of the ticket idea...........
why is it so bad if ppl would make some profit while doing VW runs when they dont need anything else from it? This would keep it alive! But changinging the 1st system they came up with (need 5-6, can trade) to this.. they can keep their tickets. I am not hopeing to lot against 12-15 other random shout ppl for a 1/3 drop.... And my friends couldnt even really help me with it cause there will be allways some ppl who just lot on the item in pool, even when the optainer said x-person would get it from him..
They add Final chapter procsystem to all other chapters, add the treasure pool aswell and keep your tickets where they are. I rather lot 1 finished body every 30 runs then lotting on a 1/3 piece.
When Couruscanti and the like drop once in a Blue Moon (talking Earth, not Vana'diel), you expect people to:
a) already have this drop to give the ticket away and;
b) someone to wait patiently for this to happen 3 times?
Good luck.
Even for Bodies, which are a better drop rate (still a horrific drop rate mind), you'd still need to find 3 instances where people get a second body and then win the lot 3 times. On Jeuno T3s this isn't too bad since they drop plates, but on City T4s... no one even does those/uses stones on those unless they want the drops.